Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_14.h

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#pragma once
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#include "align_asset_macro.h"
#define dHIDAN_room_14DL_001030 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14DL_001030"
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static const ALIGN_ASSET(2) char HIDAN_room_14DL_001030[] = dHIDAN_room_14DL_001030;
#define dHIDAN_room_14Tex_001DF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14Tex_001DF8"
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static const ALIGN_ASSET(2) char HIDAN_room_14Tex_001DF8[] = dHIDAN_room_14Tex_001DF8;
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#define dHIDAN_room_14Tex_0019F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14Tex_0019F8"
static const ALIGN_ASSET(2) char HIDAN_room_14Tex_0019F8[] = dHIDAN_room_14Tex_0019F8;