From 01378c8accc12d3d16181e9dea82242466275bce Mon Sep 17 00:00:00 2001 From: Nick Burch Date: Thu, 12 Dec 2013 05:29:11 +0000 Subject: [PATCH] Don't use the degree symbol in comments, as it upsets the compiler, and causes the javadoc tool to error. Use the word degrees instead, much safer git-svn-id: https://svn.apache.org/repos/asf/poi/trunk@1550351 13f79535-47bb-0310-9956-ffa450edef68 --- .../org/apache/poi/xslf/usermodel/XSLFShape.java | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/src/ooxml/java/org/apache/poi/xslf/usermodel/XSLFShape.java b/src/ooxml/java/org/apache/poi/xslf/usermodel/XSLFShape.java index 19034e083..82addf7dd 100644 --- a/src/ooxml/java/org/apache/poi/xslf/usermodel/XSLFShape.java +++ b/src/ooxml/java/org/apache/poi/xslf/usermodel/XSLFShape.java @@ -19,14 +19,14 @@ package org.apache.poi.xslf.usermodel; -import org.apache.poi.util.Beta; -import org.apache.poi.util.Internal; -import org.apache.xmlbeans.XmlObject; - import java.awt.Graphics2D; import java.awt.geom.AffineTransform; import java.awt.geom.Rectangle2D; +import org.apache.poi.util.Beta; +import org.apache.poi.util.Internal; +import org.apache.xmlbeans.XmlObject; + /** * Base super-class class for all shapes in PresentationML * @@ -151,9 +151,10 @@ public abstract class XSLFShape { // scale to bounding box (bug #53176) if (quadrant == 1 || quadrant == 3) { - // In quadrant 1 and 3, which is basically a shape in a more or less portrait orientation (45°-135° and 225°-315°), - // we need to first rotate the shape by a multiple of 90° and then resize the bounding box - // to its original bbox. After that we can rotate the shape to the exact rotation amount. + // In quadrant 1 and 3, which is basically a shape in a more or less portrait orientation + // (45-135 degrees and 225-315 degrees), we need to first rotate the shape by a multiple + // of 90 degrees and then resize the bounding box to its original bbox. After that we can + // rotate the shape to the exact rotation amount. // It's strange that you'll need to rotate the shape back and forth again, but you can // think of it, as if you paint the shape on a canvas. First you rotate the canvas, which might // be already (differently) scaled, so you can paint the shape in its default orientation