Shipwright/soh/assets/objects/object_bombiwa/object_bombiwa.h

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#pragma once
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#include "align_asset_macro.h"
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#define dobject_bombiwa_TLUT_000000 "__OTR__objects/object_bombiwa/object_bombiwa_TLUT_000000"
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static const ALIGN_ASSET(2) char object_bombiwa_TLUT_000000[] = dobject_bombiwa_TLUT_000000;
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#define dobject_bombiwa_Tex_000020 "__OTR__objects/object_bombiwa/object_bombiwa_Tex_000020"
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static const ALIGN_ASSET(2) char object_bombiwa_Tex_000020[] = dobject_bombiwa_Tex_000020;
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#define dobject_bombiwa_DL_0009E0 "__OTR__objects/object_bombiwa/object_bombiwa_DL_0009E0"
static const ALIGN_ASSET(2) char object_bombiwa_DL_0009E0[] = dobject_bombiwa_DL_0009E0;