#pragma once #include "align_asset_macro.h" #define dgCarpentersHouseBgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouseBgTex" static const ALIGN_ASSET(2) char gCarpentersHouseBgTex[] = dgCarpentersHouseBgTex; #define dgCarpentersHouse2BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse2BgTex" static const ALIGN_ASSET(2) char gCarpentersHouse2BgTex[] = dgCarpentersHouse2BgTex; #define dgCarpentersHouse3BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse3BgTex" static const ALIGN_ASSET(2) char gCarpentersHouse3BgTex[] = dgCarpentersHouse3BgTex; #define dgCarpentersHouse4BgTex "__OTR__textures/vr_KKRVR_static/gCarpentersHouse4BgTex" static const ALIGN_ASSET(2) char gCarpentersHouse4BgTex[] = dgCarpentersHouse4BgTex;