1
0
mirror of https://github.com/moparisthebest/minetest synced 2024-11-10 11:25:07 -05:00
minetest/src/voxelalgorithms.h
2013-03-11 19:08:39 -04:00

59 lines
1.6 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef VOXELALGORITHMS_HEADER
#define VOXELALGORITHMS_HEADER
#include "voxel.h"
#include "mapnode.h"
#include <set>
#include <map>
namespace voxalgo
{
// TODO: Move unspreadLight and spreadLight from VoxelManipulator to here
void setLight(VoxelManipulator &v, VoxelArea a, u8 light,
INodeDefManager *ndef);
void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
enum LightBank bank, INodeDefManager *ndef,
std::set<v3s16> & light_sources,
std::map<v3s16, u8> & unlight_from);
struct SunlightPropagateResult
{
bool bottom_sunlight_valid;
SunlightPropagateResult(bool bottom_sunlight_valid_):
bottom_sunlight_valid(bottom_sunlight_valid_)
{}
};
SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
bool inexistent_top_provides_sunlight,
std::set<v3s16> & light_sources,
INodeDefManager *ndef);
} // namespace voxalgo
#endif