rswiki-book/src/317/317-Focus-change.md

580 B

\[Category Packet

change|description=Sent when the game client window goes in and out of focus.|opcode=3|type=Fixed|length=1|revision=317}} == Focus Change

=== Description ===

This packet is sent when the game client window goes in and out of focus. The payload consists of one byte that is either 1 or 0; 1 if the client is in focus and 0 if not.

=== Packet Structure === {|border=2 ! Data Type ! Description |- |

\[Data Types\#Standard data types\|Byte

client is in focus. |- |}