mirror of
https://github.com/mcgurk/Arduino-USB-HID-RetroJoystickAdapter
synced 2024-11-21 16:45:08 -05:00
Delete RetroJoystickAdapter_WiiClassicController.ino
This commit is contained in:
parent
79e633044f
commit
a47653d69e
@ -1,301 +0,0 @@
|
||||
//Uno: SDA = A4, SCL = A5
|
||||
//Pro Micro: SDA = D2, SCL = D3
|
||||
|
||||
//================================================================================
|
||||
//================================================================================
|
||||
// Joystick (Gamepad)
|
||||
|
||||
#include "HID.h"
|
||||
|
||||
#if ARDUINO < 10606
|
||||
#error The Joystick2 library requires Arduino IDE 1.6.6 or greater. Please update your IDE.
|
||||
#endif
|
||||
|
||||
#if !defined(USBCON)
|
||||
#error The Joystick2 library can only be used with a USB MCU (e.g. Arduino Leonardo, Arduino Micro, etc.).
|
||||
#endif
|
||||
|
||||
#if !defined(_USING_HID)
|
||||
#error "Using legacy HID core (non pluggable)"
|
||||
#endif
|
||||
|
||||
#define JOYSTICK_REPORT_ID 0x04
|
||||
/*#define JOYSTICK2_REPORT_ID 0x04
|
||||
#define JOYSTICK3_REPORT_ID 0x05
|
||||
#define JOYSTICK4_REPORT_ID 0x06*/
|
||||
|
||||
|
||||
#define JOYSTICK_STATE_SIZE 6
|
||||
|
||||
//#define DEBUG
|
||||
|
||||
#define HIDDESC_MACRO(REPORT_ID) \
|
||||
/* Joystick # */ \
|
||||
0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */ \
|
||||
0x09, 0x04, /* USAGE (Joystick) */ \
|
||||
0xa1, 0x01, /* COLLECTION (Application) */ \
|
||||
0x85, REPORT_ID, /* REPORT_ID */ \
|
||||
/* 16 Buttons */ \
|
||||
0x05, 0x09, /* USAGE_PAGE (Button) */ \
|
||||
0x19, 0x01, /* USAGE_MINIMUM (Button 1) */ \
|
||||
0x29, 0x10, /* USAGE_MAXIMUM (Button 16) */ \
|
||||
0x15, 0x00, /* LOGICAL_MINIMUM (0) */ \
|
||||
0x25, 0x01, /* LOGICAL_MAXIMUM (1) */ \
|
||||
0x75, 0x01, /* REPORT_SIZE (1) */ \
|
||||
0x95, 0x10, /* REPORT_COUNT (16) */ \
|
||||
0x55, 0x00, /* UNIT_EXPONENT (0) */ \
|
||||
0x65, 0x00, /* UNIT (None) */ \
|
||||
0x81, 0x02, /* INPUT (Data,Var,Abs) */ \
|
||||
/* X and Y Axis */ \
|
||||
0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */ \
|
||||
0x09, 0x01, /* USAGE (Pointer) */ \
|
||||
0xA1, 0x00, /* COLLECTION (Physical) */ \
|
||||
0x09, 0x32, /* USAGE (Z) */ \
|
||||
0x09, 0x35, /* USAGE (Rz) */ \
|
||||
0x09, 0x30, /* USAGE (x) */ \
|
||||
0x09, 0x31, /* USAGE (y) */ \
|
||||
0x15, 0x00, /* LOGICAL_MINIMUM (0) */ \
|
||||
0x26, 0xff, 0x00, /* LOGICAL_MAXIMUM (255) */ \
|
||||
0x75, 0x08, /* REPORT_SIZE (8) */ \
|
||||
0x95, 0x04, /* REPORT_COUNT (4) */ \
|
||||
0x81, 0x02, /* INPUT (Data,Var,Abs) */ \
|
||||
0xc0, /* END_COLLECTION */ \
|
||||
0xc0 /* END_COLLECTION */
|
||||
|
||||
|
||||
static const uint8_t hidReportDescriptor[] PROGMEM = {
|
||||
HIDDESC_MACRO(JOYSTICK_REPORT_ID)/*,
|
||||
HIDDESC_MACRO(JOYSTICK2_REPORT_ID),
|
||||
HIDDESC_MACRO(JOYSTICK3_REPORT_ID),
|
||||
HIDDESC_MACRO(JOYSTICK4_REPORT_ID)*/
|
||||
};
|
||||
|
||||
class Joystick_ {
|
||||
|
||||
private:
|
||||
uint8_t joystickId;
|
||||
uint8_t reportId;
|
||||
uint8_t olddata[JOYSTICK_STATE_SIZE];
|
||||
uint8_t state[JOYSTICK_STATE_SIZE];
|
||||
uint8_t flag;
|
||||
|
||||
public:
|
||||
uint8_t data[JOYSTICK_STATE_SIZE];
|
||||
|
||||
Joystick_(uint8_t initJoystickId, uint8_t initReportId) {
|
||||
// Setup HID report structure
|
||||
static bool usbSetup = false;
|
||||
|
||||
if (!usbSetup) {
|
||||
static HIDSubDescriptor node(hidReportDescriptor, sizeof(hidReportDescriptor));
|
||||
HID().AppendDescriptor(&node);
|
||||
usbSetup = true;
|
||||
}
|
||||
|
||||
// Initalize State
|
||||
joystickId = initJoystickId;
|
||||
reportId = initReportId;
|
||||
memcpy(olddata, data, JOYSTICK_STATE_SIZE);
|
||||
state[0] = 0;
|
||||
state[1] = 0;
|
||||
state[2] = 127;
|
||||
state[3] = 127;
|
||||
state[4] = 127;
|
||||
state[5] = 127;
|
||||
sendState(1);
|
||||
}
|
||||
|
||||
void updateState() {
|
||||
if (memcmp(olddata, data, JOYSTICK_STATE_SIZE)) {
|
||||
memcpy(olddata, data, JOYSTICK_STATE_SIZE);
|
||||
flag = 1;
|
||||
}
|
||||
//uint8_t rightShoulderPressure = (Joystick[0].data[3] & (unsigned char)0x1f); //rightmost 5 bits
|
||||
//uint8_t leftShoulderPressure = ((Joystick[0].data[2] & (unsigned char)0x60) >> 2) + ((data[3] & (unsigned char)0xe0) >> 5); //'leftish' bits
|
||||
uint8_t leftStickX = (data[0] & (unsigned char)0x3f); //rightmost 6 bits
|
||||
uint8_t leftStickY = (data[1] & (unsigned char)0x3f); //rightmost 6 bits
|
||||
uint8_t rightStickX = ((data[0] & (unsigned char)0xc0) >> 3) + ((data[1] & (unsigned char)0xc0) >> 5) + ((data[2] & (unsigned char)0x80) >> 7); //bits. They're there.
|
||||
uint8_t rightStickY = (data[2] & (unsigned char)0x1f); //rightmost 5 bits
|
||||
state[0] = ~data[4];
|
||||
state[1] = ~data[5];
|
||||
state[2] = rightStickX << 3;
|
||||
state[3] = rightStickY << 3; //is this right or should it be mirror?
|
||||
state[4] = leftStickX << 2;
|
||||
state[5] = 255 - (leftStickY << 2);
|
||||
/*state[2] = rightStickX;
|
||||
state[3] = rightStickY; //is this right or should it be mirror?
|
||||
state[4] = leftStickX;
|
||||
state[5] = 63 - leftStickY;*/
|
||||
//sendState();
|
||||
}
|
||||
|
||||
void sendState(uint8_t force = 0) {
|
||||
if (flag || force) {
|
||||
// HID().SendReport(Report number, array of values in same order as HID descriptor, length)
|
||||
HID().SendReport(reportId, state, JOYSTICK_STATE_SIZE);
|
||||
flag = 0;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
Joystick_ Joystick[1] =
|
||||
{
|
||||
Joystick_(0, JOYSTICK_REPORT_ID)/*,
|
||||
Joystick_(1, JOYSTICK2_REPORT_ID),
|
||||
Joystick_(2, JOYSTICK3_REPORT_ID),
|
||||
Joystick_(3, JOYSTICK4_REPORT_ID)*/
|
||||
};
|
||||
|
||||
//================================================================================
|
||||
//================================================================================
|
||||
|
||||
/*
|
||||
Andrew Mascolo 7/13/2014
|
||||
Updated WiiController library
|
||||
|
||||
!!!DOES NOT WORK WITH NUNCHUCK!!!
|
||||
|
||||
If you are using the adapter in this link,http://www.ebay.com/itm/Wii-WiiChuck-Nunchuck-Adapter-Module-Board-for-Arduino-/351052353286?pt=LH_DefaultDomain_0&hash=item51bc59cf06
|
||||
then you most likely have it plug into the arduino across pins A2 - A5. Please know that the controller needs 3.3V to work properly and NOT 5V. You may cause possible
|
||||
to the controller if it is powered by 5 volts. What I have done here is allowed the user to use pin A2 as ground, by setting the pin to LOW, and making pin A3 an input
|
||||
so the user can have a jumper to the 3.3V pin without harming the Arduino.
|
||||
|
||||
**.begin(Vcc, Gnd)**
|
||||
Vcc: Set to ON if you are using the adapter AND the Arduino board you are using outputs 3.3V. (Like a Pro Micro or DUE)
|
||||
Vcc: Set to NEUTRAL if you are using your own wires and are not using pin A3 for power. (pin will be set to INPUT)
|
||||
|
||||
Gnd: Set to OFF if you have the adapter in the pin A2, this will automatically set pin A2 to LOW. Otherwise leave empty, default is OFF
|
||||
*/
|
||||
|
||||
//#include<WiiClassicControl.h>
|
||||
#include<Wire.h>
|
||||
|
||||
//WiiClassicControl Wii;
|
||||
|
||||
#define ADDRESS 0x52
|
||||
|
||||
void sendByte(int data, int location) {
|
||||
Wire.beginTransmission(ADDRESS);
|
||||
Wire.write(location);
|
||||
Wire.write(data);
|
||||
Wire.endTransmission();
|
||||
delay(10);
|
||||
}
|
||||
|
||||
void setup() {
|
||||
//Wii.begin(NEUTRAL, OFF); // SEE ABOVE
|
||||
#ifdef DEBUG
|
||||
Serial.begin(115200);
|
||||
//pinMode(9, INPUT);
|
||||
#endif
|
||||
|
||||
Wire.begin();
|
||||
// transmit to device (byte)0x52
|
||||
sendByte(0x55, 0xF0);
|
||||
sendByte(0x00, 0xFB);
|
||||
Wire.endTransmission ();
|
||||
|
||||
}
|
||||
|
||||
void loop() {
|
||||
|
||||
#ifdef DEBUG
|
||||
unsigned long t = micros();
|
||||
#endif
|
||||
|
||||
Wire.requestFrom(ADDRESS, 6); //request data from wii classic
|
||||
/*Serial.print(Wire.read(), HEX);Serial.print(" ");
|
||||
Serial.print(Wire.read(), HEX);Serial.print(" ");
|
||||
Serial.print(Wire.read(), HEX);Serial.print(" ");
|
||||
Serial.print(Wire.read(), HEX);Serial.print(" ");
|
||||
Serial.print(Wire.read(), HEX);Serial.print(" ");
|
||||
Serial.print(Wire.read(), HEX);Serial.print(" ");
|
||||
sendByte(0x00, 0x00);
|
||||
Serial.println();*/
|
||||
uint8_t i = 0;
|
||||
while(Wire.available()) {
|
||||
Joystick[0].data[i] = Wire.read();
|
||||
i++;
|
||||
if (i > 5) break;
|
||||
}
|
||||
|
||||
//detect if init is needed
|
||||
if (i < 6) {
|
||||
delay(100);
|
||||
sendByte(0x55, 0xF0);
|
||||
sendByte(0x00, 0xFB);
|
||||
#ifdef DEBUG
|
||||
Serial.println("Init!");
|
||||
#endif
|
||||
delay(100);
|
||||
} else sendByte(0x00, 0x00);
|
||||
|
||||
#ifdef DEBUG
|
||||
Serial.println(micros()-t);
|
||||
#endif
|
||||
|
||||
/*for (uint8_t i = 0; i < 6; i++) {
|
||||
Joystick[0].data[i] = Wire.read();
|
||||
}
|
||||
sendByte(0x00, 0x00); */
|
||||
/*while (Wire.available ()) {
|
||||
// read byte as an integer
|
||||
if (cnt < 4) {
|
||||
status[cnt] = Wire.read();
|
||||
} else {
|
||||
lastButtons[cnt-4] = buttons[cnt-4];
|
||||
buttons[cnt-4] = Wire.read();
|
||||
}
|
||||
cnt++;
|
||||
}
|
||||
if (cnt > 5) {
|
||||
WiiClassy::_sendByte(0x00, 0x00);
|
||||
cnt = 0;
|
||||
}*/
|
||||
//Reference for this found here: http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Classic_Controller
|
||||
|
||||
|
||||
|
||||
// the lowest value is 0, and the highest value is 248.
|
||||
/*Serial.print("LSX: "); Serial.print(Wii.leftStickX());
|
||||
Serial.print("| LSY: "); Serial.print(Wii.leftStickY());
|
||||
Serial.print("| RSX: "); Serial.print(Wii.rightStickX());
|
||||
Serial.print("| RSY: "); Serial.println(Wii.rightStickY());
|
||||
|
||||
Joystick[0].data[4] = Wii.leftStickX();
|
||||
Joystick[0].data[5] = Wii.leftStickY();
|
||||
Joystick[0].data[2] = Wii.rightStickX();
|
||||
Joystick[0].data[3] = Wii.rightStickY();
|
||||
Joystick[0].sendState();*/
|
||||
uint8_t rightShoulderPressure = (Joystick[0].data[3] & (unsigned char)0x1f); //rightmost 5 bits
|
||||
uint8_t leftShoulderPressure = ((Joystick[0].data[2] & (unsigned char)0x60) >> 2) + ((Joystick[0].data[3] & (unsigned char)0xe0) >> 5); //'leftish' bits
|
||||
uint8_t leftStickX = (Joystick[0].data[0] & (unsigned char)0x3f); //rightmost 6 bits
|
||||
uint8_t leftStickY = (Joystick[0].data[1] & (unsigned char)0x3f); //rightmost 6 bits
|
||||
uint8_t rightStickX = ((Joystick[0].data[0] & (unsigned char)0xc0) >> 3) + ((Joystick[0].data[1] & (unsigned char)0xc0) >> 5) + ((Joystick[0].data[2] & (unsigned char)0x80) >> 7); //bits. They're there.
|
||||
uint8_t rightStickY = (Joystick[0].data[2] & (unsigned char)0x1f); //rightmost 5 bits
|
||||
|
||||
#ifdef DEBUG
|
||||
for (uint8_t i = 0; i < 6; i++) {
|
||||
Serial.print(Joystick[0].data[i], HEX);
|
||||
Serial.print(" ");
|
||||
}
|
||||
Serial.print(" - ");
|
||||
Serial.print(rightShoulderPressure, HEX); Serial.print(" ");
|
||||
Serial.print(leftShoulderPressure, HEX); Serial.print(" ");
|
||||
Serial.print(leftStickX, HEX); Serial.print(" ");
|
||||
Serial.print(leftStickY, HEX); Serial.print(" ");
|
||||
Serial.print(rightStickX, HEX); Serial.print(" ");
|
||||
Serial.print(rightStickY , HEX); Serial.print(" ");
|
||||
Serial.println();
|
||||
//Serial.print(digitalRead(9)); Serial.println();
|
||||
#endif
|
||||
|
||||
Joystick[0].updateState();
|
||||
Joystick[0].sendState();
|
||||
#ifdef DEBUG
|
||||
delay(100); // used to see changes in the serial monitor easier.
|
||||
#endif
|
||||
delayMicroseconds(1000);
|
||||
}
|
Loading…
Reference in New Issue
Block a user