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mirror of https://github.com/moparisthebest/minetest synced 2025-01-10 13:18:17 -05:00
minetest/builtin/client/init.lua
Loic Blot 9092d40f65 Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-01-26 21:55:20 +01:00

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Lua

-- Minetest: builtin/client/init.lua
local scriptpath = core.get_builtin_path()..DIR_DELIM
local clientpath = scriptpath.."client"..DIR_DELIM
dofile(clientpath .. "register.lua")
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_shutdown(function()
print("shutdown client")
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_receiving_chat_messages(function(message)
print("Received message " .. message)
return false
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_sending_chat_messages(function(message)
print("Sending message " .. message)
return false
end)