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mirror of https://github.com/mcgurk/Arduino-USB-HID-RetroJoystickAdapter synced 2024-11-21 16:45:08 -05:00

Delete RetroJoystickAdapter_WiiClassicController.ino

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Jarno Lehtinen 2016-11-11 18:12:44 +02:00 committed by GitHub
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//Uno: SDA = A4, SCL = A5
//Pro Micro: SDA = D2, SCL = D3
//================================================================================
//================================================================================
// Joystick (Gamepad)
#include "HID.h"
#if ARDUINO < 10606
#error The Joystick2 library requires Arduino IDE 1.6.6 or greater. Please update your IDE.
#endif
#if !defined(USBCON)
#error The Joystick2 library can only be used with a USB MCU (e.g. Arduino Leonardo, Arduino Micro, etc.).
#endif
#if !defined(_USING_HID)
#error "Using legacy HID core (non pluggable)"
#endif
#define JOYSTICK_REPORT_ID 0x04
/*#define JOYSTICK2_REPORT_ID 0x04
#define JOYSTICK3_REPORT_ID 0x05
#define JOYSTICK4_REPORT_ID 0x06*/
#define JOYSTICK_STATE_SIZE 6
//#define DEBUG
#define HIDDESC_MACRO(REPORT_ID) \
/* Joystick # */ \
0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */ \
0x09, 0x04, /* USAGE (Joystick) */ \
0xa1, 0x01, /* COLLECTION (Application) */ \
0x85, REPORT_ID, /* REPORT_ID */ \
/* 16 Buttons */ \
0x05, 0x09, /* USAGE_PAGE (Button) */ \
0x19, 0x01, /* USAGE_MINIMUM (Button 1) */ \
0x29, 0x10, /* USAGE_MAXIMUM (Button 16) */ \
0x15, 0x00, /* LOGICAL_MINIMUM (0) */ \
0x25, 0x01, /* LOGICAL_MAXIMUM (1) */ \
0x75, 0x01, /* REPORT_SIZE (1) */ \
0x95, 0x10, /* REPORT_COUNT (16) */ \
0x55, 0x00, /* UNIT_EXPONENT (0) */ \
0x65, 0x00, /* UNIT (None) */ \
0x81, 0x02, /* INPUT (Data,Var,Abs) */ \
/* X and Y Axis */ \
0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */ \
0x09, 0x01, /* USAGE (Pointer) */ \
0xA1, 0x00, /* COLLECTION (Physical) */ \
0x09, 0x32, /* USAGE (Z) */ \
0x09, 0x35, /* USAGE (Rz) */ \
0x09, 0x30, /* USAGE (x) */ \
0x09, 0x31, /* USAGE (y) */ \
0x15, 0x00, /* LOGICAL_MINIMUM (0) */ \
0x26, 0xff, 0x00, /* LOGICAL_MAXIMUM (255) */ \
0x75, 0x08, /* REPORT_SIZE (8) */ \
0x95, 0x04, /* REPORT_COUNT (4) */ \
0x81, 0x02, /* INPUT (Data,Var,Abs) */ \
0xc0, /* END_COLLECTION */ \
0xc0 /* END_COLLECTION */
static const uint8_t hidReportDescriptor[] PROGMEM = {
HIDDESC_MACRO(JOYSTICK_REPORT_ID)/*,
HIDDESC_MACRO(JOYSTICK2_REPORT_ID),
HIDDESC_MACRO(JOYSTICK3_REPORT_ID),
HIDDESC_MACRO(JOYSTICK4_REPORT_ID)*/
};
class Joystick_ {
private:
uint8_t joystickId;
uint8_t reportId;
uint8_t olddata[JOYSTICK_STATE_SIZE];
uint8_t state[JOYSTICK_STATE_SIZE];
uint8_t flag;
public:
uint8_t data[JOYSTICK_STATE_SIZE];
Joystick_(uint8_t initJoystickId, uint8_t initReportId) {
// Setup HID report structure
static bool usbSetup = false;
if (!usbSetup) {
static HIDSubDescriptor node(hidReportDescriptor, sizeof(hidReportDescriptor));
HID().AppendDescriptor(&node);
usbSetup = true;
}
// Initalize State
joystickId = initJoystickId;
reportId = initReportId;
memcpy(olddata, data, JOYSTICK_STATE_SIZE);
state[0] = 0;
state[1] = 0;
state[2] = 127;
state[3] = 127;
state[4] = 127;
state[5] = 127;
sendState(1);
}
void updateState() {
if (memcmp(olddata, data, JOYSTICK_STATE_SIZE)) {
memcpy(olddata, data, JOYSTICK_STATE_SIZE);
flag = 1;
}
//uint8_t rightShoulderPressure = (Joystick[0].data[3] & (unsigned char)0x1f); //rightmost 5 bits
//uint8_t leftShoulderPressure = ((Joystick[0].data[2] & (unsigned char)0x60) >> 2) + ((data[3] & (unsigned char)0xe0) >> 5); //'leftish' bits
uint8_t leftStickX = (data[0] & (unsigned char)0x3f); //rightmost 6 bits
uint8_t leftStickY = (data[1] & (unsigned char)0x3f); //rightmost 6 bits
uint8_t rightStickX = ((data[0] & (unsigned char)0xc0) >> 3) + ((data[1] & (unsigned char)0xc0) >> 5) + ((data[2] & (unsigned char)0x80) >> 7); //bits. They're there.
uint8_t rightStickY = (data[2] & (unsigned char)0x1f); //rightmost 5 bits
state[0] = ~data[4];
state[1] = ~data[5];
state[2] = rightStickX << 3;
state[3] = rightStickY << 3; //is this right or should it be mirror?
state[4] = leftStickX << 2;
state[5] = 255 - (leftStickY << 2);
/*state[2] = rightStickX;
state[3] = rightStickY; //is this right or should it be mirror?
state[4] = leftStickX;
state[5] = 63 - leftStickY;*/
//sendState();
}
void sendState(uint8_t force = 0) {
if (flag || force) {
// HID().SendReport(Report number, array of values in same order as HID descriptor, length)
HID().SendReport(reportId, state, JOYSTICK_STATE_SIZE);
flag = 0;
}
}
};
Joystick_ Joystick[1] =
{
Joystick_(0, JOYSTICK_REPORT_ID)/*,
Joystick_(1, JOYSTICK2_REPORT_ID),
Joystick_(2, JOYSTICK3_REPORT_ID),
Joystick_(3, JOYSTICK4_REPORT_ID)*/
};
//================================================================================
//================================================================================
/*
Andrew Mascolo 7/13/2014
Updated WiiController library
!!!DOES NOT WORK WITH NUNCHUCK!!!
If you are using the adapter in this link,http://www.ebay.com/itm/Wii-WiiChuck-Nunchuck-Adapter-Module-Board-for-Arduino-/351052353286?pt=LH_DefaultDomain_0&hash=item51bc59cf06
then you most likely have it plug into the arduino across pins A2 - A5. Please know that the controller needs 3.3V to work properly and NOT 5V. You may cause possible
to the controller if it is powered by 5 volts. What I have done here is allowed the user to use pin A2 as ground, by setting the pin to LOW, and making pin A3 an input
so the user can have a jumper to the 3.3V pin without harming the Arduino.
**.begin(Vcc, Gnd)**
Vcc: Set to ON if you are using the adapter AND the Arduino board you are using outputs 3.3V. (Like a Pro Micro or DUE)
Vcc: Set to NEUTRAL if you are using your own wires and are not using pin A3 for power. (pin will be set to INPUT)
Gnd: Set to OFF if you have the adapter in the pin A2, this will automatically set pin A2 to LOW. Otherwise leave empty, default is OFF
*/
//#include<WiiClassicControl.h>
#include<Wire.h>
//WiiClassicControl Wii;
#define ADDRESS 0x52
void sendByte(int data, int location) {
Wire.beginTransmission(ADDRESS);
Wire.write(location);
Wire.write(data);
Wire.endTransmission();
delay(10);
}
void setup() {
//Wii.begin(NEUTRAL, OFF); // SEE ABOVE
#ifdef DEBUG
Serial.begin(115200);
//pinMode(9, INPUT);
#endif
Wire.begin();
// transmit to device (byte)0x52
sendByte(0x55, 0xF0);
sendByte(0x00, 0xFB);
Wire.endTransmission ();
}
void loop() {
#ifdef DEBUG
unsigned long t = micros();
#endif
Wire.requestFrom(ADDRESS, 6); //request data from wii classic
/*Serial.print(Wire.read(), HEX);Serial.print(" ");
Serial.print(Wire.read(), HEX);Serial.print(" ");
Serial.print(Wire.read(), HEX);Serial.print(" ");
Serial.print(Wire.read(), HEX);Serial.print(" ");
Serial.print(Wire.read(), HEX);Serial.print(" ");
Serial.print(Wire.read(), HEX);Serial.print(" ");
sendByte(0x00, 0x00);
Serial.println();*/
uint8_t i = 0;
while(Wire.available()) {
Joystick[0].data[i] = Wire.read();
i++;
if (i > 5) break;
}
//detect if init is needed
if (i < 6) {
delay(100);
sendByte(0x55, 0xF0);
sendByte(0x00, 0xFB);
#ifdef DEBUG
Serial.println("Init!");
#endif
delay(100);
} else sendByte(0x00, 0x00);
#ifdef DEBUG
Serial.println(micros()-t);
#endif
/*for (uint8_t i = 0; i < 6; i++) {
Joystick[0].data[i] = Wire.read();
}
sendByte(0x00, 0x00); */
/*while (Wire.available ()) {
// read byte as an integer
if (cnt < 4) {
status[cnt] = Wire.read();
} else {
lastButtons[cnt-4] = buttons[cnt-4];
buttons[cnt-4] = Wire.read();
}
cnt++;
}
if (cnt > 5) {
WiiClassy::_sendByte(0x00, 0x00);
cnt = 0;
}*/
//Reference for this found here: http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Classic_Controller
// the lowest value is 0, and the highest value is 248.
/*Serial.print("LSX: "); Serial.print(Wii.leftStickX());
Serial.print("| LSY: "); Serial.print(Wii.leftStickY());
Serial.print("| RSX: "); Serial.print(Wii.rightStickX());
Serial.print("| RSY: "); Serial.println(Wii.rightStickY());
Joystick[0].data[4] = Wii.leftStickX();
Joystick[0].data[5] = Wii.leftStickY();
Joystick[0].data[2] = Wii.rightStickX();
Joystick[0].data[3] = Wii.rightStickY();
Joystick[0].sendState();*/
uint8_t rightShoulderPressure = (Joystick[0].data[3] & (unsigned char)0x1f); //rightmost 5 bits
uint8_t leftShoulderPressure = ((Joystick[0].data[2] & (unsigned char)0x60) >> 2) + ((Joystick[0].data[3] & (unsigned char)0xe0) >> 5); //'leftish' bits
uint8_t leftStickX = (Joystick[0].data[0] & (unsigned char)0x3f); //rightmost 6 bits
uint8_t leftStickY = (Joystick[0].data[1] & (unsigned char)0x3f); //rightmost 6 bits
uint8_t rightStickX = ((Joystick[0].data[0] & (unsigned char)0xc0) >> 3) + ((Joystick[0].data[1] & (unsigned char)0xc0) >> 5) + ((Joystick[0].data[2] & (unsigned char)0x80) >> 7); //bits. They're there.
uint8_t rightStickY = (Joystick[0].data[2] & (unsigned char)0x1f); //rightmost 5 bits
#ifdef DEBUG
for (uint8_t i = 0; i < 6; i++) {
Serial.print(Joystick[0].data[i], HEX);
Serial.print(" ");
}
Serial.print(" - ");
Serial.print(rightShoulderPressure, HEX); Serial.print(" ");
Serial.print(leftShoulderPressure, HEX); Serial.print(" ");
Serial.print(leftStickX, HEX); Serial.print(" ");
Serial.print(leftStickY, HEX); Serial.print(" ");
Serial.print(rightStickX, HEX); Serial.print(" ");
Serial.print(rightStickY , HEX); Serial.print(" ");
Serial.println();
//Serial.print(digitalRead(9)); Serial.println();
#endif
Joystick[0].updateState();
Joystick[0].sendState();
#ifdef DEBUG
delay(100); // used to see changes in the serial monitor easier.
#endif
delayMicroseconds(1000);
}