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mirror of https://github.com/moparisthebest/minetest synced 2025-01-09 12:48:04 -05:00
minetest/src
2015-10-07 06:43:46 +01:00
..
cguittfont
client
gmp Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
json Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
lua
network
script Add new ContentParamType2 "CPT2_DEGROTATE" 2015-10-04 23:59:41 +02:00
threading
unittest Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
util
activeobject.h Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
areastore.cpp Add AreaStore data structure 2015-07-27 06:42:56 +02:00
areastore.h Add AreaStore data structure 2015-07-27 06:42:56 +02:00
ban.cpp
ban.h
camera.cpp Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
camera.h Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
cavegen.cpp
cavegen.h
chat.cpp
chat.h Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
client.cpp Fix some SRP issues 2015-09-30 09:19:40 +02:00
client.h Hide minimap if it has been disabled by server 2015-09-01 19:00:33 +02:00
clientiface.cpp
clientiface.h
clientmap.cpp
clientmap.h Clean up threading 2015-08-23 22:04:06 -04:00
clientmedia.cpp
clientmedia.h
clientobject.cpp SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
clientobject.h
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp
clouds.h Update clouds enable_3d_clouds when setting changed 2015-07-09 08:24:51 +02:00
cmake_config_githash.h.in
cmake_config.h.in
CMakeLists.txt Mapgen: Add 4D fractal mapgen 2015-10-06 06:43:04 +01:00
collision.cpp
collision.h
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h
content_abm.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp
content_cao.h Fix issues with light of attached CAOs 2015-07-23 04:35:13 +02:00
content_cso.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Add new ContentParamType2 "CPT2_DEGROTATE" 2015-10-04 23:59:41 +02:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_mapnode.h
content_nodemeta.cpp
content_nodemeta.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_sao.cpp Save and remove player by pointer 2015-09-23 19:37:05 +02:00
content_sao.h
convert_json.cpp Fix mod store rating 2015-04-20 22:48:14 -04:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
craftdef.h Fix bug when craft input isn't replaced 2015-06-22 19:30:35 +02:00
database-dummy.cpp Make the dummy backend only look up blocks once 2015-03-08 03:16:40 -04:00
database-dummy.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-redis.cpp Fix redis erroring on non found blocks 2015-09-26 23:42:55 +02:00
database-redis.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-sqlite3.cpp
database-sqlite3.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.cpp
database.h
daynightratio.h
debug.cpp Clean up threading 2015-08-23 22:04:06 -04:00
debug.h Abort at uncatched exceptions 2015-09-27 00:27:36 +02:00
defaultsettings.cpp
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp
drawscene.h
dungeongen.cpp
dungeongen.h
emerge.cpp
emerge.h
environment.cpp Save and remove player by pointer 2015-09-23 19:37:05 +02:00
environment.h
event_manager.h Change i++ to ++i 2015-08-25 18:33:52 -04:00
event.h
exceptions.h Replace PRNG assertions with PrngException 2015-04-27 01:24:37 -04:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Windows: Fix some warnings. 2015-07-09 01:52:28 +02:00
filesys.h
fontengine.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
fontengine.h
game.cpp
game.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
gamedef.h
gameparams.h
genericobject.cpp
genericobject.h Fix some issues with animations, and allow non-looped animations to be defined 2015-06-22 01:53:38 +02:00
gettext.cpp
gettext.h
gettime.h
guiChatConsole.cpp
guiChatConsole.h Remove unused variables to make clang happy 2015-02-12 11:13:27 +01:00
guiEngine.cpp Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiEngine.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
guiFileSelectMenu.cpp
guiFileSelectMenu.h
guiFormSpecMenu.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiFormSpecMenu.h Add list-rings 2015-06-16 14:51:26 +02:00
guiKeyChangeMenu.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiKeyChangeMenu.h
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiscalingfilter.cpp
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
guiTable.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
httpfetch.cpp Clean up threading 2015-08-23 22:04:06 -04:00
httpfetch.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
hud.cpp
hud.h Hide minimap if it has been disabled by server 2015-09-01 19:00:33 +02:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp
intlGUIEditBox.h Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
inventory.cpp
inventory.h Fix inventory replace bug 2015-08-19 03:42:00 +02:00
inventorymanager.cpp
inventorymanager.h MoveItemSomewhere double bugfix 2015-07-19 06:23:41 +02:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h
irrlichttypes_extrabloated.h
irrlichttypes.h
itemdef.cpp
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp
light.h
localplayer.cpp
localplayer.h
log.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
log.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
logoutputbuffer.h Update Copyright Years 2013-02-24 20:15:24 +01:00
luaentity_common.h Update Copyright Years 2013-02-24 20:15:24 +01:00
main.cpp
mainmenumanager.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
map.cpp Add emerge completion callback mechanism 2015-10-04 16:27:50 -04:00
map.h
mapblock_mesh.cpp
mapblock_mesh.h Fixed minimap memory leak 2015-07-27 11:06:46 -04:00
mapblock.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
mapblock.h
mapgen_fractal.cpp Fractal mapgen: Add seabed and large pseudorandom caves 2015-10-07 06:43:46 +01:00
mapgen_fractal.h Fractal mapgen: Add seabed and large pseudorandom caves 2015-10-07 06:43:46 +01:00
mapgen_singlenode.cpp Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
mapgen_singlenode.h
mapgen_v5.cpp Mgv5: getGroundLevelAtPoint searches a larger range 2015-10-05 02:03:50 +01:00
mapgen_v5.h Mapgen objects: Enable heatmap and humidmap for all biome api mapgens 2015-06-20 04:16:17 +01:00
mapgen_v6.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
mapgen_v6.h
mapgen_v7.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
mapgen_v7.h Mgv7: Auto-set lowest mountain generation level 2015-07-08 00:49:04 +01:00
mapgen.cpp Add emerge completion callback mechanism 2015-10-04 16:27:50 -04:00
mapgen.h Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750 2015-09-07 02:56:20 +01:00
mapnode.cpp Mapnode: Replace rotateAlongYAxis with improved version 2015-10-02 06:03:36 +01:00
mapnode.h Mapnode: Replace rotateAlongYAxis with improved version 2015-10-02 06:03:36 +01:00
mapsector.cpp Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
mapsector.h Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
mesh.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
mesh.h Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
mg_biome.cpp
mg_biome.h
mg_decoration.cpp
mg_decoration.h
mg_ore.cpp
mg_ore.h
mg_schematic.cpp
mg_schematic.h
minimap.cpp
minimap.h Clean up threading 2015-08-23 22:04:06 -04:00
modalMenu.h
modifiedstate.h
mods.cpp
mods.h
nameidmapping.cpp
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp
nodedef.h Add new ContentParamType2 "CPT2_DEGROTATE" 2015-10-04 23:59:41 +02:00
nodemetadata.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
nodemetadata.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
nodetimer.cpp Serialisation: documentation fixes, clarifying renames and whitespace fixes 2015-09-14 07:02:15 +02:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Fix Lua PcgRandom 2015-08-12 11:36:22 +02:00
noise.h
objdef.cpp
objdef.h Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp
particles.h Clean up threading 2015-08-23 22:04:06 -04:00
pathfinder.cpp
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp
player.h Clean up threading 2015-08-23 22:04:06 -04:00
porting_android.cpp Clean up threading 2015-08-23 22:04:06 -04:00
porting_android.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting.cpp Improve locale directory detection 2015-09-10 08:32:58 +02:00
porting.h
profiler.cpp
profiler.h Clean up threading 2015-08-23 22:04:06 -04:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Clean up threading 2015-08-23 22:04:06 -04:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
rollback_interface.cpp
rollback_interface.h
rollback.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
rollback.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
serialization.cpp Add compression API 2014-09-20 14:02:54 -04:00
serialization.h
server.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
server.h
serverlist.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
serverlist.h Send real port to server list 2015-01-23 21:38:34 +10:00
serverobject.cpp Send Inventory packet on event, don't check it at each AsyncRunStep. 2015-03-04 11:29:39 +01:00
serverobject.h Fix invisible player when the attached entity is removed 2015-07-18 07:41:43 +02:00
settings.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
settings.h Clean up threading 2015-08-23 22:04:06 -04:00
shader.cpp
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp
sky.h Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors 2015-01-18 13:16:01 +01:00
socket.cpp
socket.h
sound_openal.cpp
sound_openal.h
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp
staticobject.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp
subgame.h
threads.h Clean up threading 2015-08-23 22:04:06 -04:00
tool.cpp
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp
touchscreengui.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
treegen.cpp Treegen: Rename pine tree mapgen alias 2015-08-10 09:50:58 +01:00
treegen.h Treegen: Add pine tree. Force place trunks 2015-04-01 22:54:49 +01:00
version.cpp Android: Add githash header to spare rebuilds after new commits 2015-08-01 20:42:07 +02:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp
voxel.h
voxelalgorithms.cpp
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
wieldmesh.cpp Remove use of engine sent texture tiling flags - theyre no longer needed 2015-08-20 02:41:40 +02:00
wieldmesh.h Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00