Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_16.h

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#ifndef DUNGEONS_GANONTIKA_ROOM_16_H
#define DUNGEONS_GANONTIKA_ROOM_16_H 1
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#include "align_asset_macro.h"
#define dganontika_room_16Tex_001630 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_16Tex_001630"
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static const ALIGN_ASSET(2) char ganontika_room_16Tex_001630[] = dganontika_room_16Tex_001630;
#define dganontika_room_16Tex_002630 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_16Tex_002630"
static const ALIGN_ASSET(2) char ganontika_room_16Tex_002630[] = dganontika_room_16Tex_002630;
#define dganontika_room_16DL_0006F0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_16DL_0006F0"
static const ALIGN_ASSET(2) char ganontika_room_16DL_0006F0[] = dganontika_room_16DL_0006F0;
#define dganontika_room_16DL_000E80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_16DL_000E80"
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static const ALIGN_ASSET(2) char ganontika_room_16DL_000E80[] = dganontika_room_16DL_000E80;
#define dganontika_room_16DL_001288 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_16DL_001288"
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static const ALIGN_ASSET(2) char ganontika_room_16DL_001288[] = dganontika_room_16DL_001288;
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#endif // DUNGEONS_GANONTIKA_ROOM_16_H