![]() * This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO). |
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.. | ||
common | ||
cpp_api | ||
lua_api | ||
CMakeLists.txt | ||
scripting_game.cpp | ||
scripting_game.h | ||
scripting_mainmenu.cpp | ||
scripting_mainmenu.h |