..
CMakeLists.txt
Add mod security
2015-05-16 18:32:31 -04:00
s_async.cpp
use unordered containers where possible (patch 4 on X)
2016-10-06 22:37:26 +02:00
s_async.h
use unordered containers where possible (patch 4 on X)
2016-10-06 22:37:26 +02:00
s_base.cpp
Make minetest abort on lua panic
2016-12-24 00:18:45 +00:00
s_base.h
Make minetest abort on lua panic
2016-12-24 00:18:45 +00:00
s_entity.cpp
Push error handler afresh each time lua_pcall is used
2015-08-27 01:56:06 +02:00
s_entity.h
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
2013-06-06 22:57:38 +02:00
s_env.cpp
Added lua tracebacks to some errors where you have been blind to what… ( #5043 )
2017-01-15 13:36:53 +01:00
s_env.h
s_env.{cpp, h} cleanups
2016-03-07 19:54:26 +01:00
s_internal.h
Fix C++11 compilability
2016-01-23 05:45:29 +01:00
s_inventory.cpp
Push error handler afresh each time lua_pcall is used
2015-08-27 01:56:06 +02:00
s_inventory.h
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
2013-06-06 22:57:38 +02:00
s_item.cpp
Add on_secondary_use when right clicking an item in the air
2015-12-02 02:18:44 +00:00
s_item.h
Add on_secondary_use when right clicking an item in the air
2015-12-02 02:18:44 +00:00
s_mainmenu.cpp
Push error handler afresh each time lua_pcall is used
2015-08-27 01:56:06 +02:00
s_mainmenu.h
Optional reconnect functionality
2015-07-23 07:38:13 +02:00
s_node.cpp
Add hardware node coloring. Includes:
2017-01-23 07:27:12 +01:00
s_node.h
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
s_nodemeta.cpp
Push error handler afresh each time lua_pcall is used
2015-08-27 01:56:06 +02:00
s_nodemeta.h
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
2013-06-06 22:57:38 +02:00
s_player.cpp
Server: Add reason for leave to `on_leaveplayer` callbacks
2016-06-11 04:17:04 +01:00
s_player.h
Server: Add reason for leave to `on_leaveplayer` callbacks
2016-06-11 04:17:04 +01:00
s_security.cpp
Remove os.exit from the Lua secure sandbox ( #5090 )
2017-01-21 22:05:54 +01:00
s_security.h
Mod security: Allow read-only access to all mod paths
2016-12-20 06:34:04 +00:00
s_server.cpp
Push error handler afresh each time lua_pcall is used
2015-08-27 01:56:06 +02:00
s_server.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00