mirror of
https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB
synced 2024-11-15 22:05:03 -05:00
SEGA adapters now support 8bitdo HOME button. NeoGeo adapter added. Forced two-button mode added to CD32 adapter.
This commit is contained in:
parent
227a10814c
commit
fa9e82e4b6
@ -21,6 +21,7 @@
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*
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*/
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#include <EEPROM.h>
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#include "Gamepad.h"
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// ATT: 20 chars max (including NULL at the end) according to Arduino source code.
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@ -28,6 +29,8 @@
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const char *gp_serial = "CD32/C= to USB";
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#define BUTTON_READ_DELAY 100 // Button read delay in µs
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#define MODE_CD32 0
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#define MODE_3BUTTON 42
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// Controller DB9 pins (looking face-on to the end of the plug):
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//
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@ -72,9 +75,11 @@ uint8_t buttonsPrev = 0;
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// Timing
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uint32_t microsButtons = 0;
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uint32_t millisStart = 0;
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// CD32 controller detection
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uint8_t detection = 0;
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uint8_t mode = MODE_CD32;
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void setup()
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{
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@ -87,59 +92,69 @@ void setup()
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PORTD |= B10011101; // high to enable internal pull-up
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DDRF &= ~B11000000; // input
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PORTF |= B11000000; // high to enable internal pull-up
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delay(500);
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startupConfig();
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}
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void loop()
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void loop() { while(1)
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{
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// Read X and Y axes
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axes = ~(PIND & B00011101);
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// See if enough time has passed since last button read
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if(micros() - microsButtons > BUTTON_READ_DELAY)
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if(mode == MODE_CD32)
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{
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// Set pin 6 (clock, PD7) and pin 5 (latch, PF7) as output low
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PORTD &= ~B10000000; // low to disable internal pull-up (will become low when set as output)
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DDRD |= B10000000; // output
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PORTF &= ~B10000000; // low to disable internal pull-up (will become low when set as output)
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DDRF |= B10000000; // output
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delayMicroseconds(40);
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// See if enough time has passed since last button read
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if(micros() - microsButtons > BUTTON_READ_DELAY)
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{
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// Set pin 6 (clock, PD7) and pin 5 (latch, PF7) as output low
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PORTD &= ~B10000000; // low to disable internal pull-up (will become low when set as output)
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DDRD |= B10000000; // output
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PORTF &= ~B10000000; // low to disable internal pull-up (will become low when set as output)
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DDRF |= B10000000; // output
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delayMicroseconds(40);
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// Clear buttons
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buttons = 0;
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// Clear buttons
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buttons = 0;
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// Read buttons
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(PINF & B01000000) ? buttons &= ~B00000010 : buttons |= B00000010; // Blue (2)
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sendClock();
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(PINF & B01000000) ? buttons &= ~B00000001 : buttons |= B00000001; // Red (1)
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sendClock();
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(PINF & B01000000) ? buttons &= ~B00001000 : buttons |= B00001000; // Yellow (4)
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sendClock();
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(PINF & B01000000) ? buttons &= ~B00000100 : buttons |= B00000100; // Green (3)
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sendClock();
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(PINF & B01000000) ? buttons &= ~B00100000 : buttons |= B00100000; // RTrig (6)
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sendClock();
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(PINF & B01000000) ? buttons &= ~B00010000 : buttons |= B00010000; // LTrig (5)
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sendClock();
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(PINF & B01000000) ? buttons &= ~B01000000 : buttons |= B01000000; // Play (7)
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sendClock();
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(PINF & B01000000) ? detection |= B00000001 : detection &= ~B00000001; // First detection bit (should be 1)
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sendClock();
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(PINF & B01000000) ? detection |= B00000010 : detection &= ~B00000010; // Second detection bit (should be 0)
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// Read buttons
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(PINF & B01000000) ? buttons &= ~B00000010 : buttons |= B00000010; // Blue (2)
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sendClock();
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(PINF & B01000000) ? buttons &= ~B00000001 : buttons |= B00000001; // Red (1)
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sendClock();
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(PINF & B01000000) ? buttons &= ~B00001000 : buttons |= B00001000; // Yellow (4)
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sendClock();
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(PINF & B01000000) ? buttons &= ~B00000100 : buttons |= B00000100; // Green (3)
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sendClock();
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(PINF & B01000000) ? buttons &= ~B00100000 : buttons |= B00100000; // RTrig (6)
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sendClock();
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(PINF & B01000000) ? buttons &= ~B00010000 : buttons |= B00010000; // LTrig (5)
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sendClock();
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(PINF & B01000000) ? buttons &= ~B01000000 : buttons |= B01000000; // Play (7)
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sendClock();
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(PINF & B01000000) ? detection |= B00000001 : detection &= ~B00000001; // First detection bit (should be 1)
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sendClock();
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(PINF & B01000000) ? detection |= B00000010 : detection &= ~B00000010; // Second detection bit (should be 0)
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// Set pin 5 (latch, PF7) and pin 6 (clock, PD7) as input with pull-ups
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DDRF &= ~B10000000; // input
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PORTF |= B10000000; // high to enable internal pull-up
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DDRD &= ~B10000000; // input
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PORTD |= B10000000; // high to enable internal pull-up
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delayMicroseconds(40);
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// Set pin 5 (latch, PF7) and pin 6 (clock, PD7) as input with pull-ups
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DDRF &= ~B10000000; // input
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PORTF |= B10000000; // high to enable internal pull-up
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DDRD &= ~B10000000; // input
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PORTD |= B10000000; // high to enable internal pull-up
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delayMicroseconds(40);
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// Was a CD32 gamepad detected? If not, read button 1 and 2 "normally".
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if(detection != B0000001)
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buttons = ~( ((PIND & B10000000) >> 7) | ((PINF & B01000000) >> 5) | B11111100 );
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microsButtons = micros();
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// Was a CD32 gamepad detected? If not, read button 1 and 2 "normally".
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if(detection != B0000001)
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buttons = ~( ((PIND & B10000000) >> 7) | ((PINF & B01000000) >> 5) | B11111100 );
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microsButtons = micros();
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}
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}
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else
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{
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buttons = ~( ((PIND & B10000000) >> 7) | ((PINF & B11000000) >> 5) | B11111000 );
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}
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// Has any buttons changed state?
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if (buttons != buttonsPrev)
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{
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@ -163,7 +178,7 @@ void loop()
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Gamepad.send();
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usbUpdate = false;
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}
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}
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}}
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void sendClock()
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{
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@ -173,3 +188,28 @@ void sendClock()
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PORTD &= ~B10000000; // Disable pull-up
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delayMicroseconds(40);
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}
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void startupConfig()
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{
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// Read current mode from eeprom
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mode = EEPROM.read(0);
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if(mode != MODE_3BUTTON)
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mode = MODE_CD32;
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// Get time
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millisStart = millis();
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// Wait as long as button 1 is pressed
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while(!(PIND & B10000000))
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{
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if(millis() - millisStart > 5000) // Button 1 has been pressed for more than 5 seconds
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{
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// Toggle mode and save to EEPROM
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(mode == MODE_3BUTTON) ? mode = MODE_CD32 : mode = MODE_3BUTTON;
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EEPROM.update(0,mode);
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return;
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}
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}
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return;
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}
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156
NeoGeoControllerUSB/Gamepad.cpp
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156
NeoGeoControllerUSB/Gamepad.cpp
Normal file
@ -0,0 +1,156 @@
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/* Gamepad.cpp
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*
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* Based on the advanced HID library for Arduino:
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* https://github.com/NicoHood/HID
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* Copyright (c) 2014-2015 NicoHood
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*
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* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
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*
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* GNU GENERAL PUBLIC LICENSE
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* Version 3, 29 June 2007
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#include "Gamepad.h"
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static const uint8_t _hidReportDescriptor[] PROGMEM = {
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0x05, 0x01, // USAGE_PAGE (Generic Desktop)
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0x09, 0x04, // USAGE (Joystick)
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0xa1, 0x01, // COLLECTION (Application)
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0xa1, 0x00, // COLLECTION (Physical)
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0x05, 0x09, // USAGE_PAGE (Button)
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0x19, 0x01, // USAGE_MINIMUM (Button 1)
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0x29, 0x0c, // USAGE_MAXIMUM (Button 12)
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0x15, 0x00, // LOGICAL_MINIMUM (0)
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0x25, 0x01, // LOGICAL_MAXIMUM (1)
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0x95, 0x0c, // REPORT_COUNT (12)
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0x75, 0x01, // REPORT_SIZE (1)
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0x81, 0x02, // INPUT (Data,Var,Abs)
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0x95, 0x01, // REPORT_COUNT (1) ; pad out the bits into a number divisible by 8
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0x75, 0x04, // REPORT_SIZE (4)
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0x81, 0x03, // INPUT (Const,Var,Abs)
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0x05, 0x01, // USAGE_PAGE (Generic Desktop)
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0x09, 0x01, // USAGE (pointer)
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0xa1, 0x00, // COLLECTION (Physical)
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0x09, 0x30, // USAGE (X)
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0x09, 0x31, // USAGE (Y)
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0x15, 0xff, // LOGICAL_MINIMUM (-1)
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0x25, 0x01, // LOGICAL_MAXIMUM (1)
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0x95, 0x02, // REPORT_COUNT (2)
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0x75, 0x08, // REPORT_SIZE (8)
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0x81, 0x02, // INPUT (Data,Var,Abs)
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0xc0, // END_COLLECTION
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0xc0, // END_COLLECTION
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0xc0, // END_COLLECTION
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};
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Gamepad_::Gamepad_(void) : PluggableUSBModule(1, 1, epType), protocol(HID_REPORT_PROTOCOL), idle(1)
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{
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epType[0] = EP_TYPE_INTERRUPT_IN;
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PluggableUSB().plug(this);
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}
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int Gamepad_::getInterface(uint8_t* interfaceCount)
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{
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*interfaceCount += 1; // uses 1
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HIDDescriptor hidInterface = {
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D_INTERFACE(pluggedInterface, 1, USB_DEVICE_CLASS_HUMAN_INTERFACE, HID_SUBCLASS_NONE, HID_PROTOCOL_NONE),
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D_HIDREPORT(sizeof(_hidReportDescriptor)),
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D_ENDPOINT(USB_ENDPOINT_IN(pluggedEndpoint), USB_ENDPOINT_TYPE_INTERRUPT, USB_EP_SIZE, 0x01)
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};
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return USB_SendControl(0, &hidInterface, sizeof(hidInterface));
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}
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int Gamepad_::getDescriptor(USBSetup& setup)
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{
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// Check if this is a HID Class Descriptor request
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if (setup.bmRequestType != REQUEST_DEVICETOHOST_STANDARD_INTERFACE) { return 0; }
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if (setup.wValueH != HID_REPORT_DESCRIPTOR_TYPE) { return 0; }
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// In a HID Class Descriptor wIndex cointains the interface number
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if (setup.wIndex != pluggedInterface) { return 0; }
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// Reset the protocol on reenumeration. Normally the host should not assume the state of the protocol
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// due to the USB specs, but Windows and Linux just assumes its in report mode.
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protocol = HID_REPORT_PROTOCOL;
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return USB_SendControl(TRANSFER_PGM, _hidReportDescriptor, sizeof(_hidReportDescriptor));
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}
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bool Gamepad_::setup(USBSetup& setup)
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{
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if (pluggedInterface != setup.wIndex) {
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return false;
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}
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uint8_t request = setup.bRequest;
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uint8_t requestType = setup.bmRequestType;
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if (requestType == REQUEST_DEVICETOHOST_CLASS_INTERFACE)
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{
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if (request == HID_GET_REPORT) {
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// TODO: HID_GetReport();
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return true;
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}
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if (request == HID_GET_PROTOCOL) {
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// TODO: Send8(protocol);
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return true;
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}
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}
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if (requestType == REQUEST_HOSTTODEVICE_CLASS_INTERFACE)
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{
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if (request == HID_SET_PROTOCOL) {
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protocol = setup.wValueL;
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return true;
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}
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if (request == HID_SET_IDLE) {
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idle = setup.wValueL;
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return true;
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}
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if (request == HID_SET_REPORT)
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{
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}
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}
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return false;
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}
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void Gamepad_::reset()
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{
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_GamepadReport.X = 0;
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_GamepadReport.Y = 0;
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_GamepadReport.buttons = 0;
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this->send();
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}
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void Gamepad_::send()
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{
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USB_Send(pluggedEndpoint | TRANSFER_RELEASE, &_GamepadReport, sizeof(GamepadReport));
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}
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uint8_t Gamepad_::getShortName(char *name)
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{
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if(!next)
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{
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strcpy(name, gp_serial);
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return strlen(name);
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}
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return 0;
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}
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60
NeoGeoControllerUSB/Gamepad.h
Normal file
60
NeoGeoControllerUSB/Gamepad.h
Normal file
@ -0,0 +1,60 @@
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/* Gamepad.h
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*
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* Based on the advanced HID library for Arduino:
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* https://github.com/NicoHood/HID
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* Copyright (c) 2014-2015 NicoHood
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*
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* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
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*
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* GNU GENERAL PUBLIC LICENSE
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* Version 3, 29 June 2007
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*
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* This program is free software: you can redistribute it and/or modify
|
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
|
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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#include "HID.h"
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extern const char* gp_serial;
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typedef struct {
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uint16_t buttons : 12;
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int8_t X;
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int8_t Y;
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} GamepadReport;
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class Gamepad_ : public PluggableUSBModule
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{
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private:
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uint8_t reportId;
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protected:
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int getInterface(uint8_t* interfaceCount);
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int getDescriptor(USBSetup& setup);
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uint8_t getShortName(char *name);
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bool setup(USBSetup& setup);
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uint8_t epType[1];
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uint8_t protocol;
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uint8_t idle;
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public:
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GamepadReport _GamepadReport;
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Gamepad_(void);
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void reset(void);
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void send();
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};
|
169
NeoGeoControllerUSB/NeoGeoControllerUSB.ino
Normal file
169
NeoGeoControllerUSB/NeoGeoControllerUSB.ino
Normal file
@ -0,0 +1,169 @@
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/* NeoGeo Controller to USB
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* Author: Mikael Norrgård <mick@daemonbite.com>
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*
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* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
|
||||
*
|
||||
* GNU GENERAL PUBLIC LICENSE
|
||||
* Version 3, 29 June 2007
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
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*
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*/
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#include "Gamepad.h"
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#define DEBOUNCE 0 // 1=Diddly-squat-Delay-Debouncing™ activated, 0=Debounce deactivated
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#define DEBOUNCE_TIME 10 // Debounce time in milliseconds
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//#define DEBUG // Enables debugging (sends debug data to usb serial)
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const char *gp_serial = "NeoGeo to USB";
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Gamepad_ Gamepad; // Set up USB HID gamepad
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bool usbUpdate = false; // Should gamepad data be sent to USB?
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bool debounce = DEBOUNCE; // Debounce?
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uint8_t pin; // Used in for loops
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uint32_t millisNow = 0; // Used for Diddly-squat-Delay-Debouncing™
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uint8_t axesDirect = 0x0f;
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uint8_t axes = 0x0f;
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uint8_t axesPrev = 0x0f;
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uint8_t axesBits[4] = {0x10,0x20,0x40,0x80};
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uint32_t axesMillis[4];
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uint16_t buttonsDirect = 0;
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uint16_t buttons = 0;
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uint16_t buttonsPrev = 0;
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uint16_t buttonsBits[12] = {0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x80,0x100,0x200,0x400,0x800};
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||||
uint32_t buttonsMillis[12];
|
||||
|
||||
#ifdef DEBUG
|
||||
char buf[16];
|
||||
uint32_t millisSent = 0;
|
||||
#endif
|
||||
|
||||
void setup()
|
||||
{
|
||||
// Axes
|
||||
DDRF &= ~B11110000; // Set A0-A3 as inputs
|
||||
PORTF |= B11110000; // Enable internal pull-up resistors
|
||||
|
||||
// Buttons
|
||||
DDRD &= ~B10011111; // Set PD0-PD4 and PD7 as inputs
|
||||
PORTD |= B10011111; // Enable internal pull-up resistors
|
||||
DDRB &= ~B01111110; // Set PB1-PB6 as inputs
|
||||
PORTB |= B01111110; // Enable internal pull-up resistors
|
||||
|
||||
// Debounce selector switch (currently disabled)
|
||||
DDRE &= ~B01000000; // Pin 7 as input
|
||||
PORTE |= B01000000; // Enable internal pull-up resistor
|
||||
|
||||
// Initialize debouncing timestamps
|
||||
for(pin=0; pin<4; pin++)
|
||||
axesMillis[pin]=0;
|
||||
for(pin=0; pin<12; pin++)
|
||||
buttonsMillis[pin]=0;
|
||||
|
||||
#ifdef DEBUG
|
||||
Serial.begin(115200);
|
||||
#endif
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
// Get current time, the millis() function should take about 2µs to complete
|
||||
millisNow = millis();
|
||||
|
||||
for(uint8_t i=0; i<10; i++) // One iteration (when debounce is enabled) takes approximately 35µs to complete, so we don't need to check the time between every iteration
|
||||
{
|
||||
// Read axis and button inputs (bitwise NOT results in a 1 when button/axis pressed)
|
||||
axesDirect = ~(PINF & B11110000);
|
||||
buttonsDirect = ~((PIND & B00011111) | ((PIND & B10000000) << 4) | ((PINB & B01111110) << 4));
|
||||
|
||||
if(debounce)
|
||||
{
|
||||
// Debounce axes
|
||||
for(pin=0; pin<4; pin++)
|
||||
{
|
||||
// Check if the current pin state is different to the stored state and that enough time has passed since last change
|
||||
if((axesDirect & axesBits[pin]) != (axes & axesBits[pin]) && (millisNow - axesMillis[pin]) > DEBOUNCE_TIME)
|
||||
{
|
||||
// Toggle the pin, we can safely do this because we know the current state is different to the stored state
|
||||
axes ^= axesBits[pin];
|
||||
// Update the timestamp for the pin
|
||||
axesMillis[pin] = millisNow;
|
||||
}
|
||||
}
|
||||
|
||||
// Debounce buttons
|
||||
for(pin=0; pin<12; pin++)
|
||||
{
|
||||
// Check if the current pin state is different to the stored state and that enough time has passed since last change
|
||||
if((buttonsDirect & buttonsBits[pin]) != (buttons & buttonsBits[pin]) && (millisNow - buttonsMillis[pin]) > DEBOUNCE_TIME)
|
||||
{
|
||||
// Toggle the pin, we can safely do this because we know the current state is different to the stored state
|
||||
buttons ^= buttonsBits[pin];
|
||||
// Update the timestamp for the pin
|
||||
buttonsMillis[pin] = millisNow;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
axes = axesDirect;
|
||||
buttons = buttonsDirect;
|
||||
}
|
||||
|
||||
// Has axis inputs changed?
|
||||
if(axes != axesPrev)
|
||||
{
|
||||
// UP + DOWN = UP, SOCD (Simultaneous Opposite Cardinal Directions) Cleaner
|
||||
if(axes & B10000000)
|
||||
Gamepad._GamepadReport.Y = -1;
|
||||
else if(axes & B01000000)
|
||||
Gamepad._GamepadReport.Y = 1;
|
||||
else
|
||||
Gamepad._GamepadReport.Y = 0;
|
||||
// UP + DOWN = NEUTRAL
|
||||
//Gamepad._GamepadReport.Y = ((axes & B01000000)>>6) - ((axes & B10000000)>>7);
|
||||
// LEFT + RIGHT = NEUTRAL
|
||||
Gamepad._GamepadReport.X = ((axes & B00010000)>>4) - ((axes & B00100000)>>5);
|
||||
axesPrev = axes;
|
||||
usbUpdate = true;
|
||||
}
|
||||
|
||||
// Has button inputs changed?
|
||||
if(buttons != buttonsPrev)
|
||||
{
|
||||
Gamepad._GamepadReport.buttons = buttons;
|
||||
buttonsPrev = buttons;
|
||||
usbUpdate = true;
|
||||
}
|
||||
|
||||
// Should gamepad data be sent to USB?
|
||||
if(usbUpdate)
|
||||
{
|
||||
Gamepad.send();
|
||||
usbUpdate = false;
|
||||
|
||||
#ifdef DEBUG
|
||||
sprintf(buf, "%06lu: %d%d%d%d", millisNow-millisSent, ((axes & 0x10)>>4), ((axes & 0x20)>>5), ((axes & 0x40)>>6), ((axes & 0x80)>>7) );
|
||||
Serial.print(buf);
|
||||
sprintf(buf, " %d%d%d%d", (buttons & 0x01), ((buttons & 0x02)>>1), ((buttons & 0x04)>>2), ((buttons & 0x08)>>3) );
|
||||
Serial.println(buf);
|
||||
millisSent = millisNow;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,9 +1,7 @@
|
||||
# DaemonBite PC Engine / TurboGrafx-16 Controllers To USB Adapter
|
||||
|
||||
## Introduction
|
||||
This is a simple to build adapter for connecting PC Engine / TurboGrafx-16 controllers to USB.
|
||||
|
||||
NOTE: This adapter is in BETA and not yet properly tested.
|
||||
This is a simple to build adapter for connecting PC Engine / TurboGrafx-16 controllers to USB with turbo functionality support.
|
||||
|
||||
The input lag for this adapter is minimal (should be less 1ms average connected to MiSTer).
|
||||
|
||||
|
@ -34,12 +34,16 @@ static const uint8_t _hidReportDescriptor[] PROGMEM = {
|
||||
|
||||
0x05, 0x09, // USAGE_PAGE (Button)
|
||||
0x19, 0x01, // USAGE_MINIMUM (Button 1)
|
||||
0x29, 0x08, // USAGE_MAXIMUM (Button 8)
|
||||
0x29, 0x09, // USAGE_MAXIMUM (Button 9)
|
||||
0x15, 0x00, // LOGICAL_MINIMUM (0)
|
||||
0x25, 0x01, // LOGICAL_MAXIMUM (1)
|
||||
0x95, 0x08, // REPORT_COUNT (8)
|
||||
0x95, 0x09, // REPORT_COUNT (9)
|
||||
0x75, 0x01, // REPORT_SIZE (1)
|
||||
0x81, 0x02, // INPUT (Data,Var,Abs)
|
||||
|
||||
0x95, 0x01, // REPORT_COUNT (1) ; pad out the bits into a number divisible by 8
|
||||
0x75, 0x07, // REPORT_SIZE (7)
|
||||
0x81, 0x03, // INPUT (Const,Var,Abs)
|
||||
|
||||
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
|
||||
0x09, 0x01, // USAGE (pointer)
|
||||
|
@ -34,23 +34,9 @@ extern const char* gp_serial;
|
||||
// The numbers after colon are bit fields, meaning how many bits the field uses.
|
||||
// Remove those if there are problems
|
||||
typedef struct {
|
||||
union
|
||||
{
|
||||
struct {
|
||||
bool b0: 1 ;
|
||||
bool b1: 1 ;
|
||||
bool b2: 1 ;
|
||||
bool b3: 1 ;
|
||||
bool b4: 1 ;
|
||||
bool b5: 1 ;
|
||||
bool b6: 1 ;
|
||||
bool b7: 1 ;
|
||||
};
|
||||
uint8_t buttons;
|
||||
};
|
||||
int8_t X ;
|
||||
int8_t Y ;
|
||||
|
||||
uint16_t buttons;
|
||||
int8_t X;
|
||||
int8_t Y;
|
||||
} GamepadReport;
|
||||
|
||||
|
||||
|
@ -62,7 +62,7 @@ word SegaController32U4::getStateMD()
|
||||
// 3 HI C B Right Left Down Up (Read B, C and directions in this cycle)
|
||||
// 4 LO Start A 0 0 0 0 (Check for six button controller in this cycle)
|
||||
// 5 HI C B Mode X Y Z (Read X,Y,Z and Mode in this cycle)
|
||||
// 6 LO --- --- --- --- --- ---
|
||||
// 6 LO --- --- --- --- --- Home (Home only for 8bitdo wireless gamepads)
|
||||
// 7 HI --- --- --- --- --- ---
|
||||
|
||||
// Set the select pin low/high
|
||||
@ -139,7 +139,10 @@ word SegaController32U4::getStateMD()
|
||||
}
|
||||
else
|
||||
{
|
||||
_ignoreCycles--;
|
||||
if(_ignoreCycles-- == 2) // Decrease the ignore cycles counter and read 8bitdo home in first "ignored" cycle, this cycle is unused on normal 6-button controllers
|
||||
{
|
||||
(bitRead(_inputReg1, DB9_PIN1_BIT) == LOW) ? _currentState |= SC_BTN_HOME : _currentState &= ~SC_BTN_HOME;
|
||||
}
|
||||
}
|
||||
|
||||
return _currentState;
|
||||
|
@ -42,23 +42,23 @@
|
||||
|
||||
enum
|
||||
{
|
||||
SC_CTL_ON = 1, // The controller is connected (not used)
|
||||
SC_BTN_UP = 2,
|
||||
SC_BTN_DOWN = 4,
|
||||
SC_BTN_LEFT = 8,
|
||||
SC_BTN_RIGHT = 16,
|
||||
SC_BTN_A = 32,
|
||||
SC_BTN_B = 64,
|
||||
SC_BTN_C = 128,
|
||||
SC_BTN_X = 256,
|
||||
SC_BTN_Y = 512,
|
||||
SC_BTN_Z = 1024,
|
||||
SC_BTN_START = 2048,
|
||||
SC_BTN_MODE = 4096,
|
||||
SC_BIT_UP = 1,
|
||||
SC_BIT_DOWN = 2,
|
||||
SC_BIT_LEFT = 3,
|
||||
SC_BIT_RIGHT = 4,
|
||||
SC_BTN_UP = 1,
|
||||
SC_BTN_DOWN = 2,
|
||||
SC_BTN_LEFT = 4,
|
||||
SC_BTN_RIGHT = 8,
|
||||
SC_BTN_A = 16,
|
||||
SC_BTN_B = 32,
|
||||
SC_BTN_C = 64,
|
||||
SC_BTN_X = 128,
|
||||
SC_BTN_Y = 256,
|
||||
SC_BTN_Z = 512,
|
||||
SC_BTN_START = 1024,
|
||||
SC_BTN_MODE = 2048,
|
||||
SC_BTN_HOME = 4096,
|
||||
SC_BIT_SH_UP = 0,
|
||||
SC_BIT_SH_DOWN = 1,
|
||||
SC_BIT_SH_LEFT = 2,
|
||||
SC_BIT_SH_RIGHT = 3,
|
||||
DB9_PIN1_BIT = 7,
|
||||
DB9_PIN2_BIT = 6,
|
||||
DB9_PIN3_BIT = 5,
|
||||
|
@ -58,20 +58,20 @@ void setup()
|
||||
{
|
||||
}
|
||||
|
||||
void loop()
|
||||
void loop() { while(1)
|
||||
{
|
||||
currentState = controller.getStateMD();
|
||||
sendState();
|
||||
}
|
||||
}}
|
||||
|
||||
void sendState()
|
||||
{
|
||||
// Only report controller state if it has changed
|
||||
if (currentState != lastState)
|
||||
{
|
||||
Gamepad._GamepadReport.buttons = currentState >> 5;
|
||||
Gamepad._GamepadReport.Y = ((currentState & SC_BTN_DOWN) >> SC_BIT_DOWN) - ((currentState & SC_BTN_UP) >> SC_BIT_UP);
|
||||
Gamepad._GamepadReport.X = ((currentState & SC_BTN_RIGHT) >> SC_BIT_RIGHT) - ((currentState & SC_BTN_LEFT) >> SC_BIT_LEFT);
|
||||
Gamepad._GamepadReport.buttons = currentState >> 4;
|
||||
Gamepad._GamepadReport.Y = ((currentState & SC_BTN_DOWN) >> SC_BIT_SH_DOWN) - ((currentState & SC_BTN_UP) >> SC_BIT_SH_UP);
|
||||
Gamepad._GamepadReport.X = ((currentState & SC_BTN_RIGHT) >> SC_BIT_SH_RIGHT) - ((currentState & SC_BTN_LEFT) >> SC_BIT_SH_LEFT);
|
||||
Gamepad.send();
|
||||
lastState = currentState;
|
||||
}
|
||||
|
@ -34,12 +34,16 @@ static const uint8_t _hidReportDescriptor[] PROGMEM = {
|
||||
|
||||
0x05, 0x09, // USAGE_PAGE (Button)
|
||||
0x19, 0x01, // USAGE_MINIMUM (Button 1)
|
||||
0x29, 0x08, // USAGE_MAXIMUM (Button 8)
|
||||
0x29, 0x09, // USAGE_MAXIMUM (Button 9)
|
||||
0x15, 0x00, // LOGICAL_MINIMUM (0)
|
||||
0x25, 0x01, // LOGICAL_MAXIMUM (1)
|
||||
0x95, 0x08, // REPORT_COUNT (8)
|
||||
0x95, 0x09, // REPORT_COUNT (9)
|
||||
0x75, 0x01, // REPORT_SIZE (1)
|
||||
0x81, 0x02, // INPUT (Data,Var,Abs)
|
||||
|
||||
0x95, 0x01, // REPORT_COUNT (1) ; pad out the bits into a number divisible by 8
|
||||
0x75, 0x07, // REPORT_SIZE (7)
|
||||
0x81, 0x03, // INPUT (Const,Var,Abs)
|
||||
|
||||
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
|
||||
0x09, 0x01, // USAGE (pointer)
|
||||
|
@ -34,23 +34,9 @@ extern const char* gp_serial;
|
||||
// The numbers after colon are bit fields, meaning how many bits the field uses.
|
||||
// Remove those if there are problems
|
||||
typedef struct {
|
||||
union
|
||||
{
|
||||
struct {
|
||||
bool b0: 1 ;
|
||||
bool b1: 1 ;
|
||||
bool b2: 1 ;
|
||||
bool b3: 1 ;
|
||||
bool b4: 1 ;
|
||||
bool b5: 1 ;
|
||||
bool b6: 1 ;
|
||||
bool b7: 1 ;
|
||||
};
|
||||
uint8_t buttons;
|
||||
};
|
||||
int8_t X ;
|
||||
int8_t Y ;
|
||||
|
||||
uint16_t buttons;
|
||||
int8_t X;
|
||||
int8_t Y;
|
||||
} GamepadReport;
|
||||
|
||||
|
||||
|
@ -89,7 +89,7 @@ void SegaControllers32U4::readState()
|
||||
// 3 HI C B Right Left Down Up (Read B, C and directions in this cycle)
|
||||
// 4 LO Start A 0 0 0 0 (Check for six button controller in this cycle)
|
||||
// 5 HI C B Mode X Y Z (Read X,Y,Z and Mode in this cycle)
|
||||
// 6 LO --- --- --- --- --- ---
|
||||
// 6 LO --- --- --- --- --- Home (Home only for 8bitdo wireless gamepads)
|
||||
// 7 HI --- --- --- --- --- ---
|
||||
|
||||
void SegaControllers32U4::readPort1()
|
||||
@ -157,7 +157,10 @@ void SegaControllers32U4::readPort1()
|
||||
}
|
||||
else
|
||||
{
|
||||
_ignoreCycles[0]--;
|
||||
if(_ignoreCycles[0]-- == 2) // Decrease the ignore cycles counter and read 8bitdo home in first "ignored" cycle, this cycle is unused on normal 6-button controllers
|
||||
{
|
||||
(bitRead(_inputReg1, DB9_PIN1_BIT1) == LOW) ? currentState[0] |= SC_BTN_HOME : currentState[0] &= ~SC_BTN_HOME;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -226,7 +229,10 @@ void SegaControllers32U4::readPort2()
|
||||
}
|
||||
else
|
||||
{
|
||||
_ignoreCycles[1]--;
|
||||
if(_ignoreCycles[1]-- == 2) // Decrease the ignore cycles counter and read 8bitdo home in first "ignored" cycle, this cycle is unused on normal 6-button controllers
|
||||
{
|
||||
(bitRead(_inputReg3, DB9_PIN1_BIT2) == LOW) ? currentState[1] |= SC_BTN_HOME : currentState[1] &= ~SC_BTN_HOME;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -30,23 +30,23 @@
|
||||
|
||||
enum
|
||||
{
|
||||
SC_CTL_ON = 1, // The controller is connected (not used)
|
||||
SC_BTN_UP = 2,
|
||||
SC_BTN_DOWN = 4,
|
||||
SC_BTN_LEFT = 8,
|
||||
SC_BTN_RIGHT = 16,
|
||||
SC_BTN_A = 32,
|
||||
SC_BTN_B = 64,
|
||||
SC_BTN_C = 128,
|
||||
SC_BTN_X = 256,
|
||||
SC_BTN_Y = 512,
|
||||
SC_BTN_Z = 1024,
|
||||
SC_BTN_START = 2048,
|
||||
SC_BTN_MODE = 4096,
|
||||
SC_BIT_UP = 1,
|
||||
SC_BIT_DOWN = 2,
|
||||
SC_BIT_LEFT = 3,
|
||||
SC_BIT_RIGHT = 4,
|
||||
SC_BTN_UP = 1,
|
||||
SC_BTN_DOWN = 2,
|
||||
SC_BTN_LEFT = 4,
|
||||
SC_BTN_RIGHT = 8,
|
||||
SC_BTN_A = 16,
|
||||
SC_BTN_B = 32,
|
||||
SC_BTN_C = 64,
|
||||
SC_BTN_X = 128,
|
||||
SC_BTN_Y = 256,
|
||||
SC_BTN_Z = 512,
|
||||
SC_BTN_START = 1024,
|
||||
SC_BTN_MODE = 2048,
|
||||
SC_BTN_HOME = 4096,
|
||||
SC_BIT_SH_UP = 0,
|
||||
SC_BIT_SH_DOWN = 1,
|
||||
SC_BIT_SH_LEFT = 2,
|
||||
SC_BIT_SH_RIGHT = 3,
|
||||
SC_PIN1_BIT = 0,
|
||||
SC_PIN2_BIT = 1,
|
||||
SC_PIN3_BIT = 2,
|
||||
|
@ -79,9 +79,9 @@ void sendState(byte gp)
|
||||
// Only report controller state if it has changed
|
||||
if (controllers.currentState[gp] != lastState[gp])
|
||||
{
|
||||
Gamepad[gp]._GamepadReport.buttons = controllers.currentState[gp] >> 5;
|
||||
Gamepad[gp]._GamepadReport.Y = ((controllers.currentState[gp] & SC_BTN_DOWN) >> SC_BIT_DOWN) - ((controllers.currentState[gp] & SC_BTN_UP) >> SC_BIT_UP);
|
||||
Gamepad[gp]._GamepadReport.X = ((controllers.currentState[gp] & SC_BTN_RIGHT) >> SC_BIT_RIGHT) - ((controllers.currentState[gp] & SC_BTN_LEFT) >> SC_BIT_LEFT);
|
||||
Gamepad[gp]._GamepadReport.buttons = controllers.currentState[gp] >> 4;
|
||||
Gamepad[gp]._GamepadReport.Y = ((controllers.currentState[gp] & SC_BTN_DOWN) >> SC_BIT_SH_DOWN) - ((controllers.currentState[gp] & SC_BTN_UP) >> SC_BIT_SH_UP);
|
||||
Gamepad[gp]._GamepadReport.X = ((controllers.currentState[gp] & SC_BTN_RIGHT) >> SC_BIT_SH_RIGHT) - ((controllers.currentState[gp] & SC_BTN_LEFT) >> SC_BIT_SH_LEFT);
|
||||
Gamepad[gp].send();
|
||||
lastState[gp] = controllers.currentState[gp];
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user