mirror of
https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB
synced 2024-11-21 08:45:06 -05:00
Updated version.
This commit is contained in:
parent
5b1653ec88
commit
b9f43b4cf0
29
README.md
29
README.md
@ -1 +1,28 @@
|
||||
# DaemonBite-Sega-USB
|
||||
# DaemonBite Sega Controller To USB Adapter
|
||||
## Introduction
|
||||
This is a simple to build adapter for connecting Mega Drive (Genesis), Master System (+ Atari and C= controllers) to USB. It supports 3 and 6-button Mega Drive controllers and 1 and 2-button SMS/Atari/C= controllers. The Arduino Pro Micro has very low lag when configured as a USB gamepad and it is plug n' play once it has been programmed.
|
||||
|
||||
The Mega Drive gamepad interface is based on this repository : https://github.com/jonthysell/SegaController but almost entirely rewritten and a lot of optimisations have been made.
|
||||
|
||||
## Parts you need
|
||||
- Arduino Pro Micro (ATMega32U4)
|
||||
- Male end of Mega Drive controller extension (or DSUB 9Pin Male connector and some wires)
|
||||
- SPDT Switch (2.54mm/0.1" pitch)
|
||||
- Heat shrink tube (Ø ~20mm)
|
||||
- Micro USB cable
|
||||
|
||||
## Wiring
|
||||
![Assemble1](images/sega-usb-adapter-wiring.png)
|
||||
|
||||
## How to assemble
|
||||
![Assemble1](images/sega-usb-adapter-1.png)
|
||||
![Assemble1](images/sega-usb-adapter-2.png)
|
||||
(The switch goes to pins GND-GND-2 even if the picture above shows it connected to GND-2-3)
|
||||
![Assemble1](images/sega-usb-adapter-3.png)
|
||||
![Assemble1](images/sega-usb-adapter-4.png)
|
||||
|
||||
## The Switch
|
||||
When the switch is in the position closer to the USB port of the Arduino Pro Micro, the adapter will be in SMS/Atari mode. When it is in the other position, it will be in Mega Drive/Genesis mode.
|
||||
|
||||
## License
|
||||
This project is licensed under the GNU General Public License v3.0.
|
||||
|
86
SegaControllerUSB/Gamepad.cpp
Normal file
86
SegaControllerUSB/Gamepad.cpp
Normal file
@ -0,0 +1,86 @@
|
||||
/* Gamepad.cpp
|
||||
*
|
||||
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
|
||||
*
|
||||
* GNU GENERAL PUBLIC LICENSE
|
||||
* Version 3, 29 June 2007
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "Gamepad.h"
|
||||
|
||||
static const uint8_t _hidReportDescriptor[] PROGMEM = {
|
||||
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
|
||||
0x09, 0x04, // USAGE (Joystick) (Maybe change to gamepad? I don't think so but...)
|
||||
0xa1, 0x01, // COLLECTION (Application)
|
||||
0x85, 0x01, // REPORT_ID (1) // change to 3 if using mouse and keyboard on 1&2
|
||||
0xa1, 0x00, // COLLECTION (Physical)
|
||||
|
||||
0x05, 0x09, // USAGE_PAGE (Button)
|
||||
0x19, 0x01, // USAGE_MINIMUM (Button 1)
|
||||
0x29, 0x08, // USAGE_MAXIMUM (Button 8)
|
||||
0x15, 0x00, // LOGICAL_MINIMUM (0)
|
||||
0x25, 0x01, // LOGICAL_MAXIMUM (1)
|
||||
0x95, 0x08, // REPORT_COUNT (8)
|
||||
0x75, 0x01, // REPORT_SIZE (1)
|
||||
0x81, 0x02, // INPUT (Data,Var,Abs)
|
||||
|
||||
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
|
||||
0x09, 0x01, // USAGE (pointer)
|
||||
0xa1, 0x00, // COLLECTION (Physical)
|
||||
0x09, 0x30, // USAGE (X)
|
||||
0x09, 0x31, // USAGE (Y)
|
||||
0x15, 0xff, // LOGICAL_MINIMUM (-1)
|
||||
0x25, 0x01, // LOGICAL_MAXIMUM (1)
|
||||
0x95, 0x02, // REPORT_COUNT (2)
|
||||
0x75, 0x08, // REPORT_SIZE (8)
|
||||
0x81, 0x02, // INPUT (Data,Var,Abs)
|
||||
0xc0, // END_COLLECTION
|
||||
|
||||
0xc0, // END_COLLECTION
|
||||
0xc0, // END_COLLECTION
|
||||
};
|
||||
|
||||
|
||||
Gamepad_::Gamepad_(void)
|
||||
{
|
||||
reportId=1;
|
||||
static HIDSubDescriptor node(_hidReportDescriptor, sizeof(_hidReportDescriptor));
|
||||
HID().AppendDescriptor(&node);
|
||||
}
|
||||
|
||||
void Gamepad_::begin(uint8_t id)
|
||||
{
|
||||
reportId=id;
|
||||
}
|
||||
|
||||
void Gamepad_::end(void)
|
||||
{
|
||||
this->reset();
|
||||
}
|
||||
|
||||
void Gamepad_::reset()
|
||||
{
|
||||
_GamepadReport.X = 0;
|
||||
_GamepadReport.Y = 0;
|
||||
_GamepadReport.buttons = 0;
|
||||
this->send();
|
||||
}
|
||||
|
||||
void Gamepad_::send()
|
||||
{
|
||||
HID().SendReport(reportId,&_GamepadReport,sizeof(GamepadReport));
|
||||
}
|
61
SegaControllerUSB/Gamepad.h
Normal file
61
SegaControllerUSB/Gamepad.h
Normal file
@ -0,0 +1,61 @@
|
||||
/* Gamepad.h
|
||||
*
|
||||
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
|
||||
*
|
||||
* GNU GENERAL PUBLIC LICENSE
|
||||
* Version 3, 29 June 2007
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "HID.h"
|
||||
|
||||
// The numbers after colon are bit fields, meaning how many bits the field uses.
|
||||
// Remove those if there are problems
|
||||
typedef struct {
|
||||
union
|
||||
{
|
||||
struct {
|
||||
bool b0: 1 ;
|
||||
bool b1: 1 ;
|
||||
bool b2: 1 ;
|
||||
bool b3: 1 ;
|
||||
bool b4: 1 ;
|
||||
bool b5: 1 ;
|
||||
bool b6: 1 ;
|
||||
bool b7: 1 ;
|
||||
};
|
||||
uint8_t buttons;
|
||||
};
|
||||
int8_t X ;
|
||||
int8_t Y ;
|
||||
|
||||
} GamepadReport;
|
||||
|
||||
|
||||
class Gamepad_
|
||||
{
|
||||
private:
|
||||
uint8_t reportId;
|
||||
|
||||
public:
|
||||
GamepadReport _GamepadReport;
|
||||
Gamepad_(void);
|
||||
void begin(uint8_t id);
|
||||
void end(void);
|
||||
void reset(void);
|
||||
void send();
|
||||
};
|
||||
extern Gamepad_ Gamepad;
|
155
SegaControllerUSB/SegaController32U4.cpp
Normal file
155
SegaControllerUSB/SegaController32U4.cpp
Normal file
@ -0,0 +1,155 @@
|
||||
//
|
||||
// SegaController32U4.cpp
|
||||
//
|
||||
// Authors:
|
||||
// Jon Thysell <thysell@gmail.com>
|
||||
// Mikael Norrgård <mick@daemonbite.com>
|
||||
//
|
||||
// (Based on the code by Jon Thysell, but the interfacing is almost completely
|
||||
// rewritten by Mikael Norrgård)
|
||||
//
|
||||
// Copyright (c) 2017 Jon Thysell <http://jonthysell.com>
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include "Arduino.h"
|
||||
#include "SegaController32U4.h"
|
||||
|
||||
SegaController32U4::SegaController32U4(void)
|
||||
{
|
||||
// Setup select pin as output high (6, PD7)
|
||||
DDRD |= B10000000; // output
|
||||
PORTD |= B10000000; // high
|
||||
|
||||
// Setup input pins (A0,A1,A2,A3,14,15 or PF7,PF6,PF5,PF4,PB3,PB1)
|
||||
DDRF &= ~B11110000; // input
|
||||
PORTF |= B11110000; // high to enable internal pull-up
|
||||
DDRB &= ~B00001010; // input
|
||||
PORTB |= B00001010; // high to enable internal pull-up
|
||||
|
||||
_inputReg1 = 0;
|
||||
_inputReg2 = 0;
|
||||
_currentState = 0;
|
||||
_connected = 0;
|
||||
_sixButtonMode = false;
|
||||
_ignoreCycles = 0;
|
||||
_pinSelect = true;
|
||||
}
|
||||
|
||||
word SegaController32U4::getStateMD()
|
||||
{
|
||||
// "Normal" Six button controller reading routine, done a bit differently in this project
|
||||
// Cycle TH out TR in TL in D3 in D2 in D1 in D0 in
|
||||
// 0 LO Start A 0 0 Down Up
|
||||
// 1 HI C B Right Left Down Up
|
||||
// 2 LO Start A 0 0 Down Up (Check connected and read Start and A in this cycle)
|
||||
// 3 HI C B Right Left Down Up (Read B, C and directions in this cycle)
|
||||
// 4 LO Start A 0 0 0 0 (Check for six button controller in this cycle)
|
||||
// 5 HI C B Mode X Y Z (Read X,Y,Z and Mode in this cycle)
|
||||
// 6 LO --- --- --- --- --- ---
|
||||
// 7 HI --- --- --- --- --- ---
|
||||
|
||||
// Set the select pin low/high
|
||||
_pinSelect = !_pinSelect;
|
||||
(!_pinSelect) ? PORTD &= ~B10000000 : PORTD |= B10000000; // Set LOW on even cycle, HIGH on uneven cycle
|
||||
|
||||
// Short delay to stabilise outputs in controller
|
||||
delayMicroseconds(SC_CYCLE_DELAY);
|
||||
|
||||
// Read input register(s)
|
||||
_inputReg1 = PINF;
|
||||
_inputReg2 = PINB;
|
||||
|
||||
if(_ignoreCycles <= 0)
|
||||
{
|
||||
if(_pinSelect) // Select pin is HIGH
|
||||
{
|
||||
if(_connected)
|
||||
{
|
||||
// Check if six button mode is active
|
||||
if(_sixButtonMode)
|
||||
{
|
||||
// Read input pins for X, Y, Z, Mode
|
||||
(bitRead(_inputReg1, DB9_PIN1_BIT) == LOW) ? _currentState |= SC_BTN_Z : _currentState &= ~SC_BTN_Z;
|
||||
(bitRead(_inputReg1, DB9_PIN2_BIT) == LOW) ? _currentState |= SC_BTN_Y : _currentState &= ~SC_BTN_Y;
|
||||
(bitRead(_inputReg1, DB9_PIN3_BIT) == LOW) ? _currentState |= SC_BTN_X : _currentState &= ~SC_BTN_X;
|
||||
(bitRead(_inputReg1, DB9_PIN4_BIT) == LOW) ? _currentState |= SC_BTN_MODE : _currentState &= ~SC_BTN_MODE;
|
||||
_sixButtonMode = false;
|
||||
_ignoreCycles = 2; // Ignore the two next cycles (cycles 6 and 7 in table above)
|
||||
}
|
||||
else
|
||||
{
|
||||
// Read input pins for Up, Down, Left, Right, B, C
|
||||
(bitRead(_inputReg1, DB9_PIN1_BIT) == LOW) ? _currentState |= SC_BTN_UP : _currentState &= ~SC_BTN_UP;
|
||||
(bitRead(_inputReg1, DB9_PIN2_BIT) == LOW) ? _currentState |= SC_BTN_DOWN : _currentState &= ~SC_BTN_DOWN;
|
||||
(bitRead(_inputReg1, DB9_PIN3_BIT) == LOW) ? _currentState |= SC_BTN_LEFT : _currentState &= ~SC_BTN_LEFT;
|
||||
(bitRead(_inputReg1, DB9_PIN4_BIT) == LOW) ? _currentState |= SC_BTN_RIGHT : _currentState &= ~SC_BTN_RIGHT;
|
||||
(bitRead(_inputReg2, DB9_PIN6_BIT) == LOW) ? _currentState |= SC_BTN_B : _currentState &= ~SC_BTN_B;
|
||||
(bitRead(_inputReg2, DB9_PIN9_BIT) == LOW) ? _currentState |= SC_BTN_C : _currentState &= ~SC_BTN_C;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // Select pin is LOW
|
||||
{
|
||||
// Check if a controller is connected
|
||||
_connected = (bitRead(_inputReg1, DB9_PIN3_BIT) == LOW && bitRead(_inputReg1, DB9_PIN4_BIT) == LOW);
|
||||
|
||||
// Check for six button mode
|
||||
_sixButtonMode = (bitRead(_inputReg1, DB9_PIN1_BIT) == LOW && bitRead(_inputReg1, DB9_PIN2_BIT) == LOW);
|
||||
|
||||
// Read input pins for A and Start
|
||||
if(_connected)
|
||||
{
|
||||
if(!_sixButtonMode)
|
||||
{
|
||||
(bitRead(_inputReg2, DB9_PIN6_BIT) == LOW) ? _currentState |= SC_BTN_A : _currentState &= ~SC_BTN_A;
|
||||
(bitRead(_inputReg2, DB9_PIN9_BIT) == LOW) ? _currentState |= SC_BTN_START : _currentState &= ~SC_BTN_START;
|
||||
}
|
||||
}
|
||||
else
|
||||
_currentState = 0; // Reset buttons if no controller is connected
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_ignoreCycles--;
|
||||
}
|
||||
|
||||
return _currentState;
|
||||
}
|
||||
|
||||
word SegaController32U4::getStateSMS()
|
||||
{
|
||||
// Clear current state
|
||||
_currentState = 0;
|
||||
|
||||
// Read input register(s)
|
||||
_inputReg1 = PINF;
|
||||
_inputReg2 = PINB;
|
||||
|
||||
// Read input pins for Up, Down, Left, Right, Fire1, Fire2
|
||||
if (bitRead(_inputReg1, DB9_PIN1_BIT) == LOW) { _currentState |= SC_BTN_UP; }
|
||||
if (bitRead(_inputReg1, DB9_PIN2_BIT) == LOW) { _currentState |= SC_BTN_DOWN; }
|
||||
if (bitRead(_inputReg1, DB9_PIN3_BIT) == LOW) { _currentState |= SC_BTN_LEFT; }
|
||||
if (bitRead(_inputReg1, DB9_PIN4_BIT) == LOW) { _currentState |= SC_BTN_RIGHT; }
|
||||
if (bitRead(_inputReg2, DB9_PIN6_BIT) == LOW) { _currentState |= SC_BTN_A; }
|
||||
if (bitRead(_inputReg2, DB9_PIN9_BIT) == LOW) { _currentState |= SC_BTN_B; }
|
||||
|
||||
return _currentState;
|
||||
}
|
82
SegaControllerUSB/SegaController32U4.h
Normal file
82
SegaControllerUSB/SegaController32U4.h
Normal file
@ -0,0 +1,82 @@
|
||||
//
|
||||
// SegaController32U4.h
|
||||
//
|
||||
// Authors:
|
||||
// Jon Thysell <thysell@gmail.com>
|
||||
// Mikael Norrgård <mick@daemonbite.com>
|
||||
//
|
||||
// Copyright (c) 2017 Jon Thysell <http://jonthysell.com>
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#ifndef SegaController32U4_h
|
||||
#define SegaController32U4_h
|
||||
|
||||
enum
|
||||
{
|
||||
SC_CTL_ON = 1, // The controller is connected (not used)
|
||||
SC_BTN_UP = 2,
|
||||
SC_BTN_DOWN = 4,
|
||||
SC_BTN_LEFT = 8,
|
||||
SC_BTN_RIGHT = 16,
|
||||
SC_BTN_A = 32,
|
||||
SC_BTN_B = 64,
|
||||
SC_BTN_C = 128,
|
||||
SC_BTN_X = 256,
|
||||
SC_BTN_Y = 512,
|
||||
SC_BTN_Z = 1024,
|
||||
SC_BTN_START = 2048,
|
||||
SC_BTN_MODE = 4096,
|
||||
SC_BTN_1 = 64, // Master System compatibility
|
||||
SC_BTN_2 = 128, // Master System compatibility
|
||||
DB9_PIN1_BIT = 7,
|
||||
DB9_PIN2_BIT = 6,
|
||||
DB9_PIN3_BIT = 5,
|
||||
DB9_PIN4_BIT = 4,
|
||||
DB9_PIN6_BIT = 3,
|
||||
DB9_PIN9_BIT = 1
|
||||
};
|
||||
|
||||
const byte SC_INPUT_PINS = 6;
|
||||
|
||||
const byte SC_CYCLE_DELAY = 10; // Delay (µs) between setting the select pin and reading the button pins
|
||||
|
||||
class SegaController32U4 {
|
||||
public:
|
||||
SegaController32U4(void);
|
||||
|
||||
word getStateMD();
|
||||
|
||||
word getStateSMS();
|
||||
|
||||
private:
|
||||
word _currentState;
|
||||
|
||||
boolean _pinSelect;
|
||||
|
||||
byte _ignoreCycles;
|
||||
|
||||
boolean _connected;
|
||||
boolean _sixButtonMode;
|
||||
|
||||
byte _inputReg1;
|
||||
byte _inputReg2;
|
||||
};
|
||||
|
||||
#endif
|
85
SegaControllerUSB/SegaControllerUSB.ino
Normal file
85
SegaControllerUSB/SegaControllerUSB.ino
Normal file
@ -0,0 +1,85 @@
|
||||
/* DaemonBite Sega USB Adapter
|
||||
* Author: Mikael Norrgård <mick@daemonbite.com>
|
||||
*
|
||||
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
|
||||
*
|
||||
* GNU GENERAL PUBLIC LICENSE
|
||||
* Version 3, 29 June 2007
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "SegaController32U4.h"
|
||||
#include "Gamepad.h"
|
||||
|
||||
// Controller DB9 pins (looking face-on to the end of the plug):
|
||||
//
|
||||
// 5 4 3 2 1
|
||||
// 9 8 7 6
|
||||
//
|
||||
// Connect pin 5 to +5V and pin 8 to GND
|
||||
// Connect the remaining pins to digital I/O pins (see below)
|
||||
// DB9 Arduino Pro Micro
|
||||
// --------------------------------------
|
||||
// 1 A0 PF7
|
||||
// 2 A1 PF6
|
||||
// 3 A2 PF5
|
||||
// 4 A3 PF4
|
||||
// 6 14 PB3
|
||||
// 7 6 PD7
|
||||
// 9 15 PB1
|
||||
//
|
||||
// Connect a slide switch to pins GND,GND and 2
|
||||
|
||||
SegaController32U4 controller;
|
||||
|
||||
// Set up USB HID gamepad
|
||||
Gamepad_ Gamepad;
|
||||
bool usbUpdate = false; // Should gamepad data be sent to USB?
|
||||
|
||||
// Controller states
|
||||
word currentState = 0;
|
||||
word lastState = 1;
|
||||
|
||||
void setup()
|
||||
{
|
||||
// Setup switch pin (2, PD1)
|
||||
DDRD &= ~B00000010; // input
|
||||
PORTD |= B00000010; // high to enable internal pull-up
|
||||
|
||||
Gamepad.begin(1);
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
if(PIND & B00000010)
|
||||
currentState = controller.getStateMD();
|
||||
else
|
||||
currentState = controller.getStateSMS();
|
||||
sendState();
|
||||
}
|
||||
|
||||
void sendState()
|
||||
{
|
||||
// Only report controller state if it has changed
|
||||
if (currentState != lastState)
|
||||
{
|
||||
Gamepad._GamepadReport.buttons = currentState >> 5;
|
||||
Gamepad._GamepadReport.Y = ((currentState & B00000100) >> 2) - ((currentState & B00000010) >> 1);
|
||||
Gamepad._GamepadReport.X = ((currentState & B00010000) >> 4) - ((currentState & B00001000) >> 3);
|
||||
Gamepad.send();
|
||||
lastState = currentState;
|
||||
}
|
||||
}
|
BIN
images/sega-usb-adapter-1.png
Normal file
BIN
images/sega-usb-adapter-1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 409 KiB |
BIN
images/sega-usb-adapter-2.png
Normal file
BIN
images/sega-usb-adapter-2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 434 KiB |
BIN
images/sega-usb-adapter-3.png
Normal file
BIN
images/sega-usb-adapter-3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 357 KiB |
BIN
images/sega-usb-adapter-4.png
Normal file
BIN
images/sega-usb-adapter-4.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 364 KiB |
BIN
images/sega-usb-adapter-parts.png
Normal file
BIN
images/sega-usb-adapter-parts.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 447 KiB |
BIN
images/sega-usb-adapter-wiring.png
Normal file
BIN
images/sega-usb-adapter-wiring.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 316 KiB |
Loading…
Reference in New Issue
Block a user