Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_5.h

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#ifndef DUNGEONS_DDAN_ROOM_5_H
#define DUNGEONS_DDAN_ROOM_5_H 1
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#include "align_asset_macro.h"
#define dddan_room_5Tex_0032B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_0032B8"
static const ALIGN_ASSET(2) char ddan_room_5Tex_0032B8[] = dddan_room_5Tex_0032B8;
#define dddan_room_5Tex_003AB8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_003AB8"
static const ALIGN_ASSET(2) char ddan_room_5Tex_003AB8[] = dddan_room_5Tex_003AB8;
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#define dddan_room_5Tex_0042B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_0042B8"
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static const ALIGN_ASSET(2) char ddan_room_5Tex_0042B8[] = dddan_room_5Tex_0042B8;
#define dddan_room_5Tex_0046B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_0046B8"
static const ALIGN_ASSET(2) char ddan_room_5Tex_0046B8[] = dddan_room_5Tex_0046B8;
#define dddan_room_5Tex_004AB8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_004AB8"
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static const ALIGN_ASSET(2) char ddan_room_5Tex_004AB8[] = dddan_room_5Tex_004AB8;
#define dddan_room_5Tex_004EB8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_004EB8"
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static const ALIGN_ASSET(2) char ddan_room_5Tex_004EB8[] = dddan_room_5Tex_004EB8;
#define dddan_room_5Tex_0056B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_0056B8"
static const ALIGN_ASSET(2) char ddan_room_5Tex_0056B8[] = dddan_room_5Tex_0056B8;
#define dddan_room_5DL_001D70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5DL_001D70"
static const ALIGN_ASSET(2) char ddan_room_5DL_001D70[] = dddan_room_5DL_001D70;
#endif // DUNGEONS_DDAN_ROOM_5_H