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//
// SegaController32U4.cpp
//
// Authors:
// Jon Thysell <thysell@gmail.com>
// Mikael Norrgård <mick@daemonbite.com>
//
// (Based on the code by Jon Thysell, but the interfacing is almost completely
// rewritten by Mikael Norrgård)
//
// Copyright (c) 2017 Jon Thysell <http://jonthysell.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
# include "Arduino.h"
# include "SegaController32U4.h"
SegaController32U4 : : SegaController32U4 ( void )
{
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// Setup select pin as output high (7, PE6)
DDR_SELECT | = MASK_SELECT ; // output
PORT_SELECT | = MASK_SELECT ; // high
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// Setup input pins (A0,A1,A2,A3,14,15 or PF7,PF6,PF5,PF4,PB3,PB1)
DDRF & = ~ B11110000 ; // input
PORTF | = B11110000 ; // high to enable internal pull-up
DDRB & = ~ B00001010 ; // input
PORTB | = B00001010 ; // high to enable internal pull-up
_inputReg1 = 0 ;
_inputReg2 = 0 ;
_currentState = 0 ;
_connected = 0 ;
_sixButtonMode = false ;
_ignoreCycles = 0 ;
_pinSelect = true ;
}
word SegaController32U4 : : getStateMD ( )
{
// "Normal" Six button controller reading routine, done a bit differently in this project
// Cycle TH out TR in TL in D3 in D2 in D1 in D0 in
// 0 LO Start A 0 0 Down Up
// 1 HI C B Right Left Down Up
// 2 LO Start A 0 0 Down Up (Check connected and read Start and A in this cycle)
// 3 HI C B Right Left Down Up (Read B, C and directions in this cycle)
// 4 LO Start A 0 0 0 0 (Check for six button controller in this cycle)
// 5 HI C B Mode X Y Z (Read X,Y,Z and Mode in this cycle)
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// 6 LO --- --- --- --- --- Home (Home only for 8bitdo wireless gamepads)
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// 7 HI --- --- --- --- --- ---
// Set the select pin low/high
_pinSelect = ! _pinSelect ;
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( ! _pinSelect ) ? PORT_SELECT & = ~ MASK_SELECT : PORT_SELECT | = MASK_SELECT ; // Set LOW on even cycle, HIGH on uneven cycle
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// Short delay to stabilise outputs in controller
delayMicroseconds ( SC_CYCLE_DELAY ) ;
// Read input register(s)
_inputReg1 = PINF ;
_inputReg2 = PINB ;
if ( _ignoreCycles < = 0 )
{
if ( _pinSelect ) // Select pin is HIGH
{
if ( _connected )
{
// Check if six button mode is active
if ( _sixButtonMode )
{
// Read input pins for X, Y, Z, Mode
( bitRead ( _inputReg1 , DB9_PIN1_BIT ) = = LOW ) ? _currentState | = SC_BTN_Z : _currentState & = ~ SC_BTN_Z ;
( bitRead ( _inputReg1 , DB9_PIN2_BIT ) = = LOW ) ? _currentState | = SC_BTN_Y : _currentState & = ~ SC_BTN_Y ;
( bitRead ( _inputReg1 , DB9_PIN3_BIT ) = = LOW ) ? _currentState | = SC_BTN_X : _currentState & = ~ SC_BTN_X ;
( bitRead ( _inputReg1 , DB9_PIN4_BIT ) = = LOW ) ? _currentState | = SC_BTN_MODE : _currentState & = ~ SC_BTN_MODE ;
_sixButtonMode = false ;
_ignoreCycles = 2 ; // Ignore the two next cycles (cycles 6 and 7 in table above)
}
else
{
// Read input pins for Up, Down, Left, Right, B, C
( bitRead ( _inputReg1 , DB9_PIN1_BIT ) = = LOW ) ? _currentState | = SC_BTN_UP : _currentState & = ~ SC_BTN_UP ;
( bitRead ( _inputReg1 , DB9_PIN2_BIT ) = = LOW ) ? _currentState | = SC_BTN_DOWN : _currentState & = ~ SC_BTN_DOWN ;
( bitRead ( _inputReg1 , DB9_PIN3_BIT ) = = LOW ) ? _currentState | = SC_BTN_LEFT : _currentState & = ~ SC_BTN_LEFT ;
( bitRead ( _inputReg1 , DB9_PIN4_BIT ) = = LOW ) ? _currentState | = SC_BTN_RIGHT : _currentState & = ~ SC_BTN_RIGHT ;
( bitRead ( _inputReg2 , DB9_PIN6_BIT ) = = LOW ) ? _currentState | = SC_BTN_B : _currentState & = ~ SC_BTN_B ;
( bitRead ( _inputReg2 , DB9_PIN9_BIT ) = = LOW ) ? _currentState | = SC_BTN_C : _currentState & = ~ SC_BTN_C ;
}
}
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else // No Mega Drive controller is connected, use SMS/Atari mode
{
// Clear current state
_currentState = 0 ;
// Read input pins for Up, Down, Left, Right, Fire1, Fire2
if ( bitRead ( _inputReg1 , DB9_PIN1_BIT ) = = LOW ) { _currentState | = SC_BTN_UP ; }
if ( bitRead ( _inputReg1 , DB9_PIN2_BIT ) = = LOW ) { _currentState | = SC_BTN_DOWN ; }
if ( bitRead ( _inputReg1 , DB9_PIN3_BIT ) = = LOW ) { _currentState | = SC_BTN_LEFT ; }
if ( bitRead ( _inputReg1 , DB9_PIN4_BIT ) = = LOW ) { _currentState | = SC_BTN_RIGHT ; }
if ( bitRead ( _inputReg2 , DB9_PIN6_BIT ) = = LOW ) { _currentState | = SC_BTN_A ; }
if ( bitRead ( _inputReg2 , DB9_PIN9_BIT ) = = LOW ) { _currentState | = SC_BTN_B ; }
}
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}
else // Select pin is LOW
{
// Check if a controller is connected
_connected = ( bitRead ( _inputReg1 , DB9_PIN3_BIT ) = = LOW & & bitRead ( _inputReg1 , DB9_PIN4_BIT ) = = LOW ) ;
// Check for six button mode
_sixButtonMode = ( bitRead ( _inputReg1 , DB9_PIN1_BIT ) = = LOW & & bitRead ( _inputReg1 , DB9_PIN2_BIT ) = = LOW ) ;
// Read input pins for A and Start
if ( _connected )
{
if ( ! _sixButtonMode )
{
( bitRead ( _inputReg2 , DB9_PIN6_BIT ) = = LOW ) ? _currentState | = SC_BTN_A : _currentState & = ~ SC_BTN_A ;
( bitRead ( _inputReg2 , DB9_PIN9_BIT ) = = LOW ) ? _currentState | = SC_BTN_START : _currentState & = ~ SC_BTN_START ;
}
}
}
}
else
{
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if ( _ignoreCycles - - = = 2 ) // Decrease the ignore cycles counter and read 8bitdo home in first "ignored" cycle, this cycle is unused on normal 6-button controllers
{
( bitRead ( _inputReg1 , DB9_PIN1_BIT ) = = LOW ) ? _currentState | = SC_BTN_HOME : _currentState & = ~ SC_BTN_HOME ;
}
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}
return _currentState ;
}