Shipwright/soh/assets/objects/object_bubble/object_bubble.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgBubbleTex "__OTR__objects/object_bubble/gBubbleTex"
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static const ALIGN_ASSET(2) char gBubbleTex[] = dgBubbleTex;
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#define dgBubbleDL "__OTR__objects/object_bubble/gBubbleDL"
static const ALIGN_ASSET(2) char gBubbleDL[] = dgBubbleDL;