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Mgv6: Use heightmap in placeTreesAndJungleGrass()

This commit is contained in:
paramat 2015-03-23 19:36:00 +00:00
parent 6cf7c89236
commit 37a6297025

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@ -877,9 +877,10 @@ void MapgenV6::placeTreesAndJungleGrass()
for (u32 i = 0; i < grass_count; i++) {
s16 x = grassrandom.range(p2d_min.X, p2d_max.X);
s16 z = grassrandom.range(p2d_min.Y, p2d_max.Y);
s16 y = findGroundLevelFull(v2s16(x, z)); ////////////////optimize this!
if (y < water_level || y < node_min.Y || y > node_max.Y)
int mapindex = central_area_size.X * (z - node_min.Z)
+ (x - node_min.X);
s16 y = heightmap[mapindex];
if (y < water_level)
continue;
u32 vi = vm->m_area.index(x, y, z);
@ -895,7 +896,9 @@ void MapgenV6::placeTreesAndJungleGrass()
for (u32 i = 0; i < tree_count; i++) {
s16 x = myrand_range(p2d_min.X, p2d_max.X);
s16 z = myrand_range(p2d_min.Y, p2d_max.Y);
s16 y = findGroundLevelFull(v2s16(x, z)); ////////////////////optimize this!
int mapindex = central_area_size.X * (z - node_min.Z)
+ (x - node_min.X);
s16 y = heightmap[mapindex];
// Don't make a tree under water level
// Don't make a tree so high that it doesn't fit
if(y < water_level || y > node_max.Y - 6)