OpenRetroPad/src/SegaSaturn.cpp

229 lines
6.7 KiB
C++

/* DaemonBite Saturn USB Adapter
* Author: Mikael Norrgård <mick@daemonbite.com>
*
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
*
* GNU GENERAL PUBLIC LICENSE
* Version 3, 29 June 2007
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "Arduino.h"
#ifndef GAMEPAD_COUNT
#define GAMEPAD_COUNT 2
#endif
#include "gamepad/Gamepad.h"
#include "pins.h"
// How many microseconds to wait after setting select lines? (2µs is enough according to the Saturn developer's manual)
// 20µs is a "safe" value that seems to work for original Saturn controllers and Retrobit wired controllers
#define SELECT_PAUSE 20
// Uncomment to support the Retro Bit 2.4GHz wireless controller (this will increase lag a lot)
//#define RETROBIT_WL
#define UP 0x01
#define DOWN 0x02
#define LEFT 0x04
#define RIGHT 0x08
/* -------------------------------------------------------------------------
Saturn controller socket (looking face-on at the front of the socket):
___________________
/ 1 2 3 4 5 6 7 8 9 \
|___________________|
Saturn controller plug (looking face-on at the front of the controller plug):
___________________
/ 9 8 7 6 5 4 3 2 1 \
|___________________|
Saturn (P1) Arduino Pro Micro
--------------------------------------
1 VCC VCC - black
2 DATA1 2 PD1 - white
3 DATA0 3 PD0 - gray
4 SEL1 15 PB1 (Shared with P2) - blue
5 SEL0 14 PB3 (Shared with P2) - green
6 TL (5V) 4 PD4 - yellow
7 DATA3 TXO PD3 - orange
8 DATA2 RXI PD2 - red
9 GND GND - brown
Saturn (P2) Arduino Pro Micro
--------------------------------------
1 VCC VCC
2 DATA1 A2 PF5
3 DATA0 A3 PF4
4 SEL1 15 PB1 (Shared with P1)
5 SEL0 14 PB3 (Shared with P1)
6 TL (5V) 6 PD7
7 DATA3 A0 PF7
8 DATA2 A1 PF6
9 GND GND
NOTE: The receiver of the Retro Bit 2.4GHz controller needs to be plugged
in after the adapter has been connected to USB and the RETROBIT_WL
define needs to be uncommented.
------------------------------------------------------------------------- */
// Set up USB HID gamepads
GAMEPAD_CLASS gamepad;
// Controllers
uint8_t buttons[2][2] = {{0, 0}, {0, 0}};
uint8_t buttonsPrev[2][2] = {{0, 0}, {0, 0}};
uint8_t gp = 0;
// Read R, X, Y, Z
void read1() {
PORTB &= ~B00001010; // Set select outputs to 00
delayMicroseconds(SELECT_PAUSE);
buttons[0][1] |= (PIND & 0x0f) << 4;
if (GAMEPAD_COUNT == 2)
buttons[1][1] |= (PINF & 0xf0);
}
// Read ST, A, C, B
void read2() {
PORTB ^= B00001010; // Toggle select outputs (01->10 or 10->01)
delayMicroseconds(SELECT_PAUSE);
buttons[0][1] |= (PIND & 0x0f);
if (GAMEPAD_COUNT == 2)
buttons[1][1] |= (PINF & 0xf0) >> 4;
}
// Read DR, DL, DD, DU
void read3() {
PORTB ^= B00000010; // Set select outputs to 10 from 11 (toggle)
delayMicroseconds(SELECT_PAUSE);
buttons[0][0] |= (PIND & 0x0f);
if (GAMEPAD_COUNT == 2)
buttons[1][0] |= (PINF & 0xf0) >> 4;
}
// Read L, *, *, *
void read4() {
PORTB |= B00001010; // Set select outputs to 11
delayMicroseconds(SELECT_PAUSE);
buttons[0][0] |= (PIND & 0x0f) << 4;
if (GAMEPAD_COUNT == 2)
buttons[1][0] |= (PINF & 0xf0);
}
void setup() {
// Set D0-D3 as inputs and enable pull-up resistors (port1 data pins)
DDRD &= ~B00001111;
PORTD |= B00001111;
// Set F4-F7 as inputs and enable pull-up resistors (port2 data pins)
DDRF &= ~B11110000;
PORTF |= B11110000;
// Set D4 and D7 as inputs and enable pull-up resistors (port1/2 TL)
DDRD &= ~B10010000;
PORTD |= B10010000;
// Set B1 and B3 as outputs and set them HIGH (select pins)
PORTB |= B00001010;
DDRB |= B00001010;
// Wait for the controller(s) to settle
delay(100);
}
void controllerChanged(const int c) {
// if start and down are held at the same time, send menu and only menu
gamepad.buttons(c, buttons[gp][1] | ((buttons[gp][0] & 0x80) << 1));
/* todo:
if (controllers.down(c, SC_BTN_START) && ((buttons[gp][0] & DOWN) >> 1)) {
gamepad.buttons(c, 0);
gamepad.press(c, BUTTON_MENU);
gamepad.setHatSync(c, DPAD_CENTERED);
return;
}
*/
if (((buttons[gp][0] & DOWN) >> 1)) {
if (((buttons[gp][0] & RIGHT) >> 3)) {
gamepad.setHatSync(c, DPAD_DOWN_RIGHT);
} else if (((buttons[gp][0] & LEFT) >> 2)) {
gamepad.setHatSync(c, DPAD_DOWN_LEFT);
} else {
gamepad.setHatSync(c, DPAD_DOWN);
}
} else if ((buttons[gp][0] & UP)) {
if (((buttons[gp][0] & RIGHT) >> 3)) {
gamepad.setHatSync(c, DPAD_UP_RIGHT);
} else if (((buttons[gp][0] & LEFT) >> 2)) {
gamepad.setHatSync(c, DPAD_UP_LEFT);
} else {
gamepad.setHatSync(c, DPAD_UP);
}
} else if (((buttons[gp][0] & RIGHT) >> 3)) {
gamepad.setHatSync(c, DPAD_RIGHT);
} else if (((buttons[gp][0] & LEFT) >> 2)) {
gamepad.setHatSync(c, DPAD_LEFT);
} else {
gamepad.setHatSync(c, DPAD_CENTERED);
}
}
void loop() {
while (1) {
// Clear button data
buttons[0][0] = 0;
buttons[0][1] = 0;
buttons[1][0] = 0;
buttons[1][1] = 0;
// Read all button and axes states
read3();
read2();
read1();
read4();
// Invert the readings so a 1 means a pressed button
buttons[0][0] = ~buttons[0][0];
buttons[0][1] = ~buttons[0][1];
buttons[1][0] = ~buttons[1][0];
buttons[1][1] = ~buttons[1][1];
// Send data to USB if values have changed
for (gp = 0; gp < GAMEPAD_COUNT; gp++) {
// Has any buttons changed state?
if (buttons[gp][0] != buttonsPrev[gp][0] || buttons[gp][1] != buttonsPrev[gp][1]) {
/*
Gamepad[gp]._GamepadReport.buttons = buttons[gp][1] | ((buttons[gp][0] & 0x80)<<1);
Gamepad[gp]._GamepadReport.Y = ((buttons[gp][0] & DOWN) >> 1) - (buttons[gp][0] & UP);
Gamepad[gp]._GamepadReport.X = ((buttons[gp][0] & RIGHT) >> 3) - ((buttons[gp][0] & LEFT) >> 2);
Gamepad[gp].send();
*/
controllerChanged(gp);
buttonsPrev[gp][0] = buttons[gp][0];
buttonsPrev[gp][1] = buttons[gp][1];
}
}
#ifdef RETROBIT_WL
// This delay is needed for the retro bit 2.4GHz wireless controller, making it more or less useless with this adapter
delay(17);
#endif
}
}