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mirror of https://github.com/moparisthebest/minetest synced 2024-11-07 01:45:08 -05:00
minetest/src
kwolekr b4247dff2e Fix usage of destroyed mutex
Also fix a memory leak
Fix overloaded virtual warning in Player::move()
Remove some trailing whitespace
2015-03-31 23:50:38 -04:00
..
cguittfont Clean up and tweak build system 2015-03-27 15:00:48 -04:00
client Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
json Clean up and tweak build system 2015-03-27 15:00:48 -04:00
jthread Clean up and tweak build system 2015-03-27 15:00:48 -04:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. 2015-03-31 11:01:08 +02:00
script ObjDefManager, Mapgen SAPI: Huge refactoring 2015-03-31 23:27:58 -04:00
util Fix set_bits 2015-03-31 23:30:44 -04:00
activeobject.h Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
ban.cpp ban.cpp refactoring 2014-08-22 22:03:08 +02:00
ban.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
camera.cpp Make camera clear error message if there's no error 2015-03-27 22:20:10 -04:00
camera.h Change error_message from wstring to string 2015-03-27 20:24:04 -04:00
cavegen.cpp Cavegen, mgv5: Cleanup code 2015-03-04 23:53:58 +00:00
cavegen.h Cavegen, mgv5: Cleanup code 2015-03-04 23:53:58 +00:00
chat.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
chat.h Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
client.cpp Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. 2015-03-31 11:01:08 +02:00
client.h Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. 2015-03-31 11:01:08 +02:00
clientiface.cpp Replace NetworkPacket pointers to references 2015-03-13 22:01:49 +01:00
clientiface.h Replace NetworkPacket pointers to references 2015-03-13 22:01:49 +01:00
clientmap.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
clientmap.h Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
clientmedia.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
clientobject.h SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp Improve Clouds::render mathematics 2015-03-07 13:27:43 +01:00
clouds.h Fix #1358 (disappearing clouds) 2014-06-09 08:18:33 +02:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
cmake_config.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
CMakeLists.txt Clean up and tweak build system 2015-03-27 15:00:48 -04:00
collision.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h Fix Android build-related bugs 2015-03-29 22:27:01 +10:00
constants.h Change format of screenshot names 2015-03-31 16:24:25 +10:00
content_abm.cpp Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_cao.h SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused 2015-02-17 09:09:50 +01:00
content_cso.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_sao.cpp Reset the old HP method on PlayerSAO::setHP 2015-03-19 07:47:45 +01:00
content_sao.h Send Position packet on event, don't check it at each AsyncRunStep. 2015-03-04 12:19:26 +01:00
convert_json.cpp Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Optimize minetest.get_(all)_craft_recipe(s) 2015-03-20 21:41:18 -04:00
craftdef.h Optimize minetest.get_(all)_craft_recipe(s) 2015-03-20 21:41:18 -04:00
database-dummy.cpp Make the dummy backend only look up blocks once 2015-03-08 03:16:40 -04:00
database-dummy.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-redis.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-redis.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-sqlite3.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
database-sqlite3.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Fix MSVC compile error 2015-03-27 15:16:41 -04:00
debug.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
defaultsettings.cpp Clean up and tweak build system 2015-03-27 15:00:48 -04:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Fix all warnings and remove -Wno-unused-but-set cflag 2015-01-18 23:29:19 -05:00
drawscene.h Implement proper font handling 2014-11-30 17:50:09 +01:00
dungeongen.cpp Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons 2015-03-07 01:41:53 +00:00
dungeongen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
emerge.cpp Clean up and tweak build system 2015-03-27 15:00:48 -04:00
emerge.h Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
environment.cpp Fix usage of destroyed mutex 2015-03-31 23:50:38 -04:00
environment.h Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects. 2015-03-05 10:44:48 +01:00
event_manager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h Create minidump on fatal Win32 exceptions 2015-02-02 01:39:17 -05:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Fix fs::GetRecursiveSubPaths trying to get directory lists for files 2014-12-24 17:23:07 -05:00
filesys.h Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
fontengine.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
fontengine.h Fix MSVC compiling warnings and remove an unused texture 2014-12-12 16:09:34 -05:00
game.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
game.h Change error_message from wstring to string 2015-03-27 20:24:04 -04:00
gamedef.h Clean up rollback 2014-11-19 16:21:59 -05:00
gameparams.h main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes 2015-02-12 15:00:03 +01:00
genericobject.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
genericobject.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
gettext.cpp Fix use of unitialized variable in gettext.cpp 2015-03-31 21:26:34 +10:00
gettext.h Fix Android text bug (no text displaying) 2015-03-07 20:51:07 +10:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
guiChatConsole.h Remove unused variables to make clang happy 2015-02-12 11:13:27 +01:00
guiEngine.cpp Clean up and tweak build system 2015-03-27 15:00:48 -04:00
guiEngine.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
guiFileSelectMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Disable double-click -> ESC translation for main menu 2015-03-14 23:41:42 +10:00
guiFormSpecMenu.h Disable double-click -> ESC translation for main menu 2015-03-14 23:41:42 +10:00
guiKeyChangeMenu.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp Minor fixes in translations 2015-02-12 16:41:40 +01:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiTable.cpp Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
httpfetch.cpp Clean up and tweak build system 2015-03-27 15:00:48 -04:00
httpfetch.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
hud.cpp Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
hud.h Make hud use fontengine too 2014-11-30 18:06:54 +01:00
inventory.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
inventory.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
inventorymanager.cpp Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification 2015-03-24 14:13:17 +01:00
inventorymanager.h Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification 2015-03-24 14:13:17 +01:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix) 2014-12-09 20:40:52 +10:00
itemdef.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Add display_gamma option for client 2014-12-31 02:44:31 +10:00
light.h Add display_gamma option for client 2014-12-31 02:44:31 +10:00
localplayer.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
localplayer.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
log.cpp Use std::queue for HTTPFetchRequest and std::vector for log_output instead of std::list 2015-03-05 16:21:10 +01:00
log.h Log: Silence errorstream during unittests 2014-12-12 15:51:55 -05:00
logoutputbuffer.h Update Copyright Years 2013-02-24 20:15:24 +01:00
luaentity_common.h Update Copyright Years 2013-02-24 20:15:24 +01:00
main.cpp Clean up and tweak build system 2015-03-27 15:00:48 -04:00
main.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mainmenumanager.h Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
map.cpp Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
map.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapblock_mesh.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
mapblock_mesh.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
mapblock.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapblock.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapchunk.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mapgen_singlenode.cpp Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
mapgen_singlenode.h Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
mapgen_v5.cpp GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager 2015-03-31 01:11:51 -04:00
mapgen_v5.h Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated 2015-03-19 10:18:42 +00:00
mapgen_v6.cpp Mgv6: Use heightmap in placeTreesAndJungleGrass() 2015-03-23 21:55:01 +00:00
mapgen_v6.h Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game 2015-03-18 10:55:58 +00:00
mapgen_v7.cpp GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager 2015-03-31 01:11:51 -04:00
mapgen_v7.h Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk 2015-03-12 02:33:16 +00:00
mapgen.cpp GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager 2015-03-31 01:11:51 -04:00
mapgen.h ObjDefManager, Mapgen SAPI: Huge refactoring 2015-03-31 23:27:58 -04:00
mapnode.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapnode.h Optimise MapBlockMesh related functions 2015-02-23 23:20:31 +10:00
mapsector.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapsector.h Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUpdate and ServerMap::save(). 2015-02-17 15:28:49 +01:00
mesh.cpp Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mesh.h Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mg_biome.cpp GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager 2015-03-31 01:11:51 -04:00
mg_biome.h ObjDefManager, Mapgen SAPI: Huge refactoring 2015-03-31 23:27:58 -04:00
mg_decoration.cpp GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager 2015-03-31 01:11:51 -04:00
mg_decoration.h ObjDefManager, Mapgen SAPI: Huge refactoring 2015-03-31 23:27:58 -04:00
mg_ore.cpp GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager 2015-03-31 01:11:51 -04:00
mg_ore.h ObjDefManager, Mapgen SAPI: Huge refactoring 2015-03-31 23:27:58 -04:00
mg_schematic.cpp GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager 2015-03-31 01:11:51 -04:00
mg_schematic.h ObjDefManager, Mapgen SAPI: Huge refactoring 2015-03-31 23:27:58 -04:00
modalMenu.h Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Add mod.conf file support This new file only permits to specify a mod name for now 2015-02-21 18:18:06 +01:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
nodedef.h Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp" 2015-03-20 18:41:26 -04:00
nodemetadata.cpp Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear 2015-01-17 19:14:36 +01:00
nodemetadata.h Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodetimer.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Fix endianness inconsistency with PcgRandom::bytes() 2015-03-23 22:23:16 -04:00
noise.h Add support for the PCG32 PRNG algo (and associated script APIs) 2015-03-22 00:48:08 -04:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
particles.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
pathfinder.cpp Remove noisy error messages, prepend "pathfinder: " to pathfinder messages 2014-02-03 20:13:31 +01:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Fix uninitialized variable Player::local_animation_speed 2015-03-28 10:46:01 +01:00
player.h Fix usage of destroyed mutex 2015-03-31 23:50:38 -04:00
porting_android.cpp Android: Backport changes from stable-0.4 2015-03-14 19:59:14 +01:00
porting_android.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting.cpp Add Lua function get_video_modes() for main menu 2015-03-28 13:26:03 +10:00
porting.h Add Lua function get_video_modes() for main menu 2015-03-28 13:26:03 +10:00
profiler.h Optimize Profiler::avg() 2015-03-07 20:04:01 -05:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
rollback_interface.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
serialization.cpp Add compression API 2014-09-20 14:02:54 -04:00
serialization.h Fix a crash (assert) when client set serial version < 24 in INIT 2015-01-27 16:55:25 +01:00
server.cpp Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. 2015-03-31 11:01:08 +02:00
server.h Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. 2015-03-31 11:01:08 +02:00
serverlist.cpp Clean up and tweak build system 2015-03-27 15:00:48 -04:00
serverlist.h Send real port to server list 2015-01-23 21:38:34 +10:00
serverobject.cpp Send Inventory packet on event, don't check it at each AsyncRunStep. 2015-03-04 11:29:39 +01:00
serverobject.h Remove Queue class which uses std::list and use native std::queue 2015-03-05 16:49:51 +10:00
settings.cpp Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
settings.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
shader.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
sky.h Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors 2015-01-18 13:16:01 +01:00
socket.cpp Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
socket.h Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
sound_openal.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues() 2015-03-04 17:22:37 +01:00
staticobject.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
test.cpp Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. 2015-03-31 11:01:08 +02:00
test.h Update Copyright Years 2013-02-24 20:15:24 +01:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tool.cpp Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp Slow down the "key repeat" touch speed for some Android controls 2015-03-24 22:19:32 +10:00
touchscreengui.h Slow down the "key repeat" touch speed for some Android controls 2015-03-24 22:19:32 +10:00
treegen.cpp Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
treegen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
version.cpp Clean up and tweak build system 2015-03-27 15:00:48 -04:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Optimise MapBlockMesh related functions 2015-02-23 23:20:31 +10:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
wieldmesh.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
wieldmesh.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00