Shipwright/soh/assets/objects/object_sa/object_sa.h

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#ifndef OBJECTS_OBJECT_SA_H
#define OBJECTS_OBJECT_SA_H 1
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#include "align_asset_macro.h"
#define dobject_saTex_002530 "__OTR__objects/object_sa/object_saTex_002530"
static const ALIGN_ASSET(2) char object_saTex_002530[] = dobject_saTex_002530;
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#define dgSariaSkel "__OTR__objects/object_sa/gSariaSkel"
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static const ALIGN_ASSET(2) char gSariaSkel[] = dgSariaSkel;
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#define dgSariaSealGanonAnim "__OTR__objects/object_sa/gSariaSealGanonAnim"
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static const ALIGN_ASSET(2) char gSariaSealGanonAnim[] = dgSariaSealGanonAnim;
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#define dgSariaOcarinaToMouthAnim "__OTR__objects/object_sa/gSariaOcarinaToMouthAnim"
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static const ALIGN_ASSET(2) char gSariaOcarinaToMouthAnim[] = dgSariaOcarinaToMouthAnim;
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#define dgSariaWaitArmsToSideAnim "__OTR__objects/object_sa/gSariaWaitArmsToSideAnim"
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static const ALIGN_ASSET(2) char gSariaWaitArmsToSideAnim[] = dgSariaWaitArmsToSideAnim;
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#define dgSariaPlayingOcarinaAnim "__OTR__objects/object_sa/gSariaPlayingOcarinaAnim"
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static const ALIGN_ASSET(2) char gSariaPlayingOcarinaAnim[] = dgSariaPlayingOcarinaAnim;
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#define dgSariaStopPlayingOcarinaAnim "__OTR__objects/object_sa/gSariaStopPlayingOcarinaAnim"
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static const ALIGN_ASSET(2) char gSariaStopPlayingOcarinaAnim[] = dgSariaStopPlayingOcarinaAnim;
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#define dgSariaLinkLearnedSariasSongAnim "__OTR__objects/object_sa/gSariaLinkLearnedSariasSongAnim"
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static const ALIGN_ASSET(2) char gSariaLinkLearnedSariasSongAnim[] = dgSariaLinkLearnedSariasSongAnim;
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#define dgSariaReturnToOcarinaAnim "__OTR__objects/object_sa/gSariaReturnToOcarinaAnim"
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static const ALIGN_ASSET(2) char gSariaReturnToOcarinaAnim[] = dgSariaReturnToOcarinaAnim;
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#define dgSariaGiveForestMedallionAnim "__OTR__objects/object_sa/gSariaGiveForestMedallionAnim"
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static const ALIGN_ASSET(2) char gSariaGiveForestMedallionAnim[] = dgSariaGiveForestMedallionAnim;
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#define dgSariaGiveForestMedallionStandAnim "__OTR__objects/object_sa/gSariaGiveForestMedallionStandAnim"
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static const ALIGN_ASSET(2) char gSariaGiveForestMedallionStandAnim[] = dgSariaGiveForestMedallionStandAnim;
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#define dgSariaLookUpArmExtendedAnim "__OTR__objects/object_sa/gSariaLookUpArmExtendedAnim"
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static const ALIGN_ASSET(2) char gSariaLookUpArmExtendedAnim[] = dgSariaLookUpArmExtendedAnim;
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#define dgSariaRunAnim "__OTR__objects/object_sa/gSariaRunAnim"
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static const ALIGN_ASSET(2) char gSariaRunAnim[] = dgSariaRunAnim;
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#define dgSariaWaveAnim "__OTR__objects/object_sa/gSariaWaveAnim"
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static const ALIGN_ASSET(2) char gSariaWaveAnim[] = dgSariaWaveAnim;
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#define dgSariaSitting1Anim "__OTR__objects/object_sa/gSariaSitting1Anim"
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static const ALIGN_ASSET(2) char gSariaSitting1Anim[] = dgSariaSitting1Anim;
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#define dgSariaSitting2Anim "__OTR__objects/object_sa/gSariaSitting2Anim"
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static const ALIGN_ASSET(2) char gSariaSitting2Anim[] = dgSariaSitting2Anim;
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#define dgSariaSitting3Anim "__OTR__objects/object_sa/gSariaSitting3Anim"
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static const ALIGN_ASSET(2) char gSariaSitting3Anim[] = dgSariaSitting3Anim;
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#define dgSariaLookOverShoulderAnim "__OTR__objects/object_sa/gSariaLookOverShoulderAnim"
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static const ALIGN_ASSET(2) char gSariaLookOverShoulderAnim[] = dgSariaLookOverShoulderAnim;
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#define dgSariaWaitOnBridgeAnim "__OTR__objects/object_sa/gSariaWaitOnBridgeAnim"
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static const ALIGN_ASSET(2) char gSariaWaitOnBridgeAnim[] = dgSariaWaitOnBridgeAnim;
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#define dgSariaTransitionHandsSideToBackAnim "__OTR__objects/object_sa/gSariaTransitionHandsSideToBackAnim"
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static const ALIGN_ASSET(2) char gSariaTransitionHandsSideToBackAnim[] = dgSariaTransitionHandsSideToBackAnim;
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#define dgSariaHandsOutAnim "__OTR__objects/object_sa/gSariaHandsOutAnim"
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static const ALIGN_ASSET(2) char gSariaHandsOutAnim[] = dgSariaHandsOutAnim;
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#define dgSariaTransitionHandsSideToHipsAnim "__OTR__objects/object_sa/gSariaTransitionHandsSideToHipsAnim"
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static const ALIGN_ASSET(2) char gSariaTransitionHandsSideToHipsAnim[] = dgSariaTransitionHandsSideToHipsAnim;
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#define dgSariaHandsBehindBackWaitAnim "__OTR__objects/object_sa/gSariaHandsBehindBackWaitAnim"
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static const ALIGN_ASSET(2) char gSariaHandsBehindBackWaitAnim[] = dgSariaHandsBehindBackWaitAnim;
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#define dgSariaTransitionHandsSideToChestToSideAnim "__OTR__objects/object_sa/gSariaTransitionHandsSideToChestToSideAnim"
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static const ALIGN_ASSET(2) char gSariaTransitionHandsSideToChestToSideAnim[] = dgSariaTransitionHandsSideToChestToSideAnim;
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#define dgSariaRightArmExtendedWaitAnim "__OTR__objects/object_sa/gSariaRightArmExtendedWaitAnim"
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static const ALIGN_ASSET(2) char gSariaRightArmExtendedWaitAnim[] = dgSariaRightArmExtendedWaitAnim;
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#define dgSariaGiveLinkOcarinaAnim "__OTR__objects/object_sa/gSariaGiveLinkOcarinaAnim"
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static const ALIGN_ASSET(2) char gSariaGiveLinkOcarinaAnim[] = dgSariaGiveLinkOcarinaAnim;
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#define dgSariaHoldOutOcarinaAnim "__OTR__objects/object_sa/gSariaHoldOutOcarinaAnim"
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static const ALIGN_ASSET(2) char gSariaHoldOutOcarinaAnim[] = dgSariaHoldOutOcarinaAnim;
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#define dgSariaHoldOcarinaAnim "__OTR__objects/object_sa/gSariaHoldOcarinaAnim"
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static const ALIGN_ASSET(2) char gSariaHoldOcarinaAnim[] = dgSariaHoldOcarinaAnim;
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#define dgSariaStandHandsOnHipsAnim "__OTR__objects/object_sa/gSariaStandHandsOnHipsAnim"
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static const ALIGN_ASSET(2) char gSariaStandHandsOnHipsAnim[] = dgSariaStandHandsOnHipsAnim;
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#define dgSariaExtendRightArmAnim "__OTR__objects/object_sa/gSariaExtendRightArmAnim"
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static const ALIGN_ASSET(2) char gSariaExtendRightArmAnim[] = dgSariaExtendRightArmAnim;
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#define dgSariaHandsOnFaceAnim "__OTR__objects/object_sa/gSariaHandsOnFaceAnim"
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static const ALIGN_ASSET(2) char gSariaHandsOnFaceAnim[] = dgSariaHandsOnFaceAnim;
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#define dgSariaHeadDL "__OTR__objects/object_sa/gSariaHeadDL"
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static const ALIGN_ASSET(2) char gSariaHeadDL[] = dgSariaHeadDL;
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#define dgSariaLeftHandDL "__OTR__objects/object_sa/gSariaLeftHandDL"
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static const ALIGN_ASSET(2) char gSariaLeftHandDL[] = dgSariaLeftHandDL;
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#define dgSariaRightHandDL "__OTR__objects/object_sa/gSariaRightHandDL"
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static const ALIGN_ASSET(2) char gSariaRightHandDL[] = dgSariaRightHandDL;
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#define dgSariaRightHandAndOcarinaDL "__OTR__objects/object_sa/gSariaRightHandAndOcarinaDL"
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static const ALIGN_ASSET(2) char gSariaRightHandAndOcarinaDL[] = dgSariaRightHandAndOcarinaDL;
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#define dgSariaChestDL "__OTR__objects/object_sa/gSariaChestDL"
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static const ALIGN_ASSET(2) char gSariaChestDL[] = dgSariaChestDL;
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#define dgSariaRightShoulderDL "__OTR__objects/object_sa/gSariaRightShoulderDL"
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static const ALIGN_ASSET(2) char gSariaRightShoulderDL[] = dgSariaRightShoulderDL;
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#define dgSariaRightArmDL "__OTR__objects/object_sa/gSariaRightArmDL"
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static const ALIGN_ASSET(2) char gSariaRightArmDL[] = dgSariaRightArmDL;
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#define dgSariaLeftShoulderDL "__OTR__objects/object_sa/gSariaLeftShoulderDL"
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static const ALIGN_ASSET(2) char gSariaLeftShoulderDL[] = dgSariaLeftShoulderDL;
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#define dgSariaLeftArmDL "__OTR__objects/object_sa/gSariaLeftArmDL"
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static const ALIGN_ASSET(2) char gSariaLeftArmDL[] = dgSariaLeftArmDL;
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#define dgSariaWaistDL "__OTR__objects/object_sa/gSariaWaistDL"
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static const ALIGN_ASSET(2) char gSariaWaistDL[] = dgSariaWaistDL;
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#define dgSariaRightThighDL "__OTR__objects/object_sa/gSariaRightThighDL"
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static const ALIGN_ASSET(2) char gSariaRightThighDL[] = dgSariaRightThighDL;
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#define dgSariaRightShinDL "__OTR__objects/object_sa/gSariaRightShinDL"
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static const ALIGN_ASSET(2) char gSariaRightShinDL[] = dgSariaRightShinDL;
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#define dgSariaRightFootDL "__OTR__objects/object_sa/gSariaRightFootDL"
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static const ALIGN_ASSET(2) char gSariaRightFootDL[] = dgSariaRightFootDL;
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#define dgSariaLeftThighDL "__OTR__objects/object_sa/gSariaLeftThighDL"
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static const ALIGN_ASSET(2) char gSariaLeftThighDL[] = dgSariaLeftThighDL;
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#define dgSariaLeftShinDL "__OTR__objects/object_sa/gSariaLeftShinDL"
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static const ALIGN_ASSET(2) char gSariaLeftShinDL[] = dgSariaLeftShinDL;
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#define dgSariaLeftFootDL "__OTR__objects/object_sa/gSariaLeftFootDL"
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static const ALIGN_ASSET(2) char gSariaLeftFootDL[] = dgSariaLeftFootDL;
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#define dgSariaClothesTLUT "__OTR__objects/object_sa/gSariaClothesTLUT"
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static const ALIGN_ASSET(2) char gSariaClothesTLUT[] = dgSariaClothesTLUT;
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#define dgSariaMouthTLUT "__OTR__objects/object_sa/gSariaMouthTLUT"
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static const ALIGN_ASSET(2) char gSariaMouthTLUT[] = dgSariaMouthTLUT;
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#define dgSariaEyeTLUT "__OTR__objects/object_sa/gSariaEyeTLUT"
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static const ALIGN_ASSET(2) char gSariaEyeTLUT[] = dgSariaEyeTLUT;
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#define dgSariaSkinTLUT "__OTR__objects/object_sa/gSariaSkinTLUT"
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static const ALIGN_ASSET(2) char gSariaSkinTLUT[] = dgSariaSkinTLUT;
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#define dgSariaBootsTex "__OTR__objects/object_sa/gSariaBootsTex"
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static const ALIGN_ASSET(2) char gSariaBootsTex[] = dgSariaBootsTex;
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#define dgSariaGreenTex "__OTR__objects/object_sa/gSariaGreenTex"
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static const ALIGN_ASSET(2) char gSariaGreenTex[] = dgSariaGreenTex;
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#define dgSariaKneeTex "__OTR__objects/object_sa/gSariaKneeTex"
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static const ALIGN_ASSET(2) char gSariaKneeTex[] = dgSariaKneeTex;
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#define dgSariaTorsoTex "__OTR__objects/object_sa/gSariaTorsoTex"
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static const ALIGN_ASSET(2) char gSariaTorsoTex[] = dgSariaTorsoTex;
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#define dgSariaBeltTex "__OTR__objects/object_sa/gSariaBeltTex"
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static const ALIGN_ASSET(2) char gSariaBeltTex[] = dgSariaBeltTex;
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#define dgSariaUnkGreenTex "__OTR__objects/object_sa/gSariaUnkGreenTex"
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static const ALIGN_ASSET(2) char gSariaUnkGreenTex[] = dgSariaUnkGreenTex;
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#define dgSariaUnusedHandTex "__OTR__objects/object_sa/gSariaUnusedHandTex"
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static const ALIGN_ASSET(2) char gSariaUnusedHandTex[] = dgSariaUnusedHandTex;
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#define dgSariaSleeveTex "__OTR__objects/object_sa/gSariaSleeveTex"
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static const ALIGN_ASSET(2) char gSariaSleeveTex[] = dgSariaSleeveTex;
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#define dgSariaHairTex "__OTR__objects/object_sa/gSariaHairTex"
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static const ALIGN_ASSET(2) char gSariaHairTex[] = dgSariaHairTex;
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#define dgSariaEyeOpenTex "__OTR__objects/object_sa/gSariaEyeOpenTex"
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static const ALIGN_ASSET(2) char gSariaEyeOpenTex[] = dgSariaEyeOpenTex;
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#define dgSariaMouthClosedTex "__OTR__objects/object_sa/gSariaMouthClosedTex"
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static const ALIGN_ASSET(2) char gSariaMouthClosedTex[] = dgSariaMouthClosedTex;
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#define dgSariaSkinTex "__OTR__objects/object_sa/gSariaSkinTex"
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static const ALIGN_ASSET(2) char gSariaSkinTex[] = dgSariaSkinTex;
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#define dgSariaMouthClosed2Tex "__OTR__objects/object_sa/gSariaMouthClosed2Tex"
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static const ALIGN_ASSET(2) char gSariaMouthClosed2Tex[] = dgSariaMouthClosed2Tex;
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#define dgSariaEarTex "__OTR__objects/object_sa/gSariaEarTex"
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static const ALIGN_ASSET(2) char gSariaEarTex[] = dgSariaEarTex;
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#define dgSariaCollarTex "__OTR__objects/object_sa/gSariaCollarTex"
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static const ALIGN_ASSET(2) char gSariaCollarTex[] = dgSariaCollarTex;
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#define dgSariaHandTex "__OTR__objects/object_sa/gSariaHandTex"
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static const ALIGN_ASSET(2) char gSariaHandTex[] = dgSariaHandTex;
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#define dgSariaEyeClosedTex "__OTR__objects/object_sa/gSariaEyeClosedTex"
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static const ALIGN_ASSET(2) char gSariaEyeClosedTex[] = dgSariaEyeClosedTex;
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#define dgSariaEyeHalfTex "__OTR__objects/object_sa/gSariaEyeHalfTex"
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static const ALIGN_ASSET(2) char gSariaEyeHalfTex[] = dgSariaEyeHalfTex;
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#define dgSariaFairyOcarinaTex "__OTR__objects/object_sa/gSariaFairyOcarinaTex"
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static const ALIGN_ASSET(2) char gSariaFairyOcarinaTex[] = dgSariaFairyOcarinaTex;
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#define dgSariaMouthSmilingOpenTex "__OTR__objects/object_sa/gSariaMouthSmilingOpenTex"
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static const ALIGN_ASSET(2) char gSariaMouthSmilingOpenTex[] = dgSariaMouthSmilingOpenTex;
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#define dgSariaMouthFrowningTex "__OTR__objects/object_sa/gSariaMouthFrowningTex"
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static const ALIGN_ASSET(2) char gSariaMouthFrowningTex[] = dgSariaMouthFrowningTex;
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#define dgSariaEyeSuprisedTex "__OTR__objects/object_sa/gSariaEyeSuprisedTex"
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static const ALIGN_ASSET(2) char gSariaEyeSuprisedTex[] = dgSariaEyeSuprisedTex;
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#define dgSariaMouthSuprisedTex "__OTR__objects/object_sa/gSariaMouthSuprisedTex"
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static const ALIGN_ASSET(2) char gSariaMouthSuprisedTex[] = dgSariaMouthSuprisedTex;
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#define dgSariaEyeSadTex "__OTR__objects/object_sa/gSariaEyeSadTex"
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static const ALIGN_ASSET(2) char gSariaEyeSadTex[] = dgSariaEyeSadTex;
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#endif // OBJECTS_OBJECT_SA_H