Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_3.h

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2023-02-14 08:29:46 -05:00
#pragma once
#define dHIDAN_room_3DL_000990 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3DL_000990"
#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_3DL_000990[] = dHIDAN_room_3DL_000990;
#else
static const char HIDAN_room_3DL_000990[] __attribute__((aligned (2))) = dHIDAN_room_3DL_000990;
#endif
#define dHIDAN_room_3Tex_0022D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3Tex_0022D8"
#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_3Tex_0022D8[] = dHIDAN_room_3Tex_0022D8;
#else
static const char HIDAN_room_3Tex_0022D8[] __attribute__((aligned (2))) = dHIDAN_room_3Tex_0022D8;
#endif
#define dHIDAN_room_3DL_0014B0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3DL_0014B0"
#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_3DL_0014B0[] = dHIDAN_room_3DL_0014B0;
#else
static const char HIDAN_room_3DL_0014B0[] __attribute__((aligned (2))) = dHIDAN_room_3DL_0014B0;
#endif
#define dHIDAN_room_3DL_001850 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3DL_001850"
#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_3DL_001850[] = dHIDAN_room_3DL_001850;
#else
static const char HIDAN_room_3DL_001850[] __attribute__((aligned (2))) = dHIDAN_room_3DL_001850;
#endif
#define dHIDAN_room_3Tex_001ED8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3Tex_001ED8"
#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_3Tex_001ED8[] = dHIDAN_room_3Tex_001ED8;
#else
static const char HIDAN_room_3Tex_001ED8[] __attribute__((aligned (2))) = dHIDAN_room_3Tex_001ED8;
#endif
#define dHIDAN_room_3Tex_001AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3Tex_001AD8"
#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_3Tex_001AD8[] = dHIDAN_room_3Tex_001AD8;
#else
static const char HIDAN_room_3Tex_001AD8[] __attribute__((aligned (2))) = dHIDAN_room_3Tex_001AD8;
#endif