/* Gamepad.h * * Copyright (c) 2020 Mikael NorrgÄrd * * GNU GENERAL PUBLIC LICENSE * Version 3, 29 June 2007 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "HID.h" // The numbers after colon are bit fields, meaning how many bits the field uses. // Remove those if there are problems typedef struct { union { struct { bool b0: 1 ; bool b1: 1 ; bool b2: 1 ; bool b3: 1 ; bool b4: 1 ; bool b5: 1 ; bool b6: 1 ; bool b7: 1 ; }; uint8_t buttons; }; int8_t X ; int8_t Y ; } GamepadReport; class Gamepad_ { private: uint8_t reportId; public: GamepadReport _GamepadReport; Gamepad_(void); void begin(uint8_t id); void end(void); void reset(void); void send(); }; extern Gamepad_ Gamepad;