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\[Category Packet
change|description=Sent when the game client window goes in and out of focus.|opcode=3|type=Fixed|length=1|revision=317}} == Focus Change
=== Description ===
This packet is sent when the game client window goes in and out of focus. The payload consists of one byte that is either 1 or 0; 1 if the client is in focus and 0 if not.
=== Packet Structure === {|border=2 ! Data Type ! Description |- |
\[Data Types\#Standard data types\|Byte
client is in focus. |- |}