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#pragma once
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#include "align_asset_macro.h"
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#define dgPhantomHorseSkel "__OTR__objects/object_fhg/gPhantomHorseSkel"
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static const ALIGN_ASSET(2) char gPhantomHorseSkel[] = dgPhantomHorseSkel;
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#define dgPhantomHorseRunningAnim "__OTR__objects/object_fhg/gPhantomHorseRunningAnim"
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static const ALIGN_ASSET(2) char gPhantomHorseRunningAnim[] = dgPhantomHorseRunningAnim;
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#define dgPhantomHorseAirAnim "__OTR__objects/object_fhg/gPhantomHorseAirAnim"
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static const ALIGN_ASSET(2) char gPhantomHorseAirAnim[] = dgPhantomHorseAirAnim;
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#define dgPhantomHorseLeapAnim "__OTR__objects/object_fhg/gPhantomHorseLeapAnim"
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static const ALIGN_ASSET(2) char gPhantomHorseLeapAnim[] = dgPhantomHorseLeapAnim;
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#define dgPhantomHorseLandAnim "__OTR__objects/object_fhg/gPhantomHorseLandAnim"
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static const ALIGN_ASSET(2) char gPhantomHorseLandAnim[] = dgPhantomHorseLandAnim;
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#define dgPhantomHorseRearingAnim "__OTR__objects/object_fhg/gPhantomHorseRearingAnim"
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static const ALIGN_ASSET(2) char gPhantomHorseRearingAnim[] = dgPhantomHorseRearingAnim;
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#define dgPhantomHorseIdleAnim "__OTR__objects/object_fhg/gPhantomHorseIdleAnim"
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static const ALIGN_ASSET(2) char gPhantomHorseIdleAnim[] = dgPhantomHorseIdleAnim;
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#define dgPhantomHorseUnusedRearingAnim "__OTR__objects/object_fhg/gPhantomHorseUnusedRearingAnim"
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static const ALIGN_ASSET(2) char gPhantomHorseUnusedRearingAnim[] = dgPhantomHorseUnusedRearingAnim;
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#define dgPhantomHorseStillAnim "__OTR__objects/object_fhg/gPhantomHorseStillAnim"
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static const ALIGN_ASSET(2) char gPhantomHorseStillAnim[] = dgPhantomHorseStillAnim;
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#define dgPhantomHorseFenceJumpAnim "__OTR__objects/object_fhg/gPhantomHorseFenceJumpAnim"
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static const ALIGN_ASSET(2) char gPhantomHorseFenceJumpAnim[] = dgPhantomHorseFenceJumpAnim;
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#define dgPhantomGanonTitleCardTex "__OTR__objects/object_fhg/gPhantomGanonTitleCardTex"
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static const ALIGN_ASSET(2) char gPhantomGanonTitleCardTex[] = dgPhantomGanonTitleCardTex;
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#define dgPhantomWarpDL "__OTR__objects/object_fhg/gPhantomWarpDL"
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static const ALIGN_ASSET(2) char gPhantomWarpDL[] = dgPhantomWarpDL;
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#define dgPhantomLightningBlastDL "__OTR__objects/object_fhg/gPhantomLightningBlastDL"
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static const ALIGN_ASSET(2) char gPhantomLightningBlastDL[] = dgPhantomLightningBlastDL;
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#define dgPhantomLightningDL "__OTR__objects/object_fhg/gPhantomLightningDL"
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static const ALIGN_ASSET(2) char gPhantomLightningDL[] = dgPhantomLightningDL;
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#define dgPhantomEnergyBallDL "__OTR__objects/object_fhg/gPhantomEnergyBallDL"
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static const ALIGN_ASSET(2) char gPhantomEnergyBallDL[] = dgPhantomEnergyBallDL;
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#define dgPhantomUnkDL_FCA0 "__OTR__objects/object_fhg/gPhantomUnkDL_FCA0"
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static const ALIGN_ASSET(2) char gPhantomUnkDL_FCA0[] = dgPhantomUnkDL_FCA0;
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#define dgPhantomUnkDL_10CA0 "__OTR__objects/object_fhg/gPhantomUnkDL_10CA0"
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static const ALIGN_ASSET(2) char gPhantomUnkDL_10CA0[] = dgPhantomUnkDL_10CA0;
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#define dobject_fhgTex_00D060 "__OTR__objects/object_fhg/object_fhgTex_00D060"
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static const ALIGN_ASSET(2) char object_fhgTex_00D060[] = dobject_fhgTex_00D060;
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#define dobject_fhgTex_00D040 "__OTR__objects/object_fhg/object_fhgTex_00D040"
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static const ALIGN_ASSET(2) char object_fhgTex_00D040[] = dobject_fhgTex_00D040;
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#define dobject_fhgTex_004CA0 "__OTR__objects/object_fhg/object_fhgTex_004CA0"
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static const ALIGN_ASSET(2) char object_fhgTex_004CA0[] = dobject_fhgTex_004CA0;
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#define dobject_fhgTex_003DA0 "__OTR__objects/object_fhg/object_fhgTex_003DA0"
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static const ALIGN_ASSET(2) char object_fhgTex_003DA0[] = dobject_fhgTex_003DA0;
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#define dobject_fhgTex_003720 "__OTR__objects/object_fhg/object_fhgTex_003720"
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static const ALIGN_ASSET(2) char object_fhgTex_003720[] = dobject_fhgTex_003720;
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#define dobject_fhgTex_003520 "__OTR__objects/object_fhg/object_fhgTex_003520"
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static const ALIGN_ASSET(2) char object_fhgTex_003520[] = dobject_fhgTex_003520;
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#define dobject_fhgTex_003320 "__OTR__objects/object_fhg/object_fhgTex_003320"
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static const ALIGN_ASSET(2) char object_fhgTex_003320[] = dobject_fhgTex_003320;
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#define dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30[] = dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30;
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#define dgPhantomHorseSkelLimbsLimb_00AD44DL_002098 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AD44DL_002098"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AD44DL_002098[] = dgPhantomHorseSkelLimbsLimb_00AD44DL_002098;
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#define dgPhantomHorseSkelLimbsLimb_00AD54DL_001F50 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AD54DL_001F50"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AD54DL_001F50[] = dgPhantomHorseSkelLimbsLimb_00AD54DL_001F50;
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#define dgPhantomHorseSkelLimbsLimb_00ADC4DL_002710 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADC4DL_002710"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADC4DL_002710[] = dgPhantomHorseSkelLimbsLimb_00ADC4DL_002710;
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#define dgPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0[] = dgPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0;
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#define dgPhantomHorseSkelLimbsLimb_00ADE4DL_002438 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADE4DL_002438"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADE4DL_002438[] = dgPhantomHorseSkelLimbsLimb_00ADE4DL_002438;
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#define dgPhantomHorseSkelLimbsLimb_00ADF4DL_002510 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADF4DL_002510"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADF4DL_002510[] = dgPhantomHorseSkelLimbsLimb_00ADF4DL_002510;
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#define dgPhantomHorseSkelLimbsLimb_00AE64DL_002F98 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE64DL_002F98"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE64DL_002F98[] = dgPhantomHorseSkelLimbsLimb_00AE64DL_002F98;
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#define dgPhantomHorseSkelLimbsLimb_00AE74DL_002EE8 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE74DL_002EE8"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE74DL_002EE8[] = dgPhantomHorseSkelLimbsLimb_00AE74DL_002EE8;
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#define dgPhantomHorseSkelLimbsLimb_00AE84DL_003098 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE84DL_003098"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE84DL_003098[] = dgPhantomHorseSkelLimbsLimb_00AE84DL_003098;
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#define dgPhantomHorseSkelLimbsLimb_00AE94DL_002DE8 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE94DL_002DE8"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE94DL_002DE8[] = dgPhantomHorseSkelLimbsLimb_00AE94DL_002DE8;
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#define dgPhantomHorseSkelLimbsLimb_00AEA4DL_002970 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AEA4DL_002970"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AEA4DL_002970[] = dgPhantomHorseSkelLimbsLimb_00AEA4DL_002970;
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#define dgPhantomHorseSkelLimbsLimb_00AEB4DL_002C48 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AEB4DL_002C48"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AEB4DL_002C48[] = dgPhantomHorseSkelLimbsLimb_00AEB4DL_002C48;
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#define dgPhantomHorseSkelLimbsLimb_00AF24DL_002610 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AF24DL_002610"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AF24DL_002610[] = dgPhantomHorseSkelLimbsLimb_00AF24DL_002610;
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#define dgPhantomHorseSkelLimbsLimb_00AF34DL_002810 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AF34DL_002810"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AF34DL_002810[] = dgPhantomHorseSkelLimbsLimb_00AF34DL_002810;
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#define dgPhantomHorseSkelLimbsLimb_00AFA4DL_003220 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AFA4DL_003220"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFA4DL_003220[] = dgPhantomHorseSkelLimbsLimb_00AFA4DL_003220;
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#define dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AFB4DL_003170"
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static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFB4DL_003170[] = dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170;
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#define dobject_fhgTex_00E8B0 "__OTR__objects/object_fhg/object_fhgTex_00E8B0"
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static const ALIGN_ASSET(2) char object_fhgTex_00E8B0[] = dobject_fhgTex_00E8B0;
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#define dobject_fhgTex_00F0B0 "__OTR__objects/object_fhg/object_fhgTex_00F0B0"
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static const ALIGN_ASSET(2) char object_fhgTex_00F0B0[] = dobject_fhgTex_00F0B0;
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#define dobject_fhgTex_00FD98 "__OTR__objects/object_fhg/object_fhgTex_00FD98"
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static const ALIGN_ASSET(2) char object_fhgTex_00FD98[] = dobject_fhgTex_00FD98;
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#define dobject_fhgTex_010660 "__OTR__objects/object_fhg/object_fhgTex_010660"
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static const ALIGN_ASSET(2) char object_fhgTex_010660[] = dobject_fhgTex_010660;
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#define dobject_fhgTex_011120 "__OTR__objects/object_fhg/object_fhgTex_011120"
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static const ALIGN_ASSET(2) char object_fhgTex_011120[] = dobject_fhgTex_011120;
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#define dobject_fhgTex_010D20 "__OTR__objects/object_fhg/object_fhgTex_010D20"
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static const ALIGN_ASSET(2) char object_fhgTex_010D20[] = dobject_fhgTex_010D20;
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#define dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30"
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#define dobject_fhgTex_003BA0 "__OTR__objects/object_fhg/object_fhgTex_003BA0"
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static const ALIGN_ASSET(2) char object_fhgTex_003BA0[] = dobject_fhgTex_003BA0;
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#define dobject_fhgTex_0043A0 "__OTR__objects/object_fhg/object_fhgTex_0043A0"
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static const ALIGN_ASSET(2) char object_fhgTex_0043A0[] = dobject_fhgTex_0043A0;
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#define dobject_fhgTex_003FA0 "__OTR__objects/object_fhg/object_fhgTex_003FA0"
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static const ALIGN_ASSET(2) char object_fhgTex_003FA0[] = dobject_fhgTex_003FA0;
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#define dobject_fhgTex_004DA0 "__OTR__objects/object_fhg/object_fhgTex_004DA0"
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static const ALIGN_ASSET(2) char object_fhgTex_004DA0[] = dobject_fhgTex_004DA0;
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#define dobject_fhgTex_003920 "__OTR__objects/object_fhg/object_fhgTex_003920"
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static const ALIGN_ASSET(2) char object_fhgTex_003920[] = dobject_fhgTex_003920;
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#define dobject_fhgTex_0044A0 "__OTR__objects/object_fhg/object_fhgTex_0044A0"
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static const ALIGN_ASSET(2) char object_fhgTex_0044A0[] = dobject_fhgTex_0044A0;
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#define dobject_fhgTex_003B20 "__OTR__objects/object_fhg/object_fhgTex_003B20"
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static const ALIGN_ASSET(2) char object_fhgTex_003B20[] = dobject_fhgTex_003B20;
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