#ifndef DUNGEONS_GANONTIKA_ROOM_16_H #define DUNGEONS_GANONTIKA_ROOM_16_H 1 #include "align_asset_macro.h" #define dganontika_room_16Tex_001630 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_16Tex_001630" static const ALIGN_ASSET(2) char ganontika_room_16Tex_001630[] = dganontika_room_16Tex_001630; #define dganontika_room_16Tex_002630 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_16Tex_002630" static const ALIGN_ASSET(2) char ganontika_room_16Tex_002630[] = dganontika_room_16Tex_002630; #define dganontika_room_16DL_0006F0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_16DL_0006F0" static const ALIGN_ASSET(2) char ganontika_room_16DL_0006F0[] = dganontika_room_16DL_0006F0; #define dganontika_room_16DL_000E80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_16DL_000E80" static const ALIGN_ASSET(2) char ganontika_room_16DL_000E80[] = dganontika_room_16DL_000E80; #define dganontika_room_16DL_001288 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_16DL_001288" static const ALIGN_ASSET(2) char ganontika_room_16DL_001288[] = dganontika_room_16DL_001288; #endif // DUNGEONS_GANONTIKA_ROOM_16_H