Shipwright/soh/assets/scenes/indoors/nakaniwa/nakaniwa_scene.h

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#ifndef INDOORS_NAKANIWA_SCENE_H
#define INDOORS_NAKANIWA_SCENE_H 1
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#include "align_asset_macro.h"
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#define dgZeldasCourtyardGanonCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardGanonCs"
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static const ALIGN_ASSET(2) char gZeldasCourtyardGanonCs[] = dgZeldasCourtyardGanonCs;
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#define dgZeldasCourtyardWindowCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardWindowCs"
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static const ALIGN_ASSET(2) char gZeldasCourtyardWindowCs[] = dgZeldasCourtyardWindowCs;
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#define dgZeldasCourtyardMeetCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardMeetCs"
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static const ALIGN_ASSET(2) char gZeldasCourtyardMeetCs[] = dgZeldasCourtyardMeetCs;
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#define dgZeldasCourtyardLullabyCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardLullabyCs"
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static const ALIGN_ASSET(2) char gZeldasCourtyardLullabyCs[] = dgZeldasCourtyardLullabyCs;
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#define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8"
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static const ALIGN_ASSET(2) char nakaniwa_sceneCollisionHeader_001BC8[] = dnakaniwa_sceneCollisionHeader_001BC8;
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#define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8"
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#define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8"
#define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8"
#endif // INDOORS_NAKANIWA_SCENE_H