#pragma once #include "align_asset_macro.h" #define dgPhantomHorseSkel "__OTR__objects/object_fhg/gPhantomHorseSkel" static const ALIGN_ASSET(2) char gPhantomHorseSkel[] = dgPhantomHorseSkel; #define dgPhantomHorseRunningAnim "__OTR__objects/object_fhg/gPhantomHorseRunningAnim" static const ALIGN_ASSET(2) char gPhantomHorseRunningAnim[] = dgPhantomHorseRunningAnim; #define dgPhantomHorseAirAnim "__OTR__objects/object_fhg/gPhantomHorseAirAnim" static const ALIGN_ASSET(2) char gPhantomHorseAirAnim[] = dgPhantomHorseAirAnim; #define dgPhantomHorseLeapAnim "__OTR__objects/object_fhg/gPhantomHorseLeapAnim" static const ALIGN_ASSET(2) char gPhantomHorseLeapAnim[] = dgPhantomHorseLeapAnim; #define dgPhantomHorseLandAnim "__OTR__objects/object_fhg/gPhantomHorseLandAnim" static const ALIGN_ASSET(2) char gPhantomHorseLandAnim[] = dgPhantomHorseLandAnim; #define dgPhantomHorseRearingAnim "__OTR__objects/object_fhg/gPhantomHorseRearingAnim" static const ALIGN_ASSET(2) char gPhantomHorseRearingAnim[] = dgPhantomHorseRearingAnim; #define dgPhantomHorseIdleAnim "__OTR__objects/object_fhg/gPhantomHorseIdleAnim" static const ALIGN_ASSET(2) char gPhantomHorseIdleAnim[] = dgPhantomHorseIdleAnim; #define dgPhantomHorseUnusedRearingAnim "__OTR__objects/object_fhg/gPhantomHorseUnusedRearingAnim" static const ALIGN_ASSET(2) char gPhantomHorseUnusedRearingAnim[] = dgPhantomHorseUnusedRearingAnim; #define dgPhantomHorseStillAnim "__OTR__objects/object_fhg/gPhantomHorseStillAnim" static const ALIGN_ASSET(2) char gPhantomHorseStillAnim[] = dgPhantomHorseStillAnim; #define dgPhantomHorseFenceJumpAnim "__OTR__objects/object_fhg/gPhantomHorseFenceJumpAnim" static const ALIGN_ASSET(2) char gPhantomHorseFenceJumpAnim[] = dgPhantomHorseFenceJumpAnim; #define dgPhantomGanonTitleCardTex "__OTR__objects/object_fhg/gPhantomGanonTitleCardTex" static const ALIGN_ASSET(2) char gPhantomGanonTitleCardTex[] = dgPhantomGanonTitleCardTex; #define dgPhantomWarpDL "__OTR__objects/object_fhg/gPhantomWarpDL" static const ALIGN_ASSET(2) char gPhantomWarpDL[] = dgPhantomWarpDL; #define dgPhantomLightningBlastDL "__OTR__objects/object_fhg/gPhantomLightningBlastDL" static const ALIGN_ASSET(2) char gPhantomLightningBlastDL[] = dgPhantomLightningBlastDL; #define dgPhantomLightningDL "__OTR__objects/object_fhg/gPhantomLightningDL" static const ALIGN_ASSET(2) char gPhantomLightningDL[] = dgPhantomLightningDL; #define dgPhantomEnergyBallDL "__OTR__objects/object_fhg/gPhantomEnergyBallDL" static const ALIGN_ASSET(2) char gPhantomEnergyBallDL[] = dgPhantomEnergyBallDL; #define dgPhantomUnkDL_FCA0 "__OTR__objects/object_fhg/gPhantomUnkDL_FCA0" static const ALIGN_ASSET(2) char gPhantomUnkDL_FCA0[] = dgPhantomUnkDL_FCA0; #define dgPhantomUnkDL_10CA0 "__OTR__objects/object_fhg/gPhantomUnkDL_10CA0" static const ALIGN_ASSET(2) char gPhantomUnkDL_10CA0[] = dgPhantomUnkDL_10CA0; #define dobject_fhgTex_00D060 "__OTR__objects/object_fhg/object_fhgTex_00D060" static const ALIGN_ASSET(2) char object_fhgTex_00D060[] = dobject_fhgTex_00D060; #define dobject_fhgTex_00D040 "__OTR__objects/object_fhg/object_fhgTex_00D040" static const ALIGN_ASSET(2) char object_fhgTex_00D040[] = dobject_fhgTex_00D040; #define dobject_fhgTex_004CA0 "__OTR__objects/object_fhg/object_fhgTex_004CA0" static const ALIGN_ASSET(2) char object_fhgTex_004CA0[] = dobject_fhgTex_004CA0; #define dobject_fhgTex_003DA0 "__OTR__objects/object_fhg/object_fhgTex_003DA0" static const ALIGN_ASSET(2) char object_fhgTex_003DA0[] = dobject_fhgTex_003DA0; #define dobject_fhgTex_003720 "__OTR__objects/object_fhg/object_fhgTex_003720" static const ALIGN_ASSET(2) char object_fhgTex_003720[] = dobject_fhgTex_003720; #define dobject_fhgTex_003520 "__OTR__objects/object_fhg/object_fhgTex_003520" static const ALIGN_ASSET(2) char object_fhgTex_003520[] = dobject_fhgTex_003520; #define dobject_fhgTex_003320 "__OTR__objects/object_fhg/object_fhgTex_003320" static const ALIGN_ASSET(2) char object_fhgTex_003320[] = dobject_fhgTex_003320; #define dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30[] = dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30; #define dgPhantomHorseSkelLimbsLimb_00AD44DL_002098 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AD44DL_002098" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AD44DL_002098[] = dgPhantomHorseSkelLimbsLimb_00AD44DL_002098; #define dgPhantomHorseSkelLimbsLimb_00AD54DL_001F50 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AD54DL_001F50" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AD54DL_001F50[] = dgPhantomHorseSkelLimbsLimb_00AD54DL_001F50; #define dgPhantomHorseSkelLimbsLimb_00ADC4DL_002710 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADC4DL_002710" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADC4DL_002710[] = dgPhantomHorseSkelLimbsLimb_00ADC4DL_002710; #define dgPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0[] = dgPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0; #define dgPhantomHorseSkelLimbsLimb_00ADE4DL_002438 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADE4DL_002438" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADE4DL_002438[] = dgPhantomHorseSkelLimbsLimb_00ADE4DL_002438; #define dgPhantomHorseSkelLimbsLimb_00ADF4DL_002510 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADF4DL_002510" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADF4DL_002510[] = dgPhantomHorseSkelLimbsLimb_00ADF4DL_002510; #define dgPhantomHorseSkelLimbsLimb_00AE64DL_002F98 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE64DL_002F98" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE64DL_002F98[] = dgPhantomHorseSkelLimbsLimb_00AE64DL_002F98; #define dgPhantomHorseSkelLimbsLimb_00AE74DL_002EE8 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE74DL_002EE8" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE74DL_002EE8[] = dgPhantomHorseSkelLimbsLimb_00AE74DL_002EE8; #define dgPhantomHorseSkelLimbsLimb_00AE84DL_003098 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE84DL_003098" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE84DL_003098[] = dgPhantomHorseSkelLimbsLimb_00AE84DL_003098; #define dgPhantomHorseSkelLimbsLimb_00AE94DL_002DE8 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE94DL_002DE8" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE94DL_002DE8[] = dgPhantomHorseSkelLimbsLimb_00AE94DL_002DE8; #define dgPhantomHorseSkelLimbsLimb_00AEA4DL_002970 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AEA4DL_002970" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AEA4DL_002970[] = dgPhantomHorseSkelLimbsLimb_00AEA4DL_002970; #define dgPhantomHorseSkelLimbsLimb_00AEB4DL_002C48 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AEB4DL_002C48" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AEB4DL_002C48[] = dgPhantomHorseSkelLimbsLimb_00AEB4DL_002C48; #define dgPhantomHorseSkelLimbsLimb_00AF24DL_002610 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AF24DL_002610" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AF24DL_002610[] = dgPhantomHorseSkelLimbsLimb_00AF24DL_002610; #define dgPhantomHorseSkelLimbsLimb_00AF34DL_002810 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AF34DL_002810" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AF34DL_002810[] = dgPhantomHorseSkelLimbsLimb_00AF34DL_002810; #define dgPhantomHorseSkelLimbsLimb_00AFA4DL_003220 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AFA4DL_003220" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFA4DL_003220[] = dgPhantomHorseSkelLimbsLimb_00AFA4DL_003220; #define dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AFB4DL_003170" static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFB4DL_003170[] = dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170; #define dobject_fhgTex_00E8B0 "__OTR__objects/object_fhg/object_fhgTex_00E8B0" static const ALIGN_ASSET(2) char object_fhgTex_00E8B0[] = dobject_fhgTex_00E8B0; #define dobject_fhgTex_00F0B0 "__OTR__objects/object_fhg/object_fhgTex_00F0B0" static const ALIGN_ASSET(2) char object_fhgTex_00F0B0[] = dobject_fhgTex_00F0B0; #define dobject_fhgTex_00FD98 "__OTR__objects/object_fhg/object_fhgTex_00FD98" static const ALIGN_ASSET(2) char object_fhgTex_00FD98[] = dobject_fhgTex_00FD98; #define dobject_fhgTex_010660 "__OTR__objects/object_fhg/object_fhgTex_010660" static const ALIGN_ASSET(2) char object_fhgTex_010660[] = dobject_fhgTex_010660; #define dobject_fhgTex_011120 "__OTR__objects/object_fhg/object_fhgTex_011120" static const ALIGN_ASSET(2) char object_fhgTex_011120[] = dobject_fhgTex_011120; #define dobject_fhgTex_010D20 "__OTR__objects/object_fhg/object_fhgTex_010D20" static const ALIGN_ASSET(2) char object_fhgTex_010D20[] = dobject_fhgTex_010D20; #define dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30" #define dobject_fhgTex_003BA0 "__OTR__objects/object_fhg/object_fhgTex_003BA0" static const ALIGN_ASSET(2) char object_fhgTex_003BA0[] = dobject_fhgTex_003BA0; #define dobject_fhgTex_0043A0 "__OTR__objects/object_fhg/object_fhgTex_0043A0" static const ALIGN_ASSET(2) char object_fhgTex_0043A0[] = dobject_fhgTex_0043A0; #define dobject_fhgTex_003FA0 "__OTR__objects/object_fhg/object_fhgTex_003FA0" static const ALIGN_ASSET(2) char object_fhgTex_003FA0[] = dobject_fhgTex_003FA0; #define dobject_fhgTex_004DA0 "__OTR__objects/object_fhg/object_fhgTex_004DA0" static const ALIGN_ASSET(2) char object_fhgTex_004DA0[] = dobject_fhgTex_004DA0; #define dobject_fhgTex_003920 "__OTR__objects/object_fhg/object_fhgTex_003920" static const ALIGN_ASSET(2) char object_fhgTex_003920[] = dobject_fhgTex_003920; #define dobject_fhgTex_0044A0 "__OTR__objects/object_fhg/object_fhgTex_0044A0" static const ALIGN_ASSET(2) char object_fhgTex_0044A0[] = dobject_fhgTex_0044A0; #define dobject_fhgTex_003B20 "__OTR__objects/object_fhg/object_fhgTex_003B20" static const ALIGN_ASSET(2) char object_fhgTex_003B20[] = dobject_fhgTex_003B20;