Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_3.h

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#ifndef DUNGEONS_MIZUSIN_ROOM_3_H
#define DUNGEONS_MIZUSIN_ROOM_3_H 1
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#include "align_asset_macro.h"
#define dMIZUsin_room_3Tex_0037B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_0037B8"
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static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_0037B8[] = dMIZUsin_room_3Tex_0037B8;
#define dMIZUsin_room_3Tex_003FB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_003FB8"
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static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_003FB8[] = dMIZUsin_room_3Tex_003FB8;
#define dMIZUsin_room_3Tex_0047B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_0047B8"
static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_0047B8[] = dMIZUsin_room_3Tex_0047B8;
#define dMIZUsin_room_3Tex_004FB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_004FB8"
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static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_004FB8[] = dMIZUsin_room_3Tex_004FB8;
#define dMIZUsin_room_3Tex_0057B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_0057B8"
static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_0057B8[] = dMIZUsin_room_3Tex_0057B8;
#define dMIZUsin_room_3Tex_005FB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_005FB8"
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static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_005FB8[] = dMIZUsin_room_3Tex_005FB8;
#define dMIZUsin_room_3DL_0007F0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_0007F0"
static const ALIGN_ASSET(2) char MIZUsin_room_3DL_0007F0[] = dMIZUsin_room_3DL_0007F0;
#define dMIZUsin_room_3DL_0012B0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_0012B0"
static const ALIGN_ASSET(2) char MIZUsin_room_3DL_0012B0[] = dMIZUsin_room_3DL_0012B0;
#define dMIZUsin_room_3DL_0030D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_0030D0"
static const ALIGN_ASSET(2) char MIZUsin_room_3DL_0030D0[] = dMIZUsin_room_3DL_0030D0;
#define dMIZUsin_room_3DL_002190 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_002190"
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static const ALIGN_ASSET(2) char MIZUsin_room_3DL_002190[] = dMIZUsin_room_3DL_002190;
#define dMIZUsin_room_3DL_0003C0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_0003C0"
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static const ALIGN_ASSET(2) char MIZUsin_room_3DL_0003C0[] = dMIZUsin_room_3DL_0003C0;
#define dMIZUsin_room_3DL_001658 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_001658"
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static const ALIGN_ASSET(2) char MIZUsin_room_3DL_001658[] = dMIZUsin_room_3DL_001658;
#define dMIZUsin_room_3DL_000AC0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_000AC0"
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static const ALIGN_ASSET(2) char MIZUsin_room_3DL_000AC0[] = dMIZUsin_room_3DL_000AC0;
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#define dMIZUsin_room_3DL_001E98 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_001E98"
static const ALIGN_ASSET(2) char MIZUsin_room_3DL_001E98[] = dMIZUsin_room_3DL_001E98;
#endif // DUNGEONS_MIZUSIN_ROOM_3_H