rswiki-book/src/289-Construct-Map-Region.md

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2018-07-03 00:31:18 -04:00
{{packet\|name=Construct Map Region\|description=Constructs the map
region\|opcode=241\|type=Variable Short\|length=N/A\|revision=317}} ==
Construct Map Region ==
=== Description ===
This packet constructs the map region.
=== Packet Structure === {\|border=2 ! Data Type ! Description \|- \|
\[\[Data Types\#Standard data types\|Additional Short\]\] \| The players
region y plus 6. \|- \| \[\[Data Types\#Standard data types\|Short\]\]
\| The players region x plus 6. \|- \|}
=== Other Information ===
After the region y is sent, you need to initialize the bit access. Then,
loop through the z (which can only go up to 3). Still in the for-loop,
you need to go through the x's (up to 12). Then, loop through the y's
(up to 12).
All of this is in the all three for-loops!
Step 1: Then you'll get the tile of x, y, and z.
Step 2: Then you need to send the bits 1 and (if tile is null) 1
otherwise, 0.
Step 3: Check if the tile is not null. Within this if-statement, you put
these bits...
{\|border=2 ! Method \|- \| putBits(26, tile.getX() \<\< 14 \|
tile.getY() \<\< 3 \| tile.getZ() \<\< 24 \| tile.getRotation() \<\< 1)
\|- \|}
Out of the for-loops!
Step 1: Finish the bit access and send the region x.
Done.