Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_14.h

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#pragma once
#define dHIDAN_room_14DL_001030 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14DL_001030"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_14DL_001030[] = dHIDAN_room_14DL_001030;
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#else
static const char HIDAN_room_14DL_001030[] __attribute__((aligned (2))) = dHIDAN_room_14DL_001030;
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#endif
#define dHIDAN_room_14Tex_001DF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14Tex_001DF8"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_14Tex_001DF8[] = dHIDAN_room_14Tex_001DF8;
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#else
static const char HIDAN_room_14Tex_001DF8[] __attribute__((aligned (2))) = dHIDAN_room_14Tex_001DF8;
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#endif
#define dHIDAN_room_14Tex_0019F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14Tex_0019F8"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_14Tex_0019F8[] = dHIDAN_room_14Tex_0019F8;
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#else
static const char HIDAN_room_14Tex_0019F8[] __attribute__((aligned (2))) = dHIDAN_room_14Tex_0019F8;
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#endif