#ifndef DUNGEONS_GANONTIKA_ROOM_10_H #define DUNGEONS_GANONTIKA_ROOM_10_H 1 #include "align_asset_macro.h" #define dganontika_room_10Tex_0039B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0039B8" static const ALIGN_ASSET(2) char ganontika_room_10Tex_0039B8[] = dganontika_room_10Tex_0039B8; #define dganontika_room_10Tex_0041B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0041B8" static const ALIGN_ASSET(2) char ganontika_room_10Tex_0041B8[] = dganontika_room_10Tex_0041B8; #define dganontika_room_10Tex_0049B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0049B8" static const ALIGN_ASSET(2) char ganontika_room_10Tex_0049B8[] = dganontika_room_10Tex_0049B8; #define dganontika_room_10Tex_0051B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0051B8" static const ALIGN_ASSET(2) char ganontika_room_10Tex_0051B8[] = dganontika_room_10Tex_0051B8; #define dganontika_room_10Tex_0059B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0059B8" static const ALIGN_ASSET(2) char ganontika_room_10Tex_0059B8[] = dganontika_room_10Tex_0059B8; #define dganontika_room_10Tex_005BB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_005BB8" static const ALIGN_ASSET(2) char ganontika_room_10Tex_005BB8[] = dganontika_room_10Tex_005BB8; #define dganontika_room_10DL_000290 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_000290" static const ALIGN_ASSET(2) char ganontika_room_10DL_000290[] = dganontika_room_10DL_000290; #define dganontika_room_10DL_000568 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_000568" static const ALIGN_ASSET(2) char ganontika_room_10DL_000568[] = dganontika_room_10DL_000568; #define dganontika_room_10DL_0017C0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_0017C0" static const ALIGN_ASSET(2) char ganontika_room_10DL_0017C0[] = dganontika_room_10DL_0017C0; #define dganontika_room_10DL_002AD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_002AD8" static const ALIGN_ASSET(2) char ganontika_room_10DL_002AD8[] = dganontika_room_10DL_002AD8; #define dganontika_room_10DL_0032E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_0032E8" static const ALIGN_ASSET(2) char ganontika_room_10DL_0032E8[] = dganontika_room_10DL_0032E8; #define dganontika_room_10DL_0037E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_0037E8" static const ALIGN_ASSET(2) char ganontika_room_10DL_0037E8[] = dganontika_room_10DL_0037E8; #endif // DUNGEONS_GANONTIKA_ROOM_10_H