Shipwright/soh/assets/textures/backgrounds/vr_KKRVR_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgCarpentersHouseBgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouseBgTex"
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static const ALIGN_ASSET(2) char gCarpentersHouseBgTex[] = dgCarpentersHouseBgTex;
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#define dgCarpentersHouse2BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse2BgTex"
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static const ALIGN_ASSET(2) char gCarpentersHouse2BgTex[] = dgCarpentersHouse2BgTex;
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#define dgCarpentersHouse3BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse3BgTex"
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static const ALIGN_ASSET(2) char gCarpentersHouse3BgTex[] = dgCarpentersHouse3BgTex;
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#define dgCarpentersHouse4BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse4BgTex"
static const ALIGN_ASSET(2) char gCarpentersHouse4BgTex[] = dgCarpentersHouse4BgTex;