#ifndef DUNGEONS_MIZUSIN_ROOM_3_H #define DUNGEONS_MIZUSIN_ROOM_3_H 1 #include "align_asset_macro.h" #define dMIZUsin_room_3Tex_0037B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_0037B8" static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_0037B8[] = dMIZUsin_room_3Tex_0037B8; #define dMIZUsin_room_3Tex_003FB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_003FB8" static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_003FB8[] = dMIZUsin_room_3Tex_003FB8; #define dMIZUsin_room_3Tex_0047B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_0047B8" static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_0047B8[] = dMIZUsin_room_3Tex_0047B8; #define dMIZUsin_room_3Tex_004FB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_004FB8" static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_004FB8[] = dMIZUsin_room_3Tex_004FB8; #define dMIZUsin_room_3Tex_0057B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_0057B8" static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_0057B8[] = dMIZUsin_room_3Tex_0057B8; #define dMIZUsin_room_3Tex_005FB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_005FB8" static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_005FB8[] = dMIZUsin_room_3Tex_005FB8; #define dMIZUsin_room_3DL_0007F0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_0007F0" static const ALIGN_ASSET(2) char MIZUsin_room_3DL_0007F0[] = dMIZUsin_room_3DL_0007F0; #define dMIZUsin_room_3DL_0012B0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_0012B0" static const ALIGN_ASSET(2) char MIZUsin_room_3DL_0012B0[] = dMIZUsin_room_3DL_0012B0; #define dMIZUsin_room_3DL_0030D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_0030D0" static const ALIGN_ASSET(2) char MIZUsin_room_3DL_0030D0[] = dMIZUsin_room_3DL_0030D0; #define dMIZUsin_room_3DL_002190 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_002190" static const ALIGN_ASSET(2) char MIZUsin_room_3DL_002190[] = dMIZUsin_room_3DL_002190; #define dMIZUsin_room_3DL_0003C0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_0003C0" static const ALIGN_ASSET(2) char MIZUsin_room_3DL_0003C0[] = dMIZUsin_room_3DL_0003C0; #define dMIZUsin_room_3DL_001658 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_001658" static const ALIGN_ASSET(2) char MIZUsin_room_3DL_001658[] = dMIZUsin_room_3DL_001658; #define dMIZUsin_room_3DL_000AC0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_000AC0" static const ALIGN_ASSET(2) char MIZUsin_room_3DL_000AC0[] = dMIZUsin_room_3DL_000AC0; #define dMIZUsin_room_3DL_001E98 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_001E98" static const ALIGN_ASSET(2) char MIZUsin_room_3DL_001E98[] = dMIZUsin_room_3DL_001E98; #endif // DUNGEONS_MIZUSIN_ROOM_3_H