Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_0.h

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#pragma once
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#include "align_asset_macro.h"
#define dganontika_room_0DL_000550 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_000550"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_000550[] = dganontika_room_0DL_000550;
#define dganontika_room_0Tex_007F48 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0Tex_007F48"
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static const ALIGN_ASSET(2) char ganontika_room_0Tex_007F48[] = dganontika_room_0Tex_007F48;
#define dganontika_room_0DL_000B30 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_000B30"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_000B30[] = dganontika_room_0DL_000B30;
#define dganontika_room_0DL_001088 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_001088"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_001088[] = dganontika_room_0DL_001088;
#define dganontika_room_0DL_008910 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_008910"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_008910[] = dganontika_room_0DL_008910;
#define dganontika_room_0Tex_008A10 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0Tex_008A10"
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static const ALIGN_ASSET(2) char ganontika_room_0Tex_008A10[] = dganontika_room_0Tex_008A10;
#define dganontika_room_0DL_001670 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_001670"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_001670[] = dganontika_room_0DL_001670;
#define dganontika_room_0DL_0022A8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_0022A8"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_0022A8[] = dganontika_room_0DL_0022A8;
#define dganontika_room_0DL_002F98 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_002F98"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_002F98[] = dganontika_room_0DL_002F98;
#define dganontika_room_0DL_003658 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_003658"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_003658[] = dganontika_room_0DL_003658;
#define dganontika_room_0DL_003C20 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_003C20"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_003C20[] = dganontika_room_0DL_003C20;
#define dganontika_room_0DL_004860 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_004860"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_004860[] = dganontika_room_0DL_004860;
#define dganontika_room_0DL_0052B0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_0052B0"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_0052B0[] = dganontika_room_0DL_0052B0;
#define dganontika_room_0DL_005EC8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_005EC8"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_005EC8[] = dganontika_room_0DL_005EC8;
#define dganontika_room_0DL_006608 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_006608"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_006608[] = dganontika_room_0DL_006608;
#define dganontika_room_0DL_006D48 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_006D48"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_006D48[] = dganontika_room_0DL_006D48;
#define dganontika_room_0DL_007488 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_007488"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_007488[] = dganontika_room_0DL_007488;
#define dganontika_room_0DL_0079E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_0079E8"
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static const ALIGN_ASSET(2) char ganontika_room_0DL_0079E8[] = dganontika_room_0DL_0079E8;
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#define dganontika_room_0DL_007DA0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_007DA0"
static const ALIGN_ASSET(2) char ganontika_room_0DL_007DA0[] = dganontika_room_0DL_007DA0;