Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_0.h

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#pragma once
#define dganontika_room_0DL_000550 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_000550"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_000550[] = dganontika_room_0DL_000550;
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#else
static const char ganontika_room_0DL_000550[] __attribute__((aligned (2))) = dganontika_room_0DL_000550;
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#endif
#define dganontika_room_0Tex_007F48 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0Tex_007F48"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0Tex_007F48[] = dganontika_room_0Tex_007F48;
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#else
static const char ganontika_room_0Tex_007F48[] __attribute__((aligned (2))) = dganontika_room_0Tex_007F48;
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#endif
#define dganontika_room_0DL_000B30 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_000B30"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_000B30[] = dganontika_room_0DL_000B30;
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#else
static const char ganontika_room_0DL_000B30[] __attribute__((aligned (2))) = dganontika_room_0DL_000B30;
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#endif
#define dganontika_room_0DL_001088 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_001088"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_001088[] = dganontika_room_0DL_001088;
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#else
static const char ganontika_room_0DL_001088[] __attribute__((aligned (2))) = dganontika_room_0DL_001088;
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#endif
#define dganontika_room_0DL_008910 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_008910"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_008910[] = dganontika_room_0DL_008910;
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#else
static const char ganontika_room_0DL_008910[] __attribute__((aligned (2))) = dganontika_room_0DL_008910;
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#endif
#define dganontika_room_0Tex_008A10 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0Tex_008A10"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0Tex_008A10[] = dganontika_room_0Tex_008A10;
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#else
static const char ganontika_room_0Tex_008A10[] __attribute__((aligned (2))) = dganontika_room_0Tex_008A10;
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#endif
#define dganontika_room_0DL_001670 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_001670"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_001670[] = dganontika_room_0DL_001670;
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#else
static const char ganontika_room_0DL_001670[] __attribute__((aligned (2))) = dganontika_room_0DL_001670;
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#endif
#define dganontika_room_0DL_0022A8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_0022A8"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_0022A8[] = dganontika_room_0DL_0022A8;
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#else
static const char ganontika_room_0DL_0022A8[] __attribute__((aligned (2))) = dganontika_room_0DL_0022A8;
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#endif
#define dganontika_room_0DL_002F98 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_002F98"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_002F98[] = dganontika_room_0DL_002F98;
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#else
static const char ganontika_room_0DL_002F98[] __attribute__((aligned (2))) = dganontika_room_0DL_002F98;
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#endif
#define dganontika_room_0DL_003658 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_003658"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_003658[] = dganontika_room_0DL_003658;
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#else
static const char ganontika_room_0DL_003658[] __attribute__((aligned (2))) = dganontika_room_0DL_003658;
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#endif
#define dganontika_room_0DL_003C20 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_003C20"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_003C20[] = dganontika_room_0DL_003C20;
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#else
static const char ganontika_room_0DL_003C20[] __attribute__((aligned (2))) = dganontika_room_0DL_003C20;
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#endif
#define dganontika_room_0DL_004860 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_004860"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_004860[] = dganontika_room_0DL_004860;
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#else
static const char ganontika_room_0DL_004860[] __attribute__((aligned (2))) = dganontika_room_0DL_004860;
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#endif
#define dganontika_room_0DL_0052B0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_0052B0"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_0052B0[] = dganontika_room_0DL_0052B0;
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#else
static const char ganontika_room_0DL_0052B0[] __attribute__((aligned (2))) = dganontika_room_0DL_0052B0;
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#endif
#define dganontika_room_0DL_005EC8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_005EC8"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_005EC8[] = dganontika_room_0DL_005EC8;
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#else
static const char ganontika_room_0DL_005EC8[] __attribute__((aligned (2))) = dganontika_room_0DL_005EC8;
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#endif
#define dganontika_room_0DL_006608 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_006608"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_006608[] = dganontika_room_0DL_006608;
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#else
static const char ganontika_room_0DL_006608[] __attribute__((aligned (2))) = dganontika_room_0DL_006608;
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#endif
#define dganontika_room_0DL_006D48 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_006D48"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_006D48[] = dganontika_room_0DL_006D48;
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#else
static const char ganontika_room_0DL_006D48[] __attribute__((aligned (2))) = dganontika_room_0DL_006D48;
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#endif
#define dganontika_room_0DL_007488 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_007488"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_007488[] = dganontika_room_0DL_007488;
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#else
static const char ganontika_room_0DL_007488[] __attribute__((aligned (2))) = dganontika_room_0DL_007488;
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#endif
#define dganontika_room_0DL_0079E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_0079E8"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_0079E8[] = dganontika_room_0DL_0079E8;
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#else
static const char ganontika_room_0DL_0079E8[] __attribute__((aligned (2))) = dganontika_room_0DL_0079E8;
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#endif
#define dganontika_room_0DL_007DA0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_007DA0"
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#ifdef _WIN32
static const __declspec(align(2)) char ganontika_room_0DL_007DA0[] = dganontika_room_0DL_007DA0;
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#else
static const char ganontika_room_0DL_007DA0[] __attribute__((aligned (2))) = dganontika_room_0DL_007DA0;
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#endif