Shipwright/soh/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c

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/*
* File: z_en_kakasi.c
* Overlay: ovl_En_Kakasi
* Description: Pierre the Scarecrow
*/
#include "z_en_kakasi.h"
#include "vt.h"
#include "objects/object_ka/object_ka.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_25)
void EnKakasi_Init(Actor* thisx, GlobalContext* globalCtx);
void EnKakasi_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnKakasi_Update(Actor* thisx, GlobalContext* globalCtx);
void EnKakasi_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80A8F660(EnKakasi* this, GlobalContext* globalCtx);
void func_80A8F75C(EnKakasi* this, GlobalContext* globalCtx);
void func_80A8F8D0(EnKakasi* this, GlobalContext* globalCtx);
void func_80A8F9C8(EnKakasi* this, GlobalContext* globalCtx);
void func_80A8FBB8(EnKakasi* this, GlobalContext* globalCtx);
void func_80A8FAA4(EnKakasi* this, GlobalContext* globalCtx);
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE | BUMP_HOOKABLE,
OCELEM_ON,
},
{ 20, 70, 0, { 0, 0, 0 } },
};
const ActorInit En_Kakasi_InitVars = {
ACTOR_EN_KAKASI,
ACTORCAT_NPC,
FLAGS,
OBJECT_KA,
sizeof(EnKakasi),
(ActorFunc)EnKakasi_Init,
(ActorFunc)EnKakasi_Destroy,
(ActorFunc)EnKakasi_Update,
(ActorFunc)EnKakasi_Draw,
NULL,
};
void EnKakasi_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnKakasi* this = (EnKakasi*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
SkelAnime_Free(&this->skelanime, globalCtx); // OTR - Fixed this memory leak
//! @bug SkelAnime_Free is not called
}
void EnKakasi_Init(Actor* thisx, GlobalContext* globalCtx) {
EnKakasi* this = (EnKakasi*)thisx;
osSyncPrintf("\n\n");
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ ☆☆☆☆☆ %f\n" VT_RST, this->actor.world.pos.y);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->actor.targetMode = 6;
SkelAnime_InitFlex(globalCtx, &this->skelanime, &object_ka_Skel_0065B0, &object_ka_Anim_000214, NULL, NULL, 0);
this->rot = this->actor.world.rot;
this->actor.flags |= ACTOR_FLAG_10;
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
Actor_SetScale(&this->actor, 0.01f);
this->actionFunc = func_80A8F660;
}
void func_80A8F28C(EnKakasi* this) {
this->unk_1A4 = 0;
this->skelanime.playSpeed = 0.0f;
this->unk_1A8 = this->unk_1AC = 0;
Math_ApproachZeroF(&this->skelanime.curFrame, 0.5f, 1.0f);
Math_SmoothStepToS(&this->actor.shape.rot.x, this->rot.x, 5, 0x2710, 0);
Math_SmoothStepToS(&this->actor.shape.rot.y, this->rot.y, 5, 0x2710, 0);
Math_SmoothStepToS(&this->actor.shape.rot.z, this->rot.z, 5, 0x2710, 0);
}
void func_80A8F320(EnKakasi* this, GlobalContext* globalCtx, s16 arg) {
s16 ocarinaNote = globalCtx->msgCtx.lastOcaNoteIdx;
s16 currentFrame;
if (arg != 0) {
if (this->unk_19C[3] == 0) {
this->unk_19C[3] = (s16)Rand_ZeroFloat(10.99f) + 30;
this->unk_1A6 = (s16)Rand_ZeroFloat(4.99f);
}
this->unk_19A = (s16)Rand_ZeroFloat(2.99f) + 5;
ocarinaNote = this->unk_1A6;
}
switch (ocarinaNote) {
case OCARINA_NOTE_D4:
this->unk_19A++;
if (this->unk_1A4 == 0) {
this->unk_1A4 = 1;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_KAKASHI_ROLL);
}
break;
case OCARINA_NOTE_F4:
this->unk_19A++;
this->unk_1B8 = 1.0f;
break;
case OCARINA_NOTE_A4:
this->unk_19A++;
if (this->unk_1AC == 0) {
this->unk_1AC = 0x1388;
}
break;
case OCARINA_NOTE_B4:
this->unk_19A++;
if (this->unk_1A8 == 0) {
this->unk_1A8 = 0x1388;
}
break;
case OCARINA_NOTE_D5:
this->unk_19A++;
this->unk_1B8 = 2.0f;
break;
}
if (this->unk_19A > 8) {
this->unk_19A = 8;
}
if (this->unk_19A != 0) {
this->actor.gravity = -1.0f;
if (this->unk_19A == 8 && (this->actor.bgCheckFlags & 1)) {
this->actor.velocity.y = 3.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_IT_KAKASHI_JUMP);
}
Math_ApproachF(&this->skelanime.playSpeed, this->unk_1B8, 0.1f, 0.2f);
Math_SmoothStepToS(&this->actor.shape.rot.x, this->unk_1A8, 5, 0x3E8, 0);
Math_SmoothStepToS(&this->actor.shape.rot.z, this->unk_1AC, 5, 0x3E8, 0);
if (this->unk_1A8 != 0 && fabsf(this->actor.shape.rot.x - this->unk_1A8) < 50.0f) {
this->unk_1A8 *= -1.0f;
}
if (this->unk_1AC != 0 && fabsf(this->actor.shape.rot.z - this->unk_1AC) < 50.0f) {
this->unk_1AC *= -1.0f;
}
if (this->unk_1A4 != 0) {
this->actor.shape.rot.y += 0x1000;
if (this->actor.shape.rot.y == 0) {
this->unk_1A4 = 0;
}
}
currentFrame = this->skelanime.curFrame;
if (currentFrame == 11 || currentFrame == 17) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_KAKASHI_SWING);
}
SkelAnime_Update(&this->skelanime);
}
}
void func_80A8F660(EnKakasi* this, GlobalContext* globalCtx) {
f32 frameCount = Animation_GetLastFrame(&object_ka_Anim_000214);
Animation_Change(&this->skelanime, &object_ka_Anim_000214, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
this->actor.textId = 0x4076;
this->unk_196 = TEXT_STATE_DONE;
if (!LINK_IS_ADULT) {
this->unk_194 = false;
if (gSaveContext.scarecrowCustomSongSet) {
this->actor.textId = 0x407A;
this->unk_196 = TEXT_STATE_EVENT;
}
} else {
this->unk_194 = true;
if (gSaveContext.scarecrowCustomSongSet) {
this->actor.textId = 0x4079;
this->unk_196 = TEXT_STATE_EVENT;
}
}
this->actionFunc = func_80A8F75C;
}
void func_80A8F75C(EnKakasi* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
func_80A8F28C(this);
SkelAnime_Update(&this->skelanime);
this->camId = SUBCAM_NONE;
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
if (this->unk_196 == TEXT_STATE_EVENT) {
this->actionFunc = func_80A8F9C8;
} else {
this->actionFunc = func_80A8F660;
}
} else {
s16 yawTowardsPlayer = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
if (!(this->actor.xzDistToPlayer > 120.0f)) {
s16 absyawTowardsPlayer = ABS(yawTowardsPlayer);
if (absyawTowardsPlayer < 0x4300) {
if (!this->unk_194) {
if (player->stateFlags2 & 0x1000000) {
this->camId = OnePointCutscene_Init(globalCtx, 2260, -99, &this->actor, MAIN_CAM);
func_8010BD58(globalCtx, OCARINA_ACTION_SCARECROW_LONG_RECORDING);
this->unk_19A = 0;
this->unk_1B8 = 0.0;
player->stateFlags2 |= 0x800000;
this->actionFunc = func_80A8F8D0;
return;
}
if (this->actor.xzDistToPlayer < 80.0f) {
player->stateFlags2 |= 0x800000;
}
}
func_8002F2CC(&this->actor, globalCtx, 100.0f);
}
}
}
}
void func_80A8F8D0(EnKakasi* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_04 && globalCtx->msgCtx.msgMode == MSGMODE_NONE) {
// "end?"
osSyncPrintf(VT_FGCOL(BLUE) "☆☆☆☆☆ 終り? ☆☆☆☆☆ \n" VT_RST);
if (this->unk_19A != 0) {
Message_CloseTextbox(globalCtx);
this->actor.textId = 0x4077;
this->unk_196 = TEXT_STATE_EVENT;
Message_StartTextbox(globalCtx, this->actor.textId, NULL);
this->actionFunc = func_80A8F9C8;
} else {
OnePointCutscene_EndCutscene(globalCtx, this->camId);
this->camId = SUBCAM_NONE;
this->actionFunc = func_80A8F660;
}
} else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_01) {
func_80A8F320(this, globalCtx, 0);
player->stateFlags2 |= 0x800000;
}
}
void func_80A8F9C8(EnKakasi* this, GlobalContext* globalCtx) {
func_80A8F28C(this);
SkelAnime_Update(&this->skelanime);
func_8002DF54(globalCtx, NULL, 8);
if (this->unk_196 == Message_GetState(&globalCtx->msgCtx) && Message_ShouldAdvance(globalCtx)) {
if (this->camId != SUBCAM_NONE) {
func_8005B1A4(globalCtx->cameraPtrs[this->camId]);
}
this->camId = OnePointCutscene_Init(globalCtx, 2270, -99, &this->actor, MAIN_CAM);
globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
func_8002DF54(globalCtx, NULL, 8);
func_8010BD58(globalCtx, OCARINA_ACTION_SCARECROW_LONG_PLAYBACK);
this->actionFunc = func_80A8FAA4;
}
}
void func_80A8FAA4(EnKakasi* this, GlobalContext* globalCtx) {
if (globalCtx->msgCtx.ocarinaMode != OCARINA_MODE_0F) {
func_80A8F320(this, globalCtx, 1);
return;
}
osSyncPrintf("game_play->message.msg_mode=%d\n", globalCtx->msgCtx.msgMode);
if (globalCtx->msgCtx.msgMode == MSGMODE_NONE) {
if (this->unk_194) {
this->actor.textId = 0x4077;
this->unk_196 = TEXT_STATE_EVENT;
Message_StartTextbox(globalCtx, this->actor.textId, NULL);
} else {
this->actor.textId = 0x4078;
this->unk_196 = TEXT_STATE_EVENT;
Message_StartTextbox(globalCtx, this->actor.textId, NULL);
}
this->actionFunc = func_80A8FBB8;
OnePointCutscene_EndCutscene(globalCtx, this->camId);
this->camId = SUBCAM_NONE;
this->camId = OnePointCutscene_Init(globalCtx, 2260, -99, &this->actor, MAIN_CAM);
func_8005B1A4(globalCtx->cameraPtrs[this->camId]);
}
}
void func_80A8FBB8(EnKakasi* this, GlobalContext* globalCtx) {
func_80A8F28C(this);
SkelAnime_Update(&this->skelanime);
if (this->unk_196 == Message_GetState(&globalCtx->msgCtx) && Message_ShouldAdvance(globalCtx)) {
func_8005B1A4(globalCtx->cameraPtrs[this->camId]);
Message_CloseTextbox(globalCtx);
func_8002DF54(globalCtx, NULL, 7);
this->actionFunc = func_80A8F660;
}
}
void EnKakasi_Update(Actor* thisx, GlobalContext* globalCtx) {
EnKakasi* this = (EnKakasi*)thisx;
s32 pad;
s32 i;
this->unk_198++;
this->actor.world.rot = this->actor.shape.rot;
for (i = 0; i < ARRAY_COUNT(this->unk_19C); i++) {
if (this->unk_19C[i] != 0) {
this->unk_19C[i]--;
}
}
this->height = 60.0f;
Actor_SetFocus(&this->actor, this->height);
this->actionFunc(this, globalCtx);
Actor_MoveForward(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 50.0f, 50.0f, 100.0f, 28);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void EnKakasi_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnKakasi* this = (EnKakasi*)thisx;
if (BREG(3) != 0) {
osSyncPrintf("\n\n");
// "flag!"
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.scarecrowCustomSongSet);
}
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount,
NULL, NULL, this);
}