Shipwright/soh/assets/scenes/indoors/nakaniwa/nakaniwa_scene.h

29 lines
1.4 KiB
C

#ifndef INDOORS_NAKANIWA_SCENE_H
#define INDOORS_NAKANIWA_SCENE_H 1
#include "align_asset_macro.h"
#define dgZeldasCourtyardGanonCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardGanonCs"
static const ALIGN_ASSET(2) char gZeldasCourtyardGanonCs[] = dgZeldasCourtyardGanonCs;
#define dgZeldasCourtyardWindowCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardWindowCs"
static const ALIGN_ASSET(2) char gZeldasCourtyardWindowCs[] = dgZeldasCourtyardWindowCs;
#define dgZeldasCourtyardMeetCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardMeetCs"
static const ALIGN_ASSET(2) char gZeldasCourtyardMeetCs[] = dgZeldasCourtyardMeetCs;
#define dgZeldasCourtyardLullabyCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardLullabyCs"
static const ALIGN_ASSET(2) char gZeldasCourtyardLullabyCs[] = dgZeldasCourtyardLullabyCs;
#define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8"
static const ALIGN_ASSET(2) char nakaniwa_sceneCollisionHeader_001BC8[] = dnakaniwa_sceneCollisionHeader_001BC8;
#define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8"
#define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8"
#define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8"
#endif // INDOORS_NAKANIWA_SCENE_H