Don't use the degree symbol in comments, as it upsets the compiler, and causes the javadoc tool to error. Use the word degrees instead, much safer

git-svn-id: https://svn.apache.org/repos/asf/poi/trunk@1550351 13f79535-47bb-0310-9956-ffa450edef68
This commit is contained in:
Nick Burch 2013-12-12 05:29:11 +00:00
parent 43383ec1f4
commit 01378c8acc
1 changed files with 8 additions and 7 deletions

View File

@ -19,14 +19,14 @@
package org.apache.poi.xslf.usermodel;
import org.apache.poi.util.Beta;
import org.apache.poi.util.Internal;
import org.apache.xmlbeans.XmlObject;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.geom.Rectangle2D;
import org.apache.poi.util.Beta;
import org.apache.poi.util.Internal;
import org.apache.xmlbeans.XmlObject;
/**
* Base super-class class for all shapes in PresentationML
*
@ -151,9 +151,10 @@ public abstract class XSLFShape {
// scale to bounding box (bug #53176)
if (quadrant == 1 || quadrant == 3) {
// In quadrant 1 and 3, which is basically a shape in a more or less portrait orientation (45°-135° and 225°-315°),
// we need to first rotate the shape by a multiple of 90° and then resize the bounding box
// to its original bbox. After that we can rotate the shape to the exact rotation amount.
// In quadrant 1 and 3, which is basically a shape in a more or less portrait orientation
// (45-135 degrees and 225-315 degrees), we need to first rotate the shape by a multiple
// of 90 degrees and then resize the bounding box to its original bbox. After that we can
// rotate the shape to the exact rotation amount.
// It's strange that you'll need to rotate the shape back and forth again, but you can
// think of it, as if you paint the shape on a canvas. First you rotate the canvas, which might
// be already (differently) scaled, so you can paint the shape in its default orientation