#ifndef DUNGEONS_HAKADAN_ROOM_2_H #define DUNGEONS_HAKADAN_ROOM_2_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_2Tex_006BD8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_006BD8" static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_006BD8[] = dHAKAdan_room_2Tex_006BD8; #define dHAKAdan_room_2Tex_0073D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_0073D8" static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_0073D8[] = dHAKAdan_room_2Tex_0073D8; #define dHAKAdan_room_2Tex_0077D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_0077D8" static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_0077D8[] = dHAKAdan_room_2Tex_0077D8; #define dHAKAdan_room_2Tex_007FD8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_007FD8" static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_007FD8[] = dHAKAdan_room_2Tex_007FD8; #define dHAKAdan_room_2Tex_0081D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_0081D8" static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_0081D8[] = dHAKAdan_room_2Tex_0081D8; #define dHAKAdan_room_2Tex_0091D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_0091D8" static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_0091D8[] = dHAKAdan_room_2Tex_0091D8; #define dHAKAdan_room_2Tex_0099D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_0099D8" static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_0099D8[] = dHAKAdan_room_2Tex_0099D8; #define dHAKAdan_room_2Tex_009BD8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_009BD8" static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_009BD8[] = dHAKAdan_room_2Tex_009BD8; #define dHAKAdan_room_2Tex_00A3D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_00A3D8" static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_00A3D8[] = dHAKAdan_room_2Tex_00A3D8; #define dHAKAdan_room_2Tex_00A5D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_00A5D8" static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_00A5D8[] = dHAKAdan_room_2Tex_00A5D8; #define dHAKAdan_room_2Tex_00A7D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2Tex_00A7D8" static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_00A7D8[] = dHAKAdan_room_2Tex_00A7D8; #define dHAKAdan_room_2DL_004960 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_004960" static const ALIGN_ASSET(2) char HAKAdan_room_2DL_004960[] = dHAKAdan_room_2DL_004960; #define dHAKAdan_room_2DL_006828 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_006828" static const ALIGN_ASSET(2) char HAKAdan_room_2DL_006828[] = dHAKAdan_room_2DL_006828; #define dHAKAdan_room_2DL_005260 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_005260" static const ALIGN_ASSET(2) char HAKAdan_room_2DL_005260[] = dHAKAdan_room_2DL_005260; #define dHAKAdan_room_2DL_006A90 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_006A90" static const ALIGN_ASSET(2) char HAKAdan_room_2DL_006A90[] = dHAKAdan_room_2DL_006A90; #define dHAKAdan_room_2DL_002248 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_002248" static const ALIGN_ASSET(2) char HAKAdan_room_2DL_002248[] = dHAKAdan_room_2DL_002248; #define dHAKAdan_room_2DL_003570 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_003570" static const ALIGN_ASSET(2) char HAKAdan_room_2DL_003570[] = dHAKAdan_room_2DL_003570; #define dHAKAdan_room_2DL_005B28 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_005B28" static const ALIGN_ASSET(2) char HAKAdan_room_2DL_005B28[] = dHAKAdan_room_2DL_005B28; #define dHAKAdan_room_2DL_006158 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_006158" static const ALIGN_ASSET(2) char HAKAdan_room_2DL_006158[] = dHAKAdan_room_2DL_006158; #define dHAKAdan_room_2DL_000A50 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_000A50" static const ALIGN_ASSET(2) char HAKAdan_room_2DL_000A50[] = dHAKAdan_room_2DL_000A50; #endif // DUNGEONS_HAKADAN_ROOM_2_H