Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_11.h

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2023-02-14 08:29:46 -05:00
#pragma once
#define dddan_room_11DL_0006F0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11DL_0006F0"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_11DL_0006F0[] = dddan_room_11DL_0006F0;
#else
static const char ddan_room_11DL_0006F0[] __attribute__((aligned (2))) = dddan_room_11DL_0006F0;
#endif
#define dddan_room_11Tex_001C80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001C80"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_11Tex_001C80[] = dddan_room_11Tex_001C80;
#else
static const char ddan_room_11Tex_001C80[] __attribute__((aligned (2))) = dddan_room_11Tex_001C80;
#endif
#define dddan_room_11Tex_001480 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001480"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_11Tex_001480[] = dddan_room_11Tex_001480;
#else
static const char ddan_room_11Tex_001480[] __attribute__((aligned (2))) = dddan_room_11Tex_001480;
#endif
#define dddan_room_11Tex_000C80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_000C80"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_11Tex_000C80[] = dddan_room_11Tex_000C80;
#else
static const char ddan_room_11Tex_000C80[] __attribute__((aligned (2))) = dddan_room_11Tex_000C80;
#endif