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cguittfont
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OS X compatibility fixes
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2014-06-29 17:27:33 +02:00 |
json
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fix link if system json lib exists
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2013-03-05 23:54:07 -05:00 |
jthread
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Fixes #1687 by extra semaphore retval handle code for OSX
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2014-12-15 02:12:39 +10:00 |
lua
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script
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sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
util
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activeobject.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
ban.cpp
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ban.h
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Always use builtin JThread library
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2013-09-15 23:00:01 -04:00 |
base64.cpp
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base64.h
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Fix most warnings, re-fix MSVC compile error
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2013-02-26 01:57:59 -05:00 |
camera.cpp
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camera.h
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Fix regression (increase/decrease viewing range with +/- keys)
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2014-12-07 18:32:30 +10:00 |
cavegen.cpp
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cavegen.h
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Mapgen V7: Huge rewrite, also tweaks to cavegen et al.
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2013-07-06 02:21:54 -04:00 |
chat.cpp
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Add paste command (Ctrl-V) in GUIChatConsole
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2014-12-10 07:12:08 +01:00 |
chat.h
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client.cpp
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client.h
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Performance of main client loop up to 2x faster In places, up to 3 times faster
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2014-12-07 00:51:01 +10:00 |
clientiface.cpp
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Use std::string::empty() instead of size() where applicable
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2014-12-12 15:16:24 -05:00 |
clientiface.h
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Fix "ghost" blocks if block update is "on wire" while player digs nodes
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2014-08-22 20:56:16 +02:00 |
clientmap.cpp
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clientmap.h
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Performance of main client loop up to 2x faster In places, up to 3 times faster
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2014-12-07 00:51:01 +10:00 |
clientmedia.cpp
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clientmedia.h
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Reduce indentation of HTTPFetchOngoing
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2014-09-18 21:54:22 -04:00 |
clientobject.cpp
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clientobject.h
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Implement WieldMeshSceneNode which improves wield mesh rendering
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2014-11-08 23:11:57 +01:00 |
clientserver.h
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Allow use all 6 faces for special tiles.
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2014-08-25 12:47:06 +02:00 |
clientsimpleobject.h
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clouds.cpp
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clouds.h
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Fix #1358 (disappearing clouds)
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2014-06-09 08:18:33 +02:00 |
cmake_config_githash.h.in
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cmake_config.h.in
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serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
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2014-11-21 22:33:48 +10:00 |
CMakeLists.txt
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Silence misc. warnings
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2014-12-23 01:09:50 -05:00 |
collision.cpp
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collision.h
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config.h
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connection.cpp
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Use std::string::empty() instead of size() where applicable
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2014-12-12 15:16:24 -05:00 |
connection.h
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Improve timeout calculation
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2014-08-22 20:56:16 +02:00 |
constants.h
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content_abm.cpp
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content_abm.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_cao.cpp
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content_cao.h
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Implement WieldMeshSceneNode which improves wield mesh rendering
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2014-11-08 23:11:57 +01:00 |
content_cso.cpp
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Remove most exceptions from getNode() (and variants)
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2014-11-14 18:05:34 +10:00 |
content_cso.h
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content_mapblock.cpp
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Fix visual_scale for plantlike nodes (again)
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2014-12-19 12:25:32 +10:00 |
content_mapblock.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_mapnode.cpp
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_mapnode.h
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content_nodemeta.cpp
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
content_nodemeta.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
content_object.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_sao.cpp
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content_sao.h
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convert_json.cpp
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Reduce indentation of HTTPFetchOngoing
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2014-09-18 21:54:22 -04:00 |
convert_json.h
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craftdef.cpp
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Fix aliases not working in shapeless crafting recipes
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2013-08-25 18:14:26 +02:00 |
craftdef.h
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database-dummy.cpp
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database-dummy.h
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Move MapBlock (de)serializing code out of Database class
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2014-07-12 17:38:17 +02:00 |
database-leveldb.cpp
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database-leveldb.h
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Move MapBlock (de)serializing code out of Database class
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2014-07-12 17:38:17 +02:00 |
database-redis.cpp
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Fix build with redis
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2014-09-21 21:02:49 -04:00 |
database-redis.h
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Move MapBlock (de)serializing code out of Database class
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2014-07-12 17:38:17 +02:00 |
database-sqlite3.cpp
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database-sqlite3.h
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Add sqlite3 backend hack for android
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2014-08-16 12:28:07 +02:00 |
database.cpp
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database.h
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Move MapBlock (de)serializing code out of Database class
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2014-07-12 17:38:17 +02:00 |
daynightratio.h
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debug.cpp
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Add support for Android 2.3+
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2014-06-29 18:17:56 +02:00 |
debug.h
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Remove assert warning in leveldb wonderland
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2013-09-10 18:28:26 +02:00 |
defaultsettings.cpp
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Make limiting of the reflow liquids queue size optional
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2014-12-23 15:47:06 +10:00 |
defaultsettings.h
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Implement proper font handling
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2014-11-30 17:50:09 +01:00 |
drawscene.cpp
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drawscene.h
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Implement proper font handling
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2014-11-30 17:50:09 +01:00 |
dungeongen.cpp
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dungeongen.h
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emerge.cpp
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emerge.h
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environment.cpp
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environment.h
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Performance of main client loop up to 2x faster In places, up to 3 times faster
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2014-12-07 00:51:01 +10:00 |
event_manager.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
event.h
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exceptions.h
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filecache.cpp
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filecache.h
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Rewrite client media download and support hash-based remote download
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2013-12-13 18:05:20 +01:00 |
filesys.cpp
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filesys.h
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fontengine.cpp
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Fix MSVC compiling warnings and remove an unused texture
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2014-12-12 16:09:34 -05:00 |
fontengine.h
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game.cpp
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game.h
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gamedef.h
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genericobject.cpp
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Add sneak and sneak_glitch to set_physics_override()
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2013-12-03 23:20:00 +01:00 |
genericobject.h
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Add sneak and sneak_glitch to set_physics_override()
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2013-12-03 23:20:00 +01:00 |
gettext.cpp
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fixed typo std::encl in src/gettext.cpp
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2014-05-24 11:20:21 +02:00 |
gettext.h
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Fix errors/warnings reported by valgrind
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2014-07-06 16:33:02 +02:00 |
gettime.h
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Make sure PRECISION_SECONDS corresponds to the integer 0
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2014-10-09 11:40:33 +02:00 |
guiChatConsole.cpp
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guiChatConsole.h
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Make freetype usage configureable by a setting
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2013-08-04 20:35:14 +02:00 |
guiEngine.cpp
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guiEngine.h
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guiFileSelectMenu.cpp
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guiFileSelectMenu.h
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Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
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2013-11-11 19:56:49 +01:00 |
guiFormSpecMenu.cpp
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guiFormSpecMenu.h
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Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item.
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2014-12-04 23:30:53 +10:00 |
guiKeyChangeMenu.cpp
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guiKeyChangeMenu.h
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fix memory leaks introduced by invalid gettext usage
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2013-04-07 22:50:53 -04:00 |
guiMainMenu.h
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guiPasswordChange.cpp
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Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
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2013-11-11 19:56:49 +01:00 |
guiPasswordChange.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
guiTable.cpp
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guiTable.h
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Add formspec table
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2014-01-13 18:11:08 -05:00 |
guiVolumeChange.cpp
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Fix all warnings reported by clang
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2014-04-15 21:34:53 +02:00 |
guiVolumeChange.h
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Fix all warnings reported by clang
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2014-04-15 21:34:53 +02:00 |
hex.h
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Implement urlencode and urldecode
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2013-12-13 18:05:35 +01:00 |
httpfetch.cpp
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Use configured bind_address for HTTPFetch
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2014-09-18 21:54:23 -04:00 |
httpfetch.h
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Reduce indentation of HTTPFetchOngoing
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2014-09-18 21:54:22 -04:00 |
hud.cpp
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Fix MSVC build
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2014-12-05 16:09:53 +10:00 |
hud.h
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Make hud use fontengine too
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2014-11-30 18:06:54 +01:00 |
inventory.cpp
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Clean up rollback
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2014-11-19 16:21:59 -05:00 |
inventory.h
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inventorymanager.cpp
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inventorymanager.h
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irr_aabb3d.h
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irr_v2d.h
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irr_v3d.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
irrlichttypes_bloated.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
irrlichttypes_extrabloated.h
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irrlichttypes.h
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itemdef.cpp
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itemdef.h
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itemgroup.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
keycode.cpp
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Split settings into seperate source and header files
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2014-09-21 14:39:35 -04:00 |
keycode.h
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light.cpp
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light.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
localplayer.cpp
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localplayer.h
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log.cpp
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log.h
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logoutputbuffer.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
luaentity_common.h
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main.cpp
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Set WM_CLASS window hint for Xorg
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2014-12-15 13:52:10 -05:00 |
main.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
mainmenumanager.h
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Use std::string::empty() instead of size() where applicable
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2014-12-12 15:16:24 -05:00 |
map.cpp
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map.h
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LuaVoxelManip: Add option to allocate blank data
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2014-12-27 23:09:36 -05:00 |
mapblock_mesh.cpp
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mapblock_mesh.h
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Implement WieldMeshSceneNode which improves wield mesh rendering
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2014-11-08 23:11:57 +01:00 |
mapblock.cpp
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Remove most exceptions from getNode() (and variants)
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2014-11-14 18:05:34 +10:00 |
mapblock.h
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Fix typo in mapblock.h
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2014-12-12 20:46:37 +10:00 |
mapchunk.h
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mapgen_singlenode.cpp
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mapgen_singlenode.h
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mapgen: Resolve nodes in ctor rather than makeChunk
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2014-10-30 02:29:37 -04:00 |
mapgen_v5.cpp
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mapgen_v5.h
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mapgen_v6.cpp
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mapgen_v6.h
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mapgen_v7.cpp
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mapgen_v7.h
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mapgen.cpp
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mapgen.h
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Redefine NodeResolver interface and replace with callback mechanism
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2014-12-27 02:12:21 -05:00 |
mapnode.cpp
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mapnode.h
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Large increase in performance
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2014-12-24 23:13:24 +10:00 |
mapsector.cpp
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mapsector.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
mesh.cpp
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mesh.h
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Port createForsythOptimizedMesh from Irrlicht 1.8
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2014-11-23 00:51:08 +01:00 |
mg_biome.cpp
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mg_biome.h
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mg_decoration.cpp
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mg_decoration.h
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Decoration: Add height_min and height_max parameters
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2014-12-28 22:37:27 -05:00 |
mg_ore.cpp
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mg_ore.h
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mg_schematic.cpp
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mg_schematic.h
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modalMenu.h
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modifiedstate.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
mods.cpp
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mods.h
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nameidmapping.cpp
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nameidmapping.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
nodedef.cpp
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nodedef.h
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nodemetadata.cpp
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nodemetadata.h
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Add a limit to node meta data resolving recursion
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2014-05-07 17:05:44 -04:00 |
nodetimer.cpp
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nodetimer.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
noise.cpp
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Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called
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2014-12-14 00:18:31 -05:00 |
noise.h
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object_properties.cpp
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object_properties.h
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Add offset to automatic_face_movement_dir
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2013-09-10 23:31:44 +02:00 |
particles.cpp
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particles.h
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pathfinder.cpp
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pathfinder.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
player.cpp
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Implement WieldMeshSceneNode which improves wield mesh rendering
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2014-11-08 23:11:57 +01:00 |
player.h
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Implement WieldMeshSceneNode which improves wield mesh rendering
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2014-11-08 23:11:57 +01:00 |
porting_android.cpp
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Add support for Android 2.3+
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2014-06-29 18:17:56 +02:00 |
porting_android.h
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Add support for Android 2.3+
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2014-06-29 18:17:56 +02:00 |
porting.cpp
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porting.h
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profiler.h
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quicktune_shortcutter.h
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Create faster key cache for main game loop (client)
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2014-11-10 12:26:19 +10:00 |
quicktune.cpp
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quicktune.h
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rollback_interface.cpp
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Clean up rollback
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2014-11-19 16:21:59 -05:00 |
rollback_interface.h
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Clean up rollback
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2014-11-19 16:21:59 -05:00 |
rollback.cpp
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rollback.h
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Fix struct vs. class in forward declarations
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2014-12-08 09:06:31 +01:00 |
serialization.cpp
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Add compression API
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2014-09-20 14:02:54 -04:00 |
serialization.h
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Add compression API
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2014-09-20 14:02:54 -04:00 |
server.cpp
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server.h
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Fix struct vs. class in forward declarations
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2014-12-08 09:06:31 +01:00 |
serverlist.cpp
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Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
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2014-11-10 22:27:10 +01:00 |
serverlist.h
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serverobject.cpp
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serverobject.h
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Replace setting unlimited_player_transfer_distance with player_transfer_distance
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2014-11-08 14:56:09 +01:00 |
settings.cpp
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Settings: Fix invalid memory access when setting not found in working mem
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2014-12-12 14:39:36 -05:00 |
settings.h
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sha1.cpp
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sha1.h
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
shader.cpp
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Add optional framed glasslike drawtype
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2014-10-02 11:35:15 +02:00 |
shader.h
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sky.cpp
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sky.h
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Various uninitialised variable fixes
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2014-10-19 15:33:08 +02:00 |
socket.cpp
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socket.h
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Fix unit tests failing if IPv6 not available
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2014-11-02 02:27:26 -05:00 |
sound_openal.cpp
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sound_openal.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
sound.cpp
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sound.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
staticobject.cpp
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staticobject.h
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Fix object duplication bug (at least in the most reproducible UFO case)
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2013-10-17 00:10:16 +03:00 |
strfnd.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
subgame.cpp
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subgame.h
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test.cpp
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Fix weird (and wrong) comment in test.cpp
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2014-12-21 13:20:42 +01:00 |
test.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
threads.h
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Always use builtin JThread library
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2013-09-15 23:00:01 -04:00 |
tile.cpp
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tile.h
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Change TileSpec::frames to be std::vector not std::map
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2014-12-21 02:41:17 +10:00 |
tool.cpp
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tool.h
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touchscreengui.cpp
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Add support for Android 2.3+
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2014-06-29 18:17:56 +02:00 |
touchscreengui.h
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Add support for Android 2.3+
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2014-06-29 18:17:56 +02:00 |
treegen.cpp
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treegen.h
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version.cpp
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Move #includes from version.h to version.cpp
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2014-08-10 01:03:52 +02:00 |
version.h
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Move #includes from version.h to version.cpp
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2014-08-10 01:03:52 +02:00 |
voxel.cpp
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voxel.h
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Optimise functions from CNodeDefManager and VoxelManipulator
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2014-11-21 14:56:45 +10:00 |
voxelalgorithms.cpp
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voxelalgorithms.h
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Migrate to STL containers/algorithms.
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2013-03-11 19:08:39 -04:00 |
wieldmesh.cpp
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wieldmesh.h
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