Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_3.h

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#pragma once
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#include "align_asset_macro.h"
#define dHIDAN_room_3DL_000980 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3DL_000980"
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static const ALIGN_ASSET(2) char HIDAN_room_3DL_000980[] = dHIDAN_room_3DL_000980;
#define dHIDAN_room_3Tex_0022C8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3Tex_0022C8"
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static const ALIGN_ASSET(2) char HIDAN_room_3Tex_0022C8[] = dHIDAN_room_3Tex_0022C8;
#define dHIDAN_room_3DL_0014A0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3DL_0014A0"
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static const ALIGN_ASSET(2) char HIDAN_room_3DL_0014A0[] = dHIDAN_room_3DL_0014A0;
#define dHIDAN_room_3DL_001840 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3DL_001840"
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static const ALIGN_ASSET(2) char HIDAN_room_3DL_001840[] = dHIDAN_room_3DL_001840;
#define dHIDAN_room_3Tex_001EC8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3Tex_001EC8"
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static const ALIGN_ASSET(2) char HIDAN_room_3Tex_001EC8[] = dHIDAN_room_3Tex_001EC8;
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#define dHIDAN_room_3Tex_001AC8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3Tex_001AC8"
static const ALIGN_ASSET(2) char HIDAN_room_3Tex_001AC8[] = dHIDAN_room_3Tex_001AC8;