Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_20.h

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#pragma once
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#include "align_asset_macro.h"
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#define dHIDAN_room_20DL_001BE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20DL_001BE0"
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static const ALIGN_ASSET(2) char HIDAN_room_20DL_001BE0[] = dHIDAN_room_20DL_001BE0;
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#define dHIDAN_room_20Tex_006508 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_006508"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_006508[] = dHIDAN_room_20Tex_006508;
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#define dHIDAN_room_20Tex_005D08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_005D08"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_005D08[] = dHIDAN_room_20Tex_005D08;
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#define dHIDAN_room_20Tex_005508 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_005508"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_005508[] = dHIDAN_room_20Tex_005508;
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#define dHIDAN_room_20Tex_004D08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_004D08"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_004D08[] = dHIDAN_room_20Tex_004D08;
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#define dHIDAN_room_20Tex_004508 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_004508"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_004508[] = dHIDAN_room_20Tex_004508;
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#define dHIDAN_room_20Tex_003508 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_003508"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_003508[] = dHIDAN_room_20Tex_003508;
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#define dHIDAN_room_20Tex_003D08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_003D08"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_003D08[] = dHIDAN_room_20Tex_003D08;
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#define dHIDAN_room_20Tex_002D08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_002D08"
static const ALIGN_ASSET(2) char HIDAN_room_20Tex_002D08[] = dHIDAN_room_20Tex_002D08;