Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_11.h

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#pragma once
#define dddan_room_11DL_0006A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11DL_0006A0"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_11DL_0006A0[] = dddan_room_11DL_0006A0;
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#else
static const char ddan_room_11DL_0006A0[] __attribute__((aligned (2))) = dddan_room_11DL_0006A0;
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#endif
#define dddan_room_11Tex_001C30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001C30"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_11Tex_001C30[] = dddan_room_11Tex_001C30;
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#else
static const char ddan_room_11Tex_001C30[] __attribute__((aligned (2))) = dddan_room_11Tex_001C30;
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#endif
#define dddan_room_11Tex_001430 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001430"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_11Tex_001430[] = dddan_room_11Tex_001430;
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#else
static const char ddan_room_11Tex_001430[] __attribute__((aligned (2))) = dddan_room_11Tex_001430;
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#endif
#define dddan_room_11Tex_000C30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_000C30"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_11Tex_000C30[] = dddan_room_11Tex_000C30;
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#else
static const char ddan_room_11Tex_000C30[] __attribute__((aligned (2))) = dddan_room_11Tex_000C30;
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#endif