17 lines
473 B
Markdown
17 lines
473 B
Markdown
# Mouse coordinate tracking
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There is a mechanicsm of mouse coordinate tracking within the client.
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This records the `(x, y)` coordinates of the mouse, and sends them
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back to the server each tick.
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When the client connects with the server, after it receives
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the player privilege, it receives a byte denoting whether or not
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the client should send these coordinates to the server periodically.
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## Packet structure
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```
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byte opcode = 45;
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byte dummy = 0;
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byte[] mouse_data;
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```
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