mirror of
https://github.com/moparisthebest/uinput-mapper
synced 2024-11-26 17:22:15 -05:00
195 lines
5.9 KiB
C
195 lines
5.9 KiB
C
/*
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* Copyright Merlijn Wajer 2012
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*
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* This is the uinput-mapper configuration file.
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*
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* We are still working out all the details, but it basically boils down to the
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* following: You write the configuration entirely in the C preprocessor by
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* adding the right commands (macros) to the right sections.
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*
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*
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* As of now, there are three sections:
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*
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* - GLOBAL_MAP;
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* This is where you set the amount of devices to be emulated (currently
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* called JOYCOUNT) and the INPUT_PATH.
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*
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* - CONFIGURE_JOYSTICKS:
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* This is where you tell uinput-mapper what buttons your new joysticks (or
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* other devices) should expose. Any button not exposed here will never be
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* send.
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*
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* Macros that make sense to use here:
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* - JOYSTICK_SET_OPT(<opt>, <bit>, <device>)
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* - JOYSTICK_ADD_KEY(<key>, <bit to set>, <device>)
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* - JOYSTICK_SET_LIM(<absmin|absmax>, <value>, <key>)
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*
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* JOYSTICK_SET_LIM is mostly used for ABS_HATs.
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*
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* - JOYMAP:
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*
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* Set the key mappings here.
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*
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* Macros that make sense here:
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* - KEYMAP(<in_key>, <out_key>, <out_type>, <device>, <val>)
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*
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*
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* Notes:
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* - To expose a joystick device, expose the BTN_JOYSTICK ``button'' with
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* JOYSTICK_ADD_KEY
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* - To expose a mouse device, expose (at least) the BTN_LEFT button with
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* JOYSTICK_ADD_KEY
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*
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* ----------------------------------------------------------------------------
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*
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* TODO:
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* - For KEYMAPs, add parameter that species the INPUT_PATH to map from
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* - Add support for multiple INPUT_PATH
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* - Figure out more details. There's probably a lot missing.
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* - Remove EV_KEY constraint in map.c and use it as arg to KEY_MAP
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*
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* ----------------------------------------------------------------------------
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*/
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#include "config_functions.h"
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/* -------------------------------------------------------------------------- */
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/* ----------------------------- FIRST SECTION ----------------------------- */
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/* -------------------------------------------------------------------------- */
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#ifndef H_GLOBAL_MAP
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#define H_GLOBAL_MAP
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/* Set up amount of joysticks here */
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#define JOYCOUNT 2
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/* Set up amount of input devices here */
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#define INPUT_DEVICE_COUNT 2
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#define INPUT_DEVICE_ANY 0
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#endif
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/* -------------------------------------------------------------------------- */
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/* ------------------- FIRST AND A HALF SECTION ----------------------------- */
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/* -------------------------------------------------------------------------- */
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#ifdef H_CONFIGURE_EVENTS
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#ifndef H_CONFIGURE_EVENTS_SEEN
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#define H_CONFIGURE_EVENTS_SEEN
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ADD_INPUT_PATH("/dev/input/event4", 0)
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ADD_INPUT_PATH("/dev/input/event5", 1)
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#endif
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#endif
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/* -------------------------------------------------------------------------- */
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/* ----------------------------- SECOND SECTION ----------------------------- */
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/* -------------------------------------------------------------------------- */
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#ifdef H_CONFIGURE_JOYSTICKS
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#ifndef H_CONFIGURE_JOYSTICKS_SEEN
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#define H_CONFIGURE_JOYSTICKS_SEEN
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/* Configure first joystick.
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*
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* Here we just tell the program what keys event we will expose and what
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* keys we want to use.
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*
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* If a key is not enabled here, it will never be passed.
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*/
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/* We want to send ABS and KEY events */
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JOYSTICK_SET_OPT(EV_ABS, UI_SET_EVBIT, 0)
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JOYSTICK_SET_OPT(EV_KEY, UI_SET_EVBIT, 0)
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/* Hats:
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* We set the absmax and absmin; otherwise the hats make no sense.
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*/
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JOYSTICK_ADD_KEY(ABS_HAT0X, UI_SET_ABSBIT, 0)
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JOYSTICK_SET_LIM(absmax, 1, ABS_HAT0X)
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JOYSTICK_SET_LIM(absmin, -1, ABS_HAT0X)
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JOYSTICK_ADD_KEY(ABS_HAT0Y, UI_SET_ABSBIT, 0)
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JOYSTICK_SET_LIM(absmax, 1, ABS_HAT0Y)
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JOYSTICK_SET_LIM(absmin, -1, ABS_HAT0Y)
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/* XXX: ALWAYS SET BTN_JOYSTICK TO EXPOSE A JOYSTICK DEVICE */
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JOYSTICK_ADD_KEY(BTN_JOYSTICK, UI_SET_KEYBIT, 0)
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/* Buttons. */
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JOYSTICK_ADD_KEY(BTN_0, UI_SET_KEYBIT, 0)
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JOYSTICK_ADD_KEY(BTN_1, UI_SET_KEYBIT, 0)
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JOYSTICK_ADD_KEY(BTN_2, UI_SET_KEYBIT, 0)
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JOYSTICK_ADD_KEY(BTN_3, UI_SET_KEYBIT, 0)
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/* Second joystick ; same comments as first one */
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JOYSTICK_SET_OPT(EV_ABS, UI_SET_EVBIT, 1)
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JOYSTICK_SET_OPT(EV_KEY, UI_SET_EVBIT, 1)
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JOYSTICK_ADD_KEY(ABS_HAT0X, UI_SET_ABSBIT, 1)
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JOYSTICK_SET_LIM(absmax, 1, ABS_HAT0X)
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JOYSTICK_SET_LIM(absmin, -1, ABS_HAT0X)
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JOYSTICK_ADD_KEY(ABS_HAT0Y, UI_SET_ABSBIT, 1)
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JOYSTICK_SET_LIM(absmax, 1, ABS_HAT0X)
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JOYSTICK_SET_LIM(absmin, -1, ABS_HAT0X)
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JOYSTICK_ADD_KEY(BTN_JOYSTICK, UI_SET_KEYBIT, 1)
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JOYSTICK_ADD_KEY(BTN_0, UI_SET_KEYBIT, 1)
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JOYSTICK_ADD_KEY(BTN_1, UI_SET_KEYBIT, 1)
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JOYSTICK_ADD_KEY(BTN_2, UI_SET_KEYBIT, 1)
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JOYSTICK_ADD_KEY(BTN_3, UI_SET_KEYBIT, 1)
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#endif
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#endif
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/* -------------------------------------------------------------------------- */
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/* ----------------------------- THIRD SECTION ----------------------------- */
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/* -------------------------------------------------------------------------- */
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#ifdef H_JOYMAP
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#ifndef H_JOYMAP_SEEN
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#define H_JOYMAP_SEEN
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/* First joystick */
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LEGAL_VALUE(e.value == 1 || e.value == 0,
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/* HAT */
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KEYMAP(EV_KEY, KEY_UP, ABS_HAT0Y, EV_ABS, 0, -1, -)
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KEYMAP(EV_KEY, KEY_DOWN, ABS_HAT0Y, EV_ABS, 0, -1, +)
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KEYMAP(EV_KEY, KEY_LEFT, ABS_HAT0X, EV_ABS, 0, -1, -)
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KEYMAP(EV_KEY, KEY_RIGHT, ABS_HAT0X, EV_ABS, 0, -1, +)
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/* Red buttons */
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KEYMAP(EV_KEY, KEY_LEFTCTRL, BTN_0, EV_KEY, 0, -1, +)
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KEYMAP(EV_KEY, KEY_LEFTALT, BTN_1, EV_KEY, 0, -1, +)
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KEYMAP(EV_KEY, KEY_SPACE, BTN_2, EV_KEY, 0, -1, +)
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/* Yellow button */
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KEYMAP(EV_KEY, KEY_1, BTN_3, EV_KEY, 0, -1, +)
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)
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/* Second joystick */
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LEGAL_VALUE(e.value == 1 || e.value == 0,
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/* HAT */
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KEYMAP(EV_KEY, KEY_R, ABS_HAT0Y, EV_ABS, 1, -1, -)
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KEYMAP(EV_KEY, KEY_F, ABS_HAT0Y, EV_ABS, 1, -1, +)
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KEYMAP(EV_KEY, KEY_D, ABS_HAT0X, EV_ABS, 1, -1, -)
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KEYMAP(EV_KEY, KEY_G, ABS_HAT0X, EV_ABS, 1, -1, +)
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/* Red buttons */
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KEYMAP(EV_KEY, KEY_A, BTN_0, EV_KEY, 1, -1, +)
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KEYMAP(EV_KEY, KEY_S, BTN_1, EV_KEY, 1, -1, +)
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KEYMAP(EV_KEY, KEY_Q, BTN_2, EV_KEY, 1, -1, +)
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/* Yellow button */
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KEYMAP(EV_KEY, KEY_2, BTN_3, EV_KEY, 1, -1, +)
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)
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#endif
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#endif
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