mirror of
https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB
synced 2024-11-15 05:45:03 -05:00
62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
/* Gamepad.h
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*
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* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
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*
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* GNU GENERAL PUBLIC LICENSE
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* Version 3, 29 June 2007
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#include "HID.h"
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// The numbers after colon are bit fields, meaning how many bits the field uses.
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// Remove those if there are problems
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typedef struct {
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union
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{
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struct {
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bool b0: 1 ;
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bool b1: 1 ;
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bool b2: 1 ;
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bool b3: 1 ;
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bool b4: 1 ;
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bool b5: 1 ;
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bool b6: 1 ;
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bool b7: 1 ;
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};
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uint8_t buttons;
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};
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int8_t X ;
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int8_t Y ;
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} GamepadReport;
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class Gamepad_
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{
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private:
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uint8_t reportId;
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public:
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GamepadReport _GamepadReport;
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Gamepad_(void);
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void begin(uint8_t id);
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void end(void);
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void reset(void);
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void send();
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};
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extern Gamepad_ Gamepad;
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