{{packet\|name=Construct Map Region\|description=Constructs the map region\|opcode=241\|type=Variable Short\|length=N/A\|revision=317}} == Construct Map Region == === Description === This packet constructs the map region. === Packet Structure === {\|border=2 ! Data Type ! Description \|- \| \[\[Data Types\#Standard data types\|Additional Short\]\] \| The players region y plus 6. \|- \| \[\[Data Types\#Standard data types\|Short\]\] \| The players region x plus 6. \|- \|} === Other Information === After the region y is sent, you need to initialize the bit access. Then, loop through the z (which can only go up to 3). Still in the for-loop, you need to go through the x's (up to 12). Then, loop through the y's (up to 12). All of this is in the all three for-loops! Step 1: Then you'll get the tile of x, y, and z. Step 2: Then you need to send the bits 1 and (if tile is null) 1 otherwise, 0. Step 3: Check if the tile is not null. Within this if-statement, you put these bits... {\|border=2 ! Method \|- \| putBits(26, tile.getX() \<\< 14 \| tile.getY() \<\< 3 \| tile.getZ() \<\< 24 \| tile.getRotation() \<\< 1) \|- \|} Out of the for-loops! Step 1: Finish the bit access and send the region x. Done.