Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_2.h

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#ifndef DUNGEONS_HAKADAN_ROOM_2_H
#define DUNGEONS_HAKADAN_ROOM_2_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_2Tex_006BD8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_006BD8"
static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_006BD8[] = dHAKAdan_room_2Tex_006BD8;
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#define dHAKAdan_room_2Tex_0073D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_0073D8"
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static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_0073D8[] = dHAKAdan_room_2Tex_0073D8;
#define dHAKAdan_room_2Tex_0077D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_0077D8"
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static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_0077D8[] = dHAKAdan_room_2Tex_0077D8;
#define dHAKAdan_room_2Tex_007FD8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_007FD8"
static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_007FD8[] = dHAKAdan_room_2Tex_007FD8;
#define dHAKAdan_room_2Tex_0081D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_0081D8"
static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_0081D8[] = dHAKAdan_room_2Tex_0081D8;
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#define dHAKAdan_room_2Tex_0091D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_0091D8"
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static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_0091D8[] = dHAKAdan_room_2Tex_0091D8;
#define dHAKAdan_room_2Tex_0099D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_0099D8"
static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_0099D8[] = dHAKAdan_room_2Tex_0099D8;
#define dHAKAdan_room_2Tex_009BD8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_009BD8"
static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_009BD8[] = dHAKAdan_room_2Tex_009BD8;
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#define dHAKAdan_room_2Tex_00A3D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_00A3D8"
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static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_00A3D8[] = dHAKAdan_room_2Tex_00A3D8;
#define dHAKAdan_room_2Tex_00A5D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_00A5D8"
static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_00A5D8[] = dHAKAdan_room_2Tex_00A5D8;
#define dHAKAdan_room_2Tex_00A7D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_00A7D8"
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static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_00A7D8[] = dHAKAdan_room_2Tex_00A7D8;
#define dHAKAdan_room_2DL_004960 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_004960"
static const ALIGN_ASSET(2) char HAKAdan_room_2DL_004960[] = dHAKAdan_room_2DL_004960;
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#define dHAKAdan_room_2DL_006828 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_006828"
static const ALIGN_ASSET(2) char HAKAdan_room_2DL_006828[] = dHAKAdan_room_2DL_006828;
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#define dHAKAdan_room_2DL_005260 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_005260"
static const ALIGN_ASSET(2) char HAKAdan_room_2DL_005260[] = dHAKAdan_room_2DL_005260;
#define dHAKAdan_room_2DL_006A90 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_006A90"
static const ALIGN_ASSET(2) char HAKAdan_room_2DL_006A90[] = dHAKAdan_room_2DL_006A90;
#define dHAKAdan_room_2DL_002248 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_002248"
static const ALIGN_ASSET(2) char HAKAdan_room_2DL_002248[] = dHAKAdan_room_2DL_002248;
#define dHAKAdan_room_2DL_003570 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_003570"
static const ALIGN_ASSET(2) char HAKAdan_room_2DL_003570[] = dHAKAdan_room_2DL_003570;
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#define dHAKAdan_room_2DL_005B28 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_005B28"
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static const ALIGN_ASSET(2) char HAKAdan_room_2DL_005B28[] = dHAKAdan_room_2DL_005B28;
#define dHAKAdan_room_2DL_006158 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_006158"
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static const ALIGN_ASSET(2) char HAKAdan_room_2DL_006158[] = dHAKAdan_room_2DL_006158;
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#define dHAKAdan_room_2DL_000A50 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_000A50"
static const ALIGN_ASSET(2) char HAKAdan_room_2DL_000A50[] = dHAKAdan_room_2DL_000A50;
#endif // DUNGEONS_HAKADAN_ROOM_2_H